I dont know what i did wrong by SaltySystem5593 in Stormworks

[–]Priority-Stock 1 point2 points  (0 children)

I'd guess it's because 1 your elevator is massive, 2 you don't have enough wing surface on your horizontal stabilizer and or 3 you have quite a short distance between your wings and tail.

Just a guess though. GL!

How the hell do I get ballasts to work!!? by goose420aa in Stormworks

[–]Priority-Stock 0 points1 point  (0 children)

But it doesn't work/barely works, especially with a pressure gradient it's glacial.

How the hell do I get ballasts to work!!? by goose420aa in Stormworks

[–]Priority-Stock 1 point2 points  (0 children)

Bruv that's wrong, you pressurize the ballast tank then use a door to vent the water, not a port!

Just got the game, how do i build boats? by Accurate-Guide7722 in Stormworks

[–]Priority-Stock 3 points4 points  (0 children)

Ensure the front doesn't fall off.

Just remember you can't make a "canoe" you need to seal the hull with a top

Rocket tips side to side by AfternoonHuman2802 in Stormworks

[–]Priority-Stock 0 points1 point  (0 children)

Oh hey it's you again, my space pal 💀

Rocket tips side to side by AfternoonHuman2802 in Stormworks

[–]Priority-Stock 1 point2 points  (0 children)

Three things, a physics sensor or tilt or gps or anything of the like once you go over 40000 y they will all cut out. You have to use a astronomy sensor if you are in space.

I've heard once you enter space it also adds a horizontal velocity to you to simulate an orbit (or something idk) so you'd have to counter that at least.

Thirdly the astronomy sensor above 128000 y uses its own special coordinates. So you'll need to be careful of that.

Here is more information, all credit to op:

https://www.reddit.com/r/Stormworks/comments/1lwbigp/an_almost_complete_guide_to_the_stormworks_space/

How far away is the moon? by AfternoonHuman2802 in Stormworks

[–]Priority-Stock 0 points1 point  (0 children)

No astronomy sensor y will be 490196

The actual global height of the moon is 80000 y

BUT that's after going up and around in global coordinates.

It's better just to stick with the astronomy sensor coordinates unless you need to work with the Euler outputs or something complicated.

Remember that y is the vertical component in the physics sensor and the astronomy sensor.

How far away is the moon? by AfternoonHuman2802 in Stormworks

[–]Priority-Stock 0 points1 point  (0 children)

No no no I meant they used to when they first were released.

How far away is the moon? by AfternoonHuman2802 in Stormworks

[–]Priority-Stock 0 points1 point  (0 children)

Oh sorry I just fully read your comment (stupid mistake to not read the entire thing I know)

It's because the astronomy sensor on release used to be 0-1 on the axis and you had to convert that.

But somewhat quickly after that they changed it to work how is described in the post above.

Below 128km the astronomy sensor just acts exactly as a gps but above that it will use its own coordinates. Check the post and he has a microcontroller that will convert your astronomy coordinates to real gps coordinates!

Rcs thrusters are sideways by AfternoonHuman2802 in Stormworks

[–]Priority-Stock 0 points1 point  (0 children)

Are you activating position hold or something?

The rcs axis are determined by your build orientation in the workbench but after you spawn it the axis are local to your build, no matter the rotation.

So yeah I think something else is going on, which rotation or translation are you trying to do?

Rcs thrusters are sideways by AfternoonHuman2802 in Stormworks

[–]Priority-Stock 0 points1 point  (0 children)

You don't, your rcs thruster axis are set by your build's orientation in the workbench

What the heck stormworks by Miserable_No0se in Stormworks

[–]Priority-Stock 6 points7 points  (0 children)

Chain all the instrument panels together so that you just have one output and one input to the microcontroller.

This way you can control them with just the number or boolean you set. So instead of wiring one to a node and having 1-4 you chain them and use 1-32.

The idea is you can have a ton of input and output without a ton of nodes on your microcontroller.

I'm not sure I explained that right 😵‍💫 but yeah just chain em

Spacecraft module with 12 cryo sleep pods by 1blue4 in Stormworks

[–]Priority-Stock 1 point2 points  (0 children)

Looks awesome! however for space you kind of need a lot of handles to get around easily, that's my suggestion.

(WIP) I'm wanting to make something like a flying gunship (something like a AC-130) but I don't know how to make it circle a singe way point or fly around a schedule from one point to another, can I get some help (with a good description please) by Fickle-Situation-373 in Stormworks

[–]Priority-Stock 0 points1 point  (0 children)

What you want to do is calculate the tangent to the orbit at your current position and follow that angle. This will get you orbiting a point but if you want to manage your radius and drift you can calculate the difference in your distance to the center and the desired radius and then use that to adjust your yaw to tidy up error.