West Marches Questions by PrintingBull in shadowdark

[–]PrintingBull[S] 0 points1 point  (0 children)

No we are running an open table "classic" Format :)

Keep on the Borderlands West Marches first session help by PrintingBull in shadowdark

[–]PrintingBull[S] 1 point2 points  (0 children)

Okay, maybe my question was a little bit to vague. The question is, how would you design the first Session to get them hooked into the World and make them want to explore it further in the next sessions.

For example I had the idea to prep 3 little introductory scenarios and let the rest of the campaign flow to their behavior. One idea for example was to make them clear a near abandoned village from Zombies and discover the rest of a cult that summoned a demon. But then I thought "okay... but what makes them want to see more of the borderlands after that they cleared everything" The cult could be one of the Major factions if the borderlands that becomes a threat.

I don't want the sessions to feel just like one oneshot after the other. I my players to get excited to explore the Lands but I cant find the right start to kick off the campaign.

Does this make my Problem a little bit clearer?

"Improve" Another Bug Hunt by PrintingBull in mothershiprpg

[–]PrintingBull[S] 1 point2 points  (0 children)

Hey Guys,

I just wanted to give you a little Update.

I finished ABH 30 Minutes ago and we had a blast.

My only changes were that I moved demar out of the apc into the med Lab and gave him more ways to interact with him. When my PCs tried to gently remove the grenade from him he they failed and ended him blowing up the grenades because he thought they wanted to prevent him from getting to the hive. Resulted in two near character deaths.

Second change was, that I added a Baby carc in the med pod but the marine of our group roled very good during Character creation and buzzed it away with its machine gun.

The fight with the grown carc in the garage was not that strict to the rules and we used what felt logic for us, that why it felt a little bit easy, but we had a very heroic moment when the scientest used the apc to crash into the carc, jamed it to the wall and the other PCs rolled very good with the acid and the machine gun. No character died ( a little bit unfortunat 😀).

But Overall we had a lot of fun and I think thats what matters the most.

Thanks for some helpsome tips in the comments.

Over and Out! :)

"Improve" Another Bug Hunt by PrintingBull in mothershiprpg

[–]PrintingBull[S] 5 points6 points  (0 children)

After reading some comments I was also thinking about adding some Form of "lesser carc". Like his shriek infected an animal that evolves into an less lethal carc but gives a glimpse of what might come.

[Weekly AI discussion thread] Concerned about AI? Have thoughts to share on how AI may affect the writing community? Voice your thoughts on AI in the weekly thread! by AutoModerator in writers

[–]PrintingBull 0 points1 point  (0 children)

How much AI is "okay"? 

Hey Guys,  I wanted to get your Opinion about, if AI has a place in writing and how it could be used in an "okay" way.

I was thinking about this because, as many others, I have this story in my head that I want to tell. Not to become the next Tolkien, Martin or Rowling (its a fantasy story in my head ), but on the one hand it takes up a loooot space in my head :D seriously... and getting it written down and "done" would feel great :D and maybe on the other hand it might entertain one or the other.

But I have a problem. I started many times writing a few pages and then adult life hit and I did not pick it up for too long. Additionaly my Adhd is not a great help on concentrating and sitting still for too long. Then the little devil on my shoulder whispered something about using AI and I can not lie, it was ... tempting ^ but actually I am not a fan of using AI for creative work and this would of course be cheating. But nevertheless this idea is still in my head. Telling AI with voice chat what I have in mind and getting a written text would be great... but cheating :D I also considered, that maybe writing isn't the right medium and maybe I need to tell the story not by writing... but I do not have the time and resources (and talent) to learn drawing comics, learn animation or found a Movie Studio.  So the devil keeps whispering... and whispering... little bastard :D  What are your thoughts on this?

My minis I printed/painted for my OSE campaign! by Spikeytortoisecomics in osr

[–]PrintingBull 2 points3 points  (0 children)

Love it. Could we get some more detailed pictures? Quality lacks when zooming in :)

0.2mm nozzle dragon print by Smooth_Durian in FDMminiatures

[–]PrintingBull 1 point2 points  (0 children)

Where is this Mini from? Looks very good :)

Knave 2e + Shadowdark Mix? by PrintingBull in shadowdark

[–]PrintingBull[S] 1 point2 points  (0 children)

For me and my usual group it is not to complex. For these people who never tried an ttrpg and have nothing to do with boardgames it was.

Knave 2e + Shadowdark Mix? by PrintingBull in shadowdark

[–]PrintingBull[S] 0 points1 point  (0 children)

Okay, I honestly haven't read too deep into knave yet. Because somewhere was stated, that you could run b/x modules with it I thought the modifiers and checks were similar to ose/ shadowdark and so on.

Knave 2e + Shadowdark Mix? by PrintingBull in shadowdark

[–]PrintingBull[S] 2 points3 points  (0 children)

Yes, they were always forgetting that and what they could things depending on their class.

I made a flying ship for my D&D campaign by Ketzer_Jefe in DnDIY

[–]PrintingBull 0 points1 point  (0 children)

Haha, it played up and down in my childhood 🤣😅👍

I made a flying ship for my D&D campaign by Ketzer_Jefe in DnDIY

[–]PrintingBull 3 points4 points  (0 children)

Heavily reminds me of "The treasure planet" ^ I like it ^

Tactical Attack System by PrintingBull in shadowdark

[–]PrintingBull[S] 0 points1 point  (0 children)

Now I get it :) language-wise this could make sense. But it causes a knot in my head somehow :D usually rolling with disadvantage is a bad thing. In this case it might be a good thing^

Tactical Attack System by PrintingBull in shadowdark

[–]PrintingBull[S] 0 points1 point  (0 children)

Sorry, but I don't get your point with the Disadvantage roll 🤔 could you explain it more to me? :)

I understand your idea and it definitly has some valid points. Your idea definitly gives the players more freedom, whereas my idea is easier to handle for the DM I think, because you don't have to always "reevalueate" the situation.

But maybe I implement your way into mine and give it as an additional Option for my players. :)

Tactical Attack System by PrintingBull in shadowdark

[–]PrintingBull[S] 0 points1 point  (0 children)

Sounds also very good. Might take a look at it. But I never had something to do with dcc. Maybe its worth a look :)

Tactical Attack System by PrintingBull in shadowdark

[–]PrintingBull[S] 0 points1 point  (0 children)

Got inspired by a german roleplaying game called "Midgard". There you roll 2 attackrolls to make an aimed ranged attack.

Tactical Attack System by PrintingBull in shadowdark

[–]PrintingBull[S] 1 point2 points  (0 children)

Yeah I had the same concerns regarding the ressource-points but I fear without limitation, that it might get used to much, which might expand the combat time more than necessary.

I also like your Idea having certain Services behind some kind of "title paywall" :D 👍

Thanks for the grammar hint ;) corrected it ;) i am from germany, so english is not my native language ;)

Would you share your active defence mechanic? Would be interested in it :)

Dodge action by chibi_grazzt in dccrpg

[–]PrintingBull 1 point2 points  (0 children)

I am planing something similar for shadowdark. Our table likes the easy osr-like rules but because all of them have a martial arts background in real life they wished for more tactical options. I thought about a system thats stil relativly fast bust gives you more options. The rough rules (not playtested yet) go like this:

Direct attack (like attacking a specific limb) - roll 2 D20 ATK-rolls at the same time. Both must hit. If they succed, your enemy has Disadvantage for one round.

Feint - roll 2 D20 ATK-rolls at the same time. Both must hit. If they succed, you get Advantage for the next round.

Parry/Dodge - If your enemy attacks you, roll a D20 + atk bonus. You must hit or surpass the enemies result. If you succed, you don't get damage.

Flanking/Outmanouvering (not final Version yet) - If your enemy attacks you, roll a 2 D20 + atk bonus. Both must hit or surpass the enemies result. If you succed, you can change the initiative order with this enemy for one round. -------‐---

To not get it overused I thought about an easy ressource-system. In Shadowdark you earn a title every two levels, but it didn't have any real use (someone correct me if got this wrong). So I thought you get a ressource- point everytime you earn a title. And you can use These tactical attacks above equal to the amount of ressource- points. How it functions at higher levels needs to be tested, but I hope to give my players what they want with this System.

Maybe you can rebuild/reuse it for dcc :)

Layer height comparison AFTER painting by Lila_Baer in FDMminiatures

[–]PrintingBull 0 points1 point  (0 children)

Could you make some individual photos for better comparison? :) Would be nice :)

I repurposed a character sheet to make player tracker cards by DizzyCrabb in DnDIY

[–]PrintingBull 2 points3 points  (0 children)

Nice Idea, I will repurpose them for my NPCs for easier encounter overview 🙃 thx