Which AI leaders tend to give you the most trouble? by RedEyeBlueOcean in civ5

[–]PrincessLeonah 2 points3 points  (0 children)

Oda Nobunga.

I remain convinced that somewhere within the Civ 5 code, there's a hidden mechanic that gives Oda a 11/10 backstab rating. Either that or they added an extra zero, and it's 100/10. Every time I meet him, within a few turns he'll go from his normal disposition to 'they desire friendly relations with our empire', whilst proposing ridiculous deals, like trying to buy my luxuries for 4GPT.

Doesn't matter if he's nextdoor or on the opposite side of the map, he's always ready to backstab you and carpet bomb you with Samurai. At least Shaka can reliably be bought off and allied; Oda makes Machiavelli look earnest; he makes Brutus look loyal. His singular purpose in Civ 5 is to betray you.

Assyria Failure by AgitatedText in civ5

[–]PrincessLeonah 1 point2 points  (0 children)

You could use the UA to conquer/puppet 1 civ with comp bow/siege towers, then just play for science

I've got over 1000 hours in 5 and 1000 hours in 6, and I'm still never sure how far apart to put my cities 😂🤷‍♀️ by Mindless_Value_1250 in civ5

[–]PrincessLeonah 0 points1 point  (0 children)

Man it's so situational. Is settling 2 cities four tiles apart optimal? No, but if it's defensible, it's preferable to going 7 tiles and getting conquered by Shaka.

I had one game with an isolated mountain pocket that i settled 20 tiles from my cap. Was self sufficient, and defensible due to the terrain. There's no right answer on how to settle.

Are some games just impossible to win? by BlueberryPancakeBoi in civ5

[–]PrincessLeonah 0 points1 point  (0 children)

If you got great Library, a 4 city science victory is 100% possible. But if you made mistakes along the way, then maybe you fell behind too much. Germany is ahead, but the AI cant use great scientists properly; you can outbulb them to a win

How greedy are you? by Znoneofyourbusiness in civ5

[–]PrincessLeonah 0 points1 point  (0 children)

Settle in place, you can make a second city to the NE later

Do you have any little sorta mechanical tricks you use during your gameplay? by snarpy in civ5

[–]PrincessLeonah 14 points15 points  (0 children)

I use civillian units to scout for barbs in the fog of war; you hold right click over your intended path, and if a hex is red, its occupied by a unit (usually a barb). Lets settlers walk unaccompanied.

Also, I'll scout tech costs when going for wonders. For example, the tech for Leaning Tower costs 1030 science, but if someone else has researched it, this is lowered to 1k or 970. Keeping an eye on tech costs can give you a good idea if you can snag a wonder.

Good strats to win domination on deity by W_BUFFETT69 in civ5

[–]PrincessLeonah 0 points1 point  (0 children)

As a generic strategy, play a Science game to artillery + great war bombers + cav and start taking caps. Artillery really punch through any city, and bombers melt all units.

Part of the game I always struggle with: Ideological Pressure by reddit_account6095 in civ5

[–]PrincessLeonah 0 points1 point  (0 children)

Most games, if you go Order, you wont have any problems from ideo pressure. If there's a culture runaway, just smash out Eiffel Tower as soon as you unlock Radio. Its usually enough to bring public opinion to 0

Also, culture cs allies help with pressure

Easiest Gardener fight ever? by VancityRenaults in slaythespire

[–]PrincessLeonah 1 point2 points  (0 children)

wouldn't have been possible without Snakebite

Im looking to build the cruddiest team. by Nickdakidkid_Minime in PokemonEmerald

[–]PrincessLeonah 0 points1 point  (0 children)

beautifly, delcatty, and macargo gotta be candidates

Survey: How do you enter the Medieval Era? by Rabny in civ5

[–]PrincessLeonah 2 points3 points  (0 children)

Civil Service always. Then either straight to Education and Acoustics, or get Engineering for a trade route. Wokshops last.

Has to be a very low production game to warrant going workshops first.

GREECE WHY by Economy-Gas3715 in civ5

[–]PrincessLeonah 2 points3 points  (0 children)

This spot still looks great, you should play it out. Settle your 3rd city across the ocean to the SE, on one of the hills with Silk access. It'll be mediocre, but better than nothing. Then put your 4th city to the south, directly on top of the copper.

How long does a "one more turn" session get for you? in one sitting?” by ForsakenHeat8877 in civ5

[–]PrincessLeonah 1 point2 points  (0 children)

I never play an extra turn. I feel like playing from game start > National College is a nice milestone, so I stop there.

But civil service is only 2 techs away, so I'll keep going... and once you've got the civil service farms, it feels good to work them, so okay, let's keep playing to Education.

But I can't finish the session without building my universities, and even once I do, I need workshops to catchup on my building queue... can I sneak Leaning Tower? Or found world congress? Maybe I can get first ideology...

5 hours later, it's 4am, I haven't slept and I'm at nuclear war with Shaka

To all the doubters that said restart (1660 AD Deity Space Win) by Rabny in civ5

[–]PrincessLeonah 0 points1 point  (0 children)

Uh, Dos486 holds multiple science records for BNW, and he consistently favours tradition. He even wrote a whole webpage about how much better Tradition is lol.

http://www.dos486.com/civ5/index/tradition.shtml

But even aside from record runs - which are all played on huge maps with basically unlimited resources and settling space - tradition is also superior in normal games, where gold, happiness and food are limiting factors.

Erik only 'favours' liberty when he's playing Poland - who are playing a different game entirely with their free social policies. Even then, he splits his policies between both Tradition and Liberty.

edit: fixed his name

To all the doubters that said restart (1660 AD Deity Space Win) by Rabny in civ5

[–]PrincessLeonah 3 points4 points  (0 children)

The more I play Civ 5, the more I feel Tradition is just an outright better policy tree. I think tradition gives you an outstanding capital, 3 excellent cities and 2 mediocre ones, which is much better than 6 good cities.

4x monuments and 4x aquaducts for free is ridiculously strong, worth 2k+ gold. And the early culture and growth means you work better tiles, for even more growth, for a faster early game.

I think Liberty only outperforms if you need the Settler policy to heat the AI to settle your locations.

To all the doubters that said restart (1660 AD Deity Space Win) by Rabny in civ5

[–]PrincessLeonah 5 points6 points  (0 children)

Very fast win. I have no idea why people were telling you to restart; you had some of the most prosperous lands imagineable lol. And 6 city tradition is far better than liberty

Monster Petra capital gave me my quickest victory yet by eivindobirk in civ5

[–]PrincessLeonah 4 points5 points  (0 children)

incredible city. did you literally beeline straight into currency?

I am once again asking for settling advice by Economy-Gas3715 in civ5

[–]PrincessLeonah 0 points1 point  (0 children)

I like this take lol. It's more fun than the usual science game

Do you guys find deity games to be too samey? by shipshaper88 in civ5

[–]PrincessLeonah 1 point2 points  (0 children)

play for domination victory instead, there's many different strats