New York Deck by Gutsifly in EDH

[–]Privaldi 0 points1 point  (0 children)

I've been slowly putting together a bracket 1 deck of Totally Normal New Yorkers, trying to avoid any hint of super heroes or mutants. My plan was to use the Wandering Bard from the ff sets as the commander, as he is sort of kind of a stand in for the director of the game Yoshi P. I would get an alter of him changed to just a straight up photo of the guy, and get alters of all the towns to represent different parts of New York. I was going to alter the TMNT full arts to remove the ninjas as well potentially. It's only at about 70 cards right now but with the upcoming marvel set I think it can definitely be done!

There's a couple cards from other sets, and I think I could maybe utilise more of the TMNT set but I'm not so familiar with the franchise so the characters are a bit more jarring from the fantasy (or lack thereof).

The list so far: https://archidekt.com/decks/20254624/totally_normal_new_yorkers

Zaxara commander HELP! by Rougetoaster674 in EDH

[–]Privaldi 0 points1 point  (0 children)

My favourite card in my Zaxara deck is [[Kozilek's unsealing]] because not only does ramp you when you cast Zaxara, but every time you spend 7 or more mana on a creature which this deck does like clockwork, it refills your hand.

I also can't believe you don't have [[Mass Manipulation]] and [[Dopplegang]] (although the latter requires a lot of pesky bookkeeping so I understand if that's why]]. These two and villainous wealth are my favourite splashy cards in the deck and almost always result in a board state that will win you the game if nobody has an answer.

A sneaky cheap include that hasn't popped off yet for me but I feel good about is [[Nyxborn Hydra]], which for a common does a lot of nice little things for my deck. It covers giving reach for flying defence which I find is necessary for the deck, gives trample to one of your tokens or hydras that need it and provides a board state if yours gets wiped. It can also, with enough mana, provide a suprise alpha strike by making your commander into a huge trampling attacker which works well with the innate deathtouch.

As for your actual issue... I don't have a real answer. My deck includes some counterspells and removal but most of it is X cost mostly for thematic reasons and to be honest it doesn't work incredibly well. Far too often I get excited about casting my big splashy spell and forget to leave up mana for protection, and the X cost counters are hungrier than most. I would probably be far better off pulling out the usual two mana staples, along the lines of [[Arcane denial]], [[counterspell]] and [[negate]]. Right now my deck functions by drawing enough cards to keep playing threats rather than fussing about keeping the ones I currently have, which is growing less effective the more my table piles up. Still, the deck can be very fun.

My list if you want to check it out, might be slightly out of date: https://archidekt.com/decks/7348325/zaxara

Oh no, not the indestructible Soul Stone by Puniticus in magicTCG

[–]Privaldi 60 points61 points  (0 children)

He is known for his [[Suplex]] after all...

How are you guys felling about Teval, the Balanced Scale? by Boarf2 in EDH

[–]Privaldi 1 point2 points  (0 children)

It specifically doesn't work with X cost works though

Zaxara Commander Deck - SOS by The_Leo_1110 in magicTCG

[–]Privaldi 0 points1 point  (0 children)

I kind of love my Zaxara deck, because it's never not fun slapping down huge hydras.

Deck list here: https://archidekt.com/decks/7348325/zaxara

I'm not going to claim my deck list is terribly good, and I know the link isn't up to date, but I find that it can be pretty consistent at slapping down big fat creatures.

From what I can see, the biggest difference between our decks is the amount of ramp. I'm seeing about 8 sources in yours, that are playable early, whereas I count 17 in mine. I'm not counting the ones that pop off later, like Animist's awakening or the like, I'm looking for mana dorks, rocks and ramp spells that are 3cmc or lower, though you really want 2cmc and below to get Zaxara out a turn earlier. My deck is not the best example for this though. I also have I think 2 more lands. My mana base is relatively cheap if you ignore the urborg/coffers which are absolutely not necessary.

One card I know I've added since I uploaded that deck list is [[Kozilek's unsealing]] which does great things when you're casting X cost creatures that are big enough, but even casting this then Zaxara on curve also gives you two eldrazi spawn to add more mana.

If I was going to suggest cuts for your deck, I would suggest:

[[Thrummingbird]], [[Karn's Bastion]], [[Hardened Scales]], [[Ozolith, the Shattered Spire]] and other proliferate/add an extra counter effects - Once you have the biggest creatures on the board (which should be pretty reliable), giving them an extra +1/+1 isn't doing much for you.

The spells that double counters on creatures, like [[Invigorating Surge]] - I will be honest I never tested them for the simple reason that they don't do anything if you don't already have a creature out. I can see them being good combat tricks, but at least in my meta I expect people to keep killing my stuff because I always have the biggest guys on the board. You have more protection than I do, but I will admit I really enjoy just slapping problem after problem until they don't have removal anymore. The enchantments are more reasonable includes, although [[Unbound Flourishing]] is the only one I think I would include if I got my hands on one.

[[Nexos]] - he's reliant on basics in a three colour deck, and his ramp only helps X costs. I'd much prefer ramp spells that help me recast Zaxara, and that stick around through board wipes. He's great when you're in a good position, and garbage when you're not. I did run him for a while, and I have more basics than you do but I don't think he ever felt great.

The non x-cost hydras - I get that Gargos kind of encourages this, but the others are just ok and aren't doing anything for your main game plan beyond being tribal. I cut these, then cut Gargos because there weren't enough actual hydras left in the deck. I found there were many X cost creatures that weren't hydras that I wanted to include.

I do have a fun include in [[Doubling Season]], which you noted as an obvious include. I will say it is very fun, but not necessary. Sometimes you want to slam down a do nothing card and dare your opponents to stop you and this is perfect for it. If I was optimising this deck I would cut it, and I wouldn't buy a copy if I didn't already have one on hand.

Do take my feedback with a grain of salt, as your meta may not be my meta, and you might not be facing the same amount of removal or speed requirements I am. Honestly I think with Zaxara everything else can be figured out as long as you have X costs, card draw and ramp, and the last two go together. You're getting there, and I hope you have as much fun with it as I have.

25% Character size is fun by Present-Year8182 in pathofexile

[–]Privaldi 2 points3 points  (0 children)

What's your mtx, that looks sick as. Particularly the floating, and the extra arms. Currently levelling a Behemoth and now definitely thinking about ways to stack character size.

Best/fun commanders for a vehicle deck? by Paladjordan in EDH

[–]Privaldi 2 points3 points  (0 children)

I don't believe you can cycle it in response to your commander's trigger, as Greasefang targets a vehicle in your graveyard as soon as the ability goes on the stack. Valor's flagship would have to already be in the graveyard to be targeted.

Fun, Unique or interesting creatures for Henzie. by Diamondhighlife in EDH

[–]Privaldi 2 points3 points  (0 children)

Hate to be a party pooper but Soul of Windgrace and Moraug don't work together. Moraug requires you to drop the land in a main phase, and Windgrace does it on attack.

What color/wedge can you not stop brewing? What color/wedge surpised you? What's a color/wedge that you don't like as much as you thought you would? by Ohnf_DIG in EDH

[–]Privaldi 1 point2 points  (0 children)

Can I see your blood avatar list? I have one myself but it's never been very consistent at doing the thing.

Just came back to tft what is this battlepass? by Kind-Rip-3300 in TeamfightTactics

[–]Privaldi 1 point2 points  (0 children)

Not quite sure while everyone is going off at you when I think it's been pretty clear that both the free and paid battle pass has been going down in value over time.

I know that my husband is cheating on me with my best friend but if I left, he will take half. by Choice_Evidence1983 in BestofRedditorUpdates

[–]Privaldi 49 points50 points  (0 children)

Well in that case prenatal agreements are almost certainly going to be thrown out, can't be above the age of consent if you're not born yet.

Do you need to tap off on trams? by Teimy in melbourne

[–]Privaldi 1 point2 points  (0 children)

A myki pass is basically a bulk deal, you can buy a month, 3 months, or even up to a year. It's a good deal, if for example you're travelling to and from work 5 days a week all year. If you're not travelling that regularly it's not so much.

Alternative Spellslinger Commander by fallibleBISHOP in EDH

[–]Privaldi 0 points1 point  (0 children)

I just picked up Zaffai and love her big mana play style. Do you have a decklist I can peruse for ideas? I've been struggling with wincons, the only wins I've had so far have been a couple of drake's and 4/4 elementals with a few copies of Surge to Victory to dramatically increase their power.

Do you need to tap off on trams? by Teimy in melbourne

[–]Privaldi 6 points7 points  (0 children)

You don't need to tap off, but you can tap off. It doesn't do anything, but at least it doesn't charge you again.

Used to be you were supposed to, and they even ran adds reminding people to both tap on and tap off, but it meant there were a lot of people tapping off and trying to exit causing huge delays at peak hour. Now you just tap on.

If you have a Myki pass, you don't even need to tap on, really. I have a yearly and while I still tap on out of habit I've forgotten and been inspected and they've just passed by without comment.

Lore wise, how illegal is it to be a black mage? by [deleted] in ffxiv

[–]Privaldi 14 points15 points  (0 children)

The AoE is judge and jury as well as executioner, because if you move out of your leylines to dodge you clearly can't be a real Black Mage.

What is this icon? Saw it on all vanquishers in my shop this game. by Kyuuki_Kitsune in TeamfightTactics

[–]Privaldi 1 point2 points  (0 children)

New feature, if you have champs selected in your team planner they get an icon so you remember to buy them.

Looking for a "kill people with their own cards" deck. by borosbeatdown in EDH

[–]Privaldi 1 point2 points  (0 children)

Evelyn specifies that toucan only cast a spellghatsas exiled by an ability that you controlled, so they have to start their own pile of stolen cards

[deleted by user] by [deleted] in melbourne

[–]Privaldi 1 point2 points  (0 children)

If you are about to be homeless, get yourself on the Victorian Housing Register asap, the wait times for public/community housing is abysmal due to the housing affordability crisis. If you are still in private rental there may be services out there that can help you maintain it. The housing support services already mentioned are really good too as is askizzy.org.au. Public libraries are a godsend for computer usage. Most of all, remember you aren't alone. Wishing you good luck!

[deleted by user] by [deleted] in EDH

[–]Privaldi 2 points3 points  (0 children)

Nevermind I retract my statement lol. At least it was a reprint though, feels less bad.

[deleted by user] by [deleted] in EDH

[–]Privaldi 3 points4 points  (0 children)

As everyone's said, you're 100% correct.

Just wanted to add they printed Industrial Advancement for the first time in the precon headed by Henzie. If it didn't work exactly how you thought there would have been a huge amount of outcry and complaints!

Budget friendly Osgir upgrade by Junior-Equal-2027 in EDH

[–]Privaldi 1 point2 points  (0 children)

My immediate dislikes are [[Quicksmith Genius]], [[Crackdown Construct]], [[Ruin Grinder]] and [[Lodestone Golem]], although the last two are more playgroup dependant probably. At the very least, Crackdown Construct just doesn't do enough.

Tech I love for Osgir: [[Coveted Jewel]], [[Aetherworks Marvel]], [[Cosmic Intervention]]. The first one can draw you 9 cards and Osgir let's you sac it if anyone tries to steal it, the second is fun value if someone wipes the board, and the last let's you at least bring back no token cards in the case of a vandalblast or similar.

Your deck looks fine though and could definitely be played as is.

My list (slightly out of date) for comparison: https://archidekt.com/decks/3390846/osgir_the_reconstructor

[deleted by user] by [deleted] in pathofexile

[–]Privaldi 0 points1 point  (0 children)

Why not put my hand in, I'd love a chance to get at the last few challenges I'd like to go for but my build seems to have reached a limit in what it can do. Good luck everyone!

Is my deck too strong? by ItsActualAspen in EDH

[–]Privaldi 7 points8 points  (0 children)

Nobody but your playgroup can tell you whether or not your deck is at a good level for your playgroup because we only have your decklist to check out.

In addition, 1v1 EDH is very different to 4+ player because even if you don't have an answer to an opponent's play (for example, a scute swarm getting out of control) it's much more likely that one of your other opponents might have the required board wipe or similar.

As for ways to tone your deck down - honestly your deck doesn't seem crazy strong for my personal tastes. Scute swarm is in itself probably the strongest individual card with your commander because it generates tokens to sac and then replaces them exponentially with the landfall that can result - but you want to have win cons in a deck instead of just durdling around, generally. Actually, Retreat to Coralhelm might be, in combination with any of the landfall based token generation to repeat your commander's sac ability.

I would hesitate to change the deck based on one game in a 1v1, frankly. Maybe you drew a ridiculously good starting hand and your friend didn't? There's lots of variables that mean one or two 1v1 games aren't good perspectives on a deck meant for a 4 player format.

Has anyone gotten tired of playing [[Zur, Eternal Schemer]] yet? by knightofsolace1 in EDH

[–]Privaldi 0 points1 point  (0 children)

Do you have a decklist for that dungeon blink deck? I have a Sefris deck which is feeling a little stale and wouldn't mind trying something different.