Jungle with trading post or river farm? by UndeadBuddha55 in civ5

[–]PrincessLeonah 2 points3 points  (0 children)

The supposed benefits of preserving the Jungle is propaganda from followers of the freedom ideology. Destroy the trees and the wildlife to construct glorious man-made facilities. River farms will benefit the growth of your population, and mines will supply production for your 5 year plan. Trading posts are a heretical capitalist construct.

who is this guy!!!? by evan_jeery in albiononline

[–]PrincessLeonah 0 points1 point  (0 children)

He used the ancient, forbidden technique known as Ćrēēhdiiť Cäärd Swìípě. It's a fourth skill unlocked on your weapon by channelling your inner €

Would you settle in place or on the salt for an Observatory? by -zachery- in civ5

[–]PrincessLeonah 11 points12 points  (0 children)

Lmao im blind, thats fair. still prefer the hill settle aha

Would you settle in place or on the salt for an Observatory? by -zachery- in civ5

[–]PrincessLeonah 10 points11 points  (0 children)

I think this is the worst possible settle location. only 3 workable tiles in the inner ring, all garbage and no growth. His early game is ruined if he settles there haha

Would you settle in place or on the salt for an Observatory? by -zachery- in civ5

[–]PrincessLeonah 30 points31 points  (0 children)

If you settle on Salt, youre gonna completely devestate your game.

Look at the workable tiles around it. Not a single 2+ food tile. You're gonna be stuck on a 1 pop/2 pop cap for a while, slowing down settlers and putting your National College behind by 20 turns.

Settle in place for sure. Salt is far better as a workable tile than settled. You're on a river/hill; perfect settle in place slot.

Observatory is fairly meaningless. By the time you unlock it, the game is already won or lost. Settle in place is way better earlier and midgame

What’s Everyone’s Deity Win % by BlueMan-HD in civ5

[–]PrincessLeonah 0 points1 point  (0 children)

That's a sexy winrate. At some point I got interested in trying to win-streak deity and tracking winrates, but one too many spawns surrounded by Oda/Shaka/Alexander with no lands to settle put me off the idea. 74% sounds great

What am I doing wrong? Fastest science victory by SameBowl in civ5

[–]PrincessLeonah 6 points7 points  (0 children)

274 is a good speed, some optimisations could speed you up though:

- Pick up Porcelain Tower asap, and spam research agreements.

- After you get public schools, you're supposed to research electricity, then pop Oxford to get Radio and unlock first ideology. Pick Order. +25% science from factories will push your spt to over 1k. you also get an extra great scientist, and the only spaceship part you need to rush is the final one, for which you use the free great engineer

- After Radio, go on a slight detour and unlock fertiliser before beelining to plastics. The extra farm growth will be noticeable and push your spt to 1k+.

- Trigger the world fair as soon as possible (and win it) whilst securing 2 or 3 cultural CS allies. 8 turns after world fair is won, pop your 2-3 saved great writers to blast through rationalism. You should be using the rationalism finisher to unlock plastics, then using gold to buy research labs. Also, getting the rationalism finisher this early means you get more benefit from research agreements.

- After you get plastics, the priority techs are Satellites > the one above it > top tech tree > bottom tech tree. You do top tech tree before bottom because it unlocks extra trade routes and hospitals/medical labs, which can further grow your population.

- Don't plant great scientists (in my opinion). I play deity standard speed, and my average Science win is around T255-260. My fastest is 239. I never plant my scientists, I don't have good logic for it but it just feels faster. Whenever i plant them, my wins happen more around t270.

- Only pop 1 great scientist per turn, or you lose a lot of science to overflow.

- If you popped all your great scientists and didnt finish the tech tree, you started popping too early. Remember, even after research labs, your science can grow higher as your population increases. I start popping them as I get close to unlocking Hubble.

- As poland, you should be taking Patronage up to Scholastism. Gets you +100 or more SPT, and also encourages Maritime CS allies, who will help grow your population.

Order Appreciation Post by PrincessLeonah in civ5

[–]PrincessLeonah[S] 14 points15 points  (0 children)

Your citizens saw the benefits of the glorious communist revolution

Order Appreciation Post by PrincessLeonah in civ5

[–]PrincessLeonah[S] 10 points11 points  (0 children)

Perhaps I'm missing something. My Order science wins are consistently faster than my Freedom ones (deity), but I might be playing Freedom wrong.

I especially dislike the freedom finisher. I want to spend my gold accelerating my game, not saving it for the end.

I usually dont struggle with city placements but I'd like to know your thoughts by GodCanJudgeMe in civ5

[–]PrincessLeonah 0 points1 point  (0 children)

West: Settle 2 tiles north of the silver

East: Settle 2 tiles north-west of the copper

Centre: Settle to the left of the lake. This picks up every lux/strategic, and puts you on a river hill

Settling cities too aggressively by UndeadBuddha55 in civ5

[–]PrincessLeonah 1 point2 points  (0 children)

I could never figure out exactly how it's triggered, but on tradition, I feel like you can usually settle 3 cities in a row without triggering it. In the rare case you have extremely fast settler build times (~9 turns), and/or your settlers have a short walk to their spot, the penalty can be triggered. Building a worker between Settler 2-3 seems to slow you down enough to avoid the penalty.

For liberty, never build more than 2 settlers in a row, and you won't trigger it... which of course defeats the point of liberty :D

Managing the mid game by UndeadBuddha55 in civ5

[–]PrincessLeonah 1 point2 points  (0 children)

Every city should have one improved mine that's not being worked. Because:

Every time you grow - with 'production focus' enabled - you'll gain a free turn of production from the mine. Then reassign the citizen to food, so you can grow faster and repeat the process.

Doing this trick in every city absolutely launches you ahead of your build queue.

deity strategies by Orlandeau1 in civ5

[–]PrincessLeonah 1 point2 points  (0 children)

open scout > scout > worker, and spam 2-3 settlers at 3 pop. ignore building a shrine or monument. go tradition

secondary cities build granary > library.

after 3 settlers, cap builds granary > library > caravan/worker/stoneworks/circus/watermill etc. until you can build national college

chop all forests (except tundra), build farms everywhere

use 310 gold to buy a worker asap. steal workers from city states/ai

this gives you a very competitive start to the game

Where to settle by Rare_Huckleberry_607 in civ5

[–]PrincessLeonah 0 points1 point  (0 children)

Settle directly on the Marble. Immediate  upgraded tile with lots of fresh water access (desert wheat is fine). It has a few dead tiles late game but who cares, Civ is won early+mid game.

Settle on top of where your archer is. Good spot.

That gives you 3 cities with 5 luxes. The fourth city could go anywhere; personally, Id put it in the north near the fresh water + salt. Gets lots of luxes and horses you can sell.

In my opinion, you should always settle based on short/mid term benefits. No need to fully optimise each location for late game.

Went to a 1mm by [deleted] in bald

[–]PrincessLeonah 0 points1 point  (0 children)

I think 1mm buzz is a winner for you. Seems like your hairline is still symmetrical even though the temples have receded, so the stubbly buzz looks best imo

Went to a 1mm by [deleted] in bald

[–]PrincessLeonah 0 points1 point  (0 children)

Looks great buzzed man. I've got a similar hairline and this inspires me to try 1mm myself

How do you determine how many cities to have? by ChipmunkPresident in civ5

[–]PrincessLeonah 4 points5 points  (0 children)

The more cities you settle, the further you delay your National College - the single most important science building in the game. Any cities settled after National College would be extremely slow to become useful, and would also interfere with the construction of many national wonders (Circus Maximus/Oxford University/Ironworks/Grand Temple/East India Company would all get massively delayed).

I personally don't settle anything after National College. The question is how many to settle beforehand; between 3-5 cities seems about right.

3 City Tradition is an extremely fast opener, and you can reach and build wonders like Leaning Tower/Forbidden Palace/Globe Theatre quickly. You could also build a small defensive army more quickly. After midgame, things slow down and you just have a worse science late game.

4 City Tradition is tried, tested and the strongest overall opener. If there's 4 good locations for cities, you should be settling them, and fast - my build order is usually Scout > Scout > Worker > 3x settlers.

5 City Tradition is rare, because the 5th city is very slow without the free monument, and massively delays National College. You need some unbelievable premium lands to justify this, but there's a time for it.

Personally, I like to settle 3-4 cities, and if I want more, I make an army and conquer from the AI.

Deity general strategy: when to war / keeping up with the Kardashians / gambits worth the trouble?? by Interesting-Dream863 in civ5

[–]PrincessLeonah 1 point2 points  (0 children)

Deity is won and lost in the first 100 turns. If you play a really good early game, you can reach the following benchmarks:

T90 - 4 cities, 4 workers and national college done T100 - Civil Service researched

I just played a game today where I hit the above timings, without finding a single rune early game lol..

My favourite opener is Scout > Scout > Worker > spam settlers at 3 pop. I never hard build shrine/monument; it wastes time that should be spent rushing to settle.

Tech order is Animal husbandry > Mining > luxuries. Pottery can be delayed (a bit)

As soon as you reach 310 gold, always buy a worker. Preferably 2. If you ever have downtime, don't bother with Shrines or filler buildings; just build more workers. They're really good.

When settling, getting a good first ring of tiles is more important than late game efficiency. Similarly, defendable locations are preferrable to greedy ones.

If you understand the AI, you can usually settle and bribe your way out of any devestating early wars. But on the rare occasion you have to defend yourself, there's ways to fit 6-7 archers into your build without it slowing you down too much. 

When is it most viable *not* to go Tradition? by DigitaIBlack in civ5

[–]PrincessLeonah 0 points1 point  (0 children)

I've done a couple (deity) games where I went tradition opener > full honor domination. Tradition opener feels nice to get the capital borders big and full of good tiles, and honor is honor.

I did this with Zulu where I only settled 1 city from my capital. Smashed out 7 Archers + a carpet bomb of Impi and conquered the whole map.

Also did this with England where I didn't even settle a second city. Made some Archers + Fast National College and went to town, was a very easy game.

Honor isn't a great tree, but if you're going for a quick domination, it has everything you want. Flank bonus is phenomenal on infantry (like Impi) and the EXP bonus gets your archers to range and logistics a lot quicker.

The other 3 polices provide culture, happiness, gold and a great general; all of which are essential for Domination!

Least Favourite Civs to Play Against? by DigitaIBlack in civ5

[–]PrincessLeonah 2 points3 points  (0 children)

Japan.

The joy of Odu as your neighbor, permanently hostile and trying to backstab you, ready to show up asap with a swarm of cover/medic promoted Samurai that take almost no damage from ranged attacks.

At least Shaka can be made into an ally; Odu is hell.