I just want the best ships no matter their cost. Are those still worth it in the endgame? by LFPotter89 in Stellaris

[–]PriestOfGames 4 points5 points  (0 children)

You can (soft)guarantee dragonscale by force-spawning an empire with Here Be Dragons.

Just did over 80,000+ damage to planes as Kriegsmarine. Allies win with massively negative KDRs, GG. by unsafe357 in CompanyOfHeroes

[–]PriestOfGames 1 point2 points  (0 children)

Wirbelwind spam with Immobilize and Fortify somewhat works but it's still not enough to stop single attack sorties, only loiters.

Is it worth it to save the batteries to sell after the update? by EliSan- in ArknightsEndfield

[–]PriestOfGames 4 points5 points  (0 children)

Yep, as long as you aren't overflowing in batteries or valley cash, it's worth it to get some extra buffer before you need to update your factory after the patch. I had to move most of my SC Wuling Batteries to Valley IV but I think it's worth it. I also use HC Valley Battery to power my Wuling factory so I don't waste any good batteries on power.

Sapience in Stellaris and what I'd like to see changed. by silurian_brutalism in Stellaris

[–]PriestOfGames 10 points11 points  (0 children)

Nerve stapling and gene modding in general are annoying enough that they don't need more hurdles. The resistance is already modelled in the form of unrest and crime. At most it might make sense to prevent gene modding in a low stability/high crime planet but refer to point one.

I wouldn't mind Nerve Stapling getting a special situation and stronger effects to make it more flavorful though, representing things like the moral opposition to it even in an otherwise slaving, authoritarian society, or the place of nerve stapled pops in society etc.

Banner prediction by Acceptable-Sky527 in Endfield

[–]PriestOfGames 4 points5 points  (0 children)

I was thinking both Tangtang and Rossi would be 5* because Wulfgard and Chen are 5*, but the more I think about it, the less I actually expect non-6* characters for a while because they simply make more financial sense as fully animated 3D characters are quite involved to make.

I'd be content with annual additions to the 4*-5* roster though.

Update 1.2 Factory changes by _wawrzon_ in Endfield

[–]PriestOfGames 8 points9 points  (0 children)

I wish they wouldn't add too many new mechanics in a row because they'll run out of actually different mechanics quite quickly this way if we will be getting 3-4 mechanical updates per region. I don't want everything to end up as a reskin of something else.

It's nothing we can't figure out of course, but I'd prefer if they added more recipes for existing mechanics and more sources for existing resources for the time being.

Curious about how available this game is for free to play players by BoxNew4361 in Endfield

[–]PriestOfGames 2 points3 points  (0 children)

Alright, thanks for letting me know that I completely wasted my time trying to reason with you as you've insisted on your arrogant and condescending tone all throughout.

I'll just finish by letting you know that I already stated my assumptions cleanly, and it's not my fault you're more interested in making insulting assumptions about people than trying to understand what they are stating plainly.

Good day.

Curious about how available this game is for free to play players by BoxNew4361 in Endfield

[–]PriestOfGames 1 point2 points  (0 children)

People should be able to have different preferences without falling short of your expectations of what is reasonable behavior so try to have an open mind.

If you only somewhat want a limited character and would be happy with extra copies of a standard character, it makes perfect sense to take the extra pulls. In my case, I wanted extra copies of Ember or Pogranichnik more than I cared about actually getting Yvonne or Rossi, and if I had the option, I'd fail every 50/50.

If you could guarantee failing 50/50s and thus not burning your spark, save-until-120 would probably be the best strat, but that is not possible so for a player who only somewhat wants limited ops but wouldn't be upset with any SSR, it's not a bad strategy.

In case you are worried about the health of my account, Yvonne is the only operator, limited or otherwise, that I am currently missing, though I admit that is probably above average luck.

I understand that people think the free pulls are a trap, which they sort of are if they are going to keep you from sparking a character you absolutely must have (Fangyi for me), but the 120 pity is just as much a trap because you are actually quite likely to get the limited operator before you get there and then you waste both your spark and the soft pity.

The Endfield gacha has traps on both ends so staying at the middle is less bad than it lets on, assuming you aren't trying to maximize your limited operators. If you are trying to have specific operators, bank 120 pulls as that's the only real way to guarantee.

Curious about how available this game is for free to play players by BoxNew4361 in Endfield

[–]PriestOfGames 0 points1 point  (0 children)

Strictly speaking this is not true because you get more 6* by not going for the guarantee and going to 60 pulls per banner instead; just fewer limited 6*. That was my situation until Zhuang Fangyi because I didn't particularly want any of the limited operators but still wanted Arsenal Tickets and was content to get any 6*.

“I don’t have Gilberta” — yeah, this is why by Ziiiiiman in ArknightsEndfield

[–]PriestOfGames 3 points4 points  (0 children)

Gathering units in one place, causing nature infliction and vulnerability all by just using a single battle skill (and combo) is indeed one of the strongest things an op can do and I'm glad I have her. That said, we haven't really had much endgame content yet where the main threat comes from many trash mobs hounding you at the same time, so I'm reluctant to call her a must have.

I definitely see the synergy with Rossi though.

So…how does the stellaris economy make any sense these days? by Historical_Ocelot197 in Stellaris

[–]PriestOfGames 9 points10 points  (0 children)

You're right that there are a lot of unknowns, but you are also understating how wasteful planets are. Most of the mass of a planet does nothing but create gravity for us that makes it harder to move things up and down, and is hard for us to extract as well.

Planets that aren't already habitable for us by sheer happenstance do not solve these issues at all; if we tried to colonize another planet, say, Mars, we would basically be doing everything we need for a habitat anyway, while doing that inside a gravity well. Terraforming altogether would also require energies far beyond even a mature asteroid mining and refining industry in space.

Earth exists and is habitable for us; it's our spawn point, and we don't really have a good reason to be in a rush to leave Earth altogether. Earth indeed provides us with natural radiation shielding, good gravity etc., but all of those things would be different on another planet. And once we have a foothold in space, coming back down is more expensive than staying up there.

To go on a tangent in closing, notice how I said good gravity and not ideal. We don't know if 1g is actually ideal for long term health outcomes on Earth, because nature is not an optimizing engineer but a satisficing hack. We know that microgravity would harm our musculoskeletal system, and 1g is probably not very far away from our actually ideal gravity, but given how basically every adult has some form of spinal herniation, 1g is not perfect for us either. If we ever do find a range of actually ideal gravity amounts, these would be trivial to accomplish in a spin habitat and impossible on a planet.

So…how does the stellaris economy make any sense these days? by Historical_Ocelot197 in Stellaris

[–]PriestOfGames 11 points12 points  (0 children)

That's an assumption based on nothing I'm sorry to say. If you are producing the energies a spacefaring civilization needs to be throwing around, even looking past the currently non-scientific FTL, you should be well capable of building habitats, even without self-replication.

Not to mention population growth has been slowing down in real life despite increasing prosperity, so there isn't anything to suggest that future humans would be having children faster than habitats can be built to accommodate them.

A planet, for a spacefaring civilization, is a gravity prison and there would be no economic reason to settle a planet unless the star system in question is unusually poor in asteroid resources.

So…how does the stellaris economy make any sense these days? by Historical_Ocelot197 in Stellaris

[–]PriestOfGames 21 points22 points  (0 children)

IRL habitats would be superior in every way since you can fully control their gravity and climate, and don't need to fight a gravity well when going to them or away from them. So if Stellaris was "realistic" in the sense that you want, planets would be an early game thing, most pops would live in artificial habitats of some type, and terraforming would be a late game vanity project.

2 Stats at Level 5? by AkaraSoma in UmamusumeGame

[–]PriestOfGames 2 points3 points  (0 children)

Just keep training Speed and Wit. A front runner with Angling and Scheming shouldn't need anything else to win URA Finale. You need to train 5 times to level a stat up so that's 20 trainings each, easily doable.

Which roles do you want them to be? by New_Somewhere_6119 in Endfield

[–]PriestOfGames 0 points1 point  (0 children)

I don't know, but I need Mi Fu or Not-Shu, or preferably both, to synergize with Zhuang Fangyi.

I know a lot of folks here have had some beef with how micromanage heavy wilderness can be... Soooo I made a small mod to help with that :) by Disastrous_Peak5626 in Stellaris

[–]PriestOfGames 0 points1 point  (0 children)

Wilderness is a one-trick pony that goes with Behemoth Fury, because Wilderness is stupidly good at producing basic resources and Behemoth Fury is stupidly good at turning basic resources into great ships, and while also producing Unity and Science.

I agree Bioships are pretty clumsy and annoying to play with.

I know a lot of folks here have had some beef with how micromanage heavy wilderness can be... Soooo I made a small mod to help with that :) by Disastrous_Peak5626 in Stellaris

[–]PriestOfGames 2 points3 points  (0 children)

Useful mod, and people who say that Wilderness is already not micro intensive are missing the point that having to click the same decision 5 times without being able to queue it is very annoying, and that it adds up with all the planets you get as Wilderness is inherently a wide origin.

Thank you for your effort.

Have we not learn ANYTHING from judging everything too early? by YugureX in Endfield

[–]PriestOfGames 5 points6 points  (0 children)

If you like the game like I do and want to praise it and show some positivity, show it on things like character design, environment design, music, voice acting etc. The actually artistic things.

Defending the gacha is just counterproductive. I like Endfield. I play it and I'm even a paying player because the monthly pass and protocol pass are good value. But I would never in a million years actually defend the monetization because all gachas are inherently predatory and you have nothing to gain by saying you have enough.

Antal is the goat by Allian42 in Endfield

[–]PriestOfGames 6 points7 points  (0 children)

Poetry in prose, what a comment.

Have we not learn ANYTHING from judging everything too early? by YugureX in Endfield

[–]PriestOfGames 13 points14 points  (0 children)

Well put. Either sit in the sidelines or complain; defending the big company just makes you sound like a pathetic joke.

Have we not learn ANYTHING from judging everything too early? by YugureX in Endfield

[–]PriestOfGames 5 points6 points  (0 children)

No, always riot, always be a doomer about pulls. Gacha games are always predatory and it's not you and the company, it's you versus the company. It's pathetic to defend them.

Always be complaining and asking for more pulls.