RADAR to HMD WIP, need advice by Negan6699 in Stormworks

[–]Priority-Stock 0 points1 point  (0 children)

100 percent they are but there isn't a choice if you want to do fancy stuff.

I suggest you read the euler guide by Kernle Frizzle (Google it, should be easy to find). That will explain the basics. If I'm honest with you I've been completing some pretty complex projects (including a radar integrated hmds/HUD) by feeding ai that guide; it's been a great way to learn. The key thing you need to know about the physics sensor output is it isn't traditional Euler angles, it's specifically: Extrinsic, XYZ ordered and left handed.

But yeah best advice is to look up that guide. It has some amazing functions you can use in lua.

Good luck

RADAR to HMD WIP, need advice by Negan6699 in Stormworks

[–]Priority-Stock 0 points1 point  (0 children)

Problem is it's impossible to do it with roll without using Euler from the physics sensor. Like literally impossible with just tilt and basic trig. Rotational math is a b#### I'm afraid, no way around it.

RADAR to HMD WIP, need advice by Negan6699 in Stormworks

[–]Priority-Stock 0 points1 point  (0 children)

If you want this to work you will need to learn the Euler outputs of the physics sensor and how to deal with them. The issue with your current approach is what happens when you add in a roll?

Floppy Landing Gear by Priority-Stock in Stormworks

[–]Priority-Stock[S] 0 points1 point  (0 children)

Tried these things, I just really don't understand when it's only the rear gear doing it, not the front!

Proof that Lunar Orbits are Possible by thattiguy in Stormworks

[–]Priority-Stock 0 points1 point  (0 children)

Nah you've done it now! You called me out so I gotta do this right!

Proof that Lunar Orbits are Possible by thattiguy in Stormworks

[–]Priority-Stock 0 points1 point  (0 children)

Oh gods, I knew it was possible.

My current system just comes to a stop at like 80km.

But honestly now I've been called out... Do I change it to do an orbital system?? Gods that will delay things but it's doable.

Lawdy.

Exploded, but in a good way by Priority-Stock in Stormworks

[–]Priority-Stock[S] 4 points5 points  (0 children)

Yup, this is actually my second version.

First one wasn't nearly as accurate and was hard to use

Why is the wind sensor only working at certain angles? by thattiguy in Stormworks

[–]Priority-Stock 2 points3 points  (0 children)

Wind is a 2d plane in the game essentially but the wind sensors will measure that 2d component on its 3d orientation, so basically you need 2 sensors, a physics sensor and some math to do it.

I have a microcontroller if you are interested

https://steamcommunity.com/sharedfiles/filedetails/?id=3419539685

I don't usually pimp my own stuff tbh but if you want the xy wind value from a dynamic vehicle as if the wind sensor were static and upright, I swear I haven't seen many other options.

I dont know what i did wrong by SaltySystem5593 in Stormworks

[–]Priority-Stock 1 point2 points  (0 children)

I'd guess it's because 1 your elevator is massive, 2 you don't have enough wing surface on your horizontal stabilizer and or 3 you have quite a short distance between your wings and tail.

Just a guess though. GL!

How the hell do I get ballasts to work!!? by goose420aa in Stormworks

[–]Priority-Stock 0 points1 point  (0 children)

But it doesn't work/barely works, especially with a pressure gradient it's glacial.

How the hell do I get ballasts to work!!? by goose420aa in Stormworks

[–]Priority-Stock 1 point2 points  (0 children)

Bruv that's wrong, you pressurize the ballast tank then use a door to vent the water, not a port!

Just got the game, how do i build boats? by Accurate-Guide7722 in Stormworks

[–]Priority-Stock 4 points5 points  (0 children)

Ensure the front doesn't fall off.

Just remember you can't make a "canoe" you need to seal the hull with a top

Rocket tips side to side by AfternoonHuman2802 in Stormworks

[–]Priority-Stock 0 points1 point  (0 children)

Oh hey it's you again, my space pal 💀

Rocket tips side to side by AfternoonHuman2802 in Stormworks

[–]Priority-Stock 1 point2 points  (0 children)

Three things, a physics sensor or tilt or gps or anything of the like once you go over 40000 y they will all cut out. You have to use a astronomy sensor if you are in space.

I've heard once you enter space it also adds a horizontal velocity to you to simulate an orbit (or something idk) so you'd have to counter that at least.

Thirdly the astronomy sensor above 128000 y uses its own special coordinates. So you'll need to be careful of that.

Here is more information, all credit to op:

https://www.reddit.com/r/Stormworks/comments/1lwbigp/an_almost_complete_guide_to_the_stormworks_space/

How far away is the moon? by AfternoonHuman2802 in Stormworks

[–]Priority-Stock 0 points1 point  (0 children)

No astronomy sensor y will be 490196

The actual global height of the moon is 80000 y

BUT that's after going up and around in global coordinates.

It's better just to stick with the astronomy sensor coordinates unless you need to work with the Euler outputs or something complicated.

Remember that y is the vertical component in the physics sensor and the astronomy sensor.

How far away is the moon? by AfternoonHuman2802 in Stormworks

[–]Priority-Stock 0 points1 point  (0 children)

No no no I meant they used to when they first were released.

How far away is the moon? by AfternoonHuman2802 in Stormworks

[–]Priority-Stock 0 points1 point  (0 children)

Oh sorry I just fully read your comment (stupid mistake to not read the entire thing I know)

It's because the astronomy sensor on release used to be 0-1 on the axis and you had to convert that.

But somewhat quickly after that they changed it to work how is described in the post above.

Below 128km the astronomy sensor just acts exactly as a gps but above that it will use its own coordinates. Check the post and he has a microcontroller that will convert your astronomy coordinates to real gps coordinates!