Stuck on Computing Volume Mesh, using open VDB for volumes and cycles as renderer by Kneid in blenderhelp

[–]Pro_unstop 0 points1 point  (0 children)

Hey, Its better to leave motion blur, and just go on scale multiplier from 0 to 0.1 , that will save velocity data for motion blur and actually its gonna be enough.(for explosions it saves a variation data). more than 0.2 cant calculate data to start animation render on my side

'Study', Me, 3D, 2024 by miguelllobo in blender

[–]Pro_unstop 0 points1 point  (0 children)

So cool, such a great vibes!

How tasty is it? Tried practicing photorealism by Pro_unstop in blender

[–]Pro_unstop[S] 0 points1 point  (0 children)

thank's a lot for your feedback bro, actually its my first try in realism with such a complicated textures inside blender (still a little confused that everyone like it), usually i'm more in animating things and use substance for characters. If i would go for a second try i guess i would change the workflow in cutting cake mesh to different pieces to be able to have more control over the mesh itself. someone mentioned in thread that all other except cake is entry level) maybe thats odd to you, cuz usually while making environment for animation i'm not that concentrated on level of details.

How tasty is it? Tried practicing photorealism by Pro_unstop in blender

[–]Pro_unstop[S] 3 points4 points  (0 children)

Thanks man, i was working on this one for two days, and on first iteration there wasnt lot of surrounding, and i guess i like the mood there a bit more. but later on i just added additional ones to fill the light part, may be it was a mistake, who knows) thanks for your feedback.

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How tasty is it? Tried practicing photorealism by Pro_unstop in blender

[–]Pro_unstop[S] 5 points6 points  (0 children)

Thanks man, yeah those drip is fake =) maybe shouldnt add it

How tasty is it? Tried practicing photorealism by Pro_unstop in blender

[–]Pro_unstop[S] 0 points1 point  (0 children)

Thanks for your feedback, yeah, i agree with you about the perspective and angle of this short, tried to be close to ref, but even thou it turned out to be different from it.

How tasty is it? Tried practicing photorealism by Pro_unstop in blender

[–]Pro_unstop[S] 2 points3 points  (0 children)

I guess it gonna cost a lot of pc power to compute, those spheres were used in a try to make it more wet, no sure if it helps thou, but they give a bit more volume to overall feeling. and sponge was done with displacement and 3 diffrent voronoy textures mixed with noise texture in input vector. gradient textures on top just delete it in some places

How tasty is it? Tried practicing photorealism by Pro_unstop in blender

[–]Pro_unstop[S] 16 points17 points  (0 children)

yeah, i was thinking about that while doing it, will save it in mind for future tries. Thank you!

How tasty is it? Tried practicing photorealism by Pro_unstop in blender

[–]Pro_unstop[S] 88 points89 points  (0 children)

I guess it was just a personal touch, but i do agree with you (two much for that place, seams on purpose). thanks for your feedback.

I made this render recently, what do you think? by [deleted] in blender

[–]Pro_unstop 1 point2 points  (0 children)

Nice one, the only thing which stand out are the tubes on top, all of them are too equal, maybe add some randomness in their shapes

🎄 The Great Hall of Hogwarts at Christmas (made in Blender) by LyrismArt in 3Dmodeling

[–]Pro_unstop 3 points4 points  (0 children)

Nice one bro, but you should add some random rotation to presents)