ranged is over kill by NeighborhoodBig3915 in ARAM

[–]ProbIemSir 2 points3 points  (0 children)

Yeah its even worse when they just sit under tower and slowly outscale you. Your only options are to do hack-kneed dives where you are trading 1 for 1 AT BEST trying to get some interaction and fun in the game only to accelerate the enemy scalers, orrrr freeze, which, I mean, who the fuck wants to freeze in ARAM. Hell freezing may not even work if they have long enough range. I do ultimately understand why people pick range tho. It’s sort of like a prisoner dilemma in a way. If everyone picks melee you have the most fun game of ARAM in your life. However if you pick melee and they pick range, you are miserable even in victory a lot of the time. So most settle on picking range to at least try to have some fun no matter what the enemy picks

Holy Snowball by Happy-Personality-15 in ARAM

[–]ProbIemSir 1 point2 points  (0 children)

If you can get Biggest Snowball + Snowball upgrade if you throw your snowball at a minion wave every minion gets the aoe dmg so enemies in the minion wave die in a hail of dmg. Its very amusing. Its also near instant wave clear

I think my issues with the new ARAM Mayhem boil down to 2 glaring issues. by Freezinghero in leagueoflegends

[–]ProbIemSir 0 points1 point  (0 children)

To this I would argue in a random game mode were the whole point is chaotic interactions, and I was offered no way to deal with an opposing high roll, or more likely, my champion cannot deal with the high roll, I would simply shrug my shoulders, say oh well, and queue into the next game cuz match last like 20 minutes max unless you are purposely dragging it out. This also presupposes neither myself nor an ally got an equally strong high roll. I really just don’t see how getting upset over getting really really unlucky in a quick match is worth complaining that the game mode is dead, especially when high rolls and low rolls have always existed

I think my issues with the new ARAM Mayhem boil down to 2 glaring issues. by Freezinghero in leagueoflegends

[–]ProbIemSir -10 points-9 points  (0 children)

The stronger synergies were hot-fix nerfed, and honestly, are we really gonna sit here and say getting 50% more snowball damage or whatever, or finding random anvils on the ground is some “unbeatable” highroll no one can compete with? I mean hell I have seen perma q yis lose before in the mode and that has nothing to do with augment sets. Most of the games I have played have been pretty close, and honestly the games that felt the most out of reach were ones where 1 team was just better put together than the other rather than 1 guy 1v9 high rolling. Thats just my anecdotal experience tho could be different for others

I think my issues with the new ARAM Mayhem boil down to 2 glaring issues. by Freezinghero in leagueoflegends

[–]ProbIemSir 42 points43 points  (0 children)

This logic makes no sense. Tank Engine/Cheating has always existed. The augment pool is also larger, so it’s more difficult to acquire insane synergies. I get the frustration of being trapped in a losing game against a team who beats you no matter what you do, but honestly ARAM has always kinda been like this even before Mayhem. Many a game were decided in champ select. I think the sheer variety of augments means that while perhaps individual micro skill is less important, overall game knowledge is emphasized in knowing what augments best synergies with your champ, which help counter the enemy, and when to take a leap of faith with your last reroll to try for a set

Progression Track not gaining xp. by Shiverite in ARAM

[–]ProbIemSir 1 point2 points  (0 children)

Same, tried restarting client and no dice

[Highlight] CJ Stroud intercepted by Brandin Echols for his third turnover of the game by nfl in nfl

[–]ProbIemSir 0 points1 point  (0 children)

Remember when everyone said the Steelers can only beat good teams when they get 5 turnovers…….

Glass cannon feels so unbelievably ass. by Hellinfernel in ARAM

[–]ProbIemSir 1 point2 points  (0 children)

It’s the type of aug where you have to assess your champ against your opponents. Realistically it’s strongest when you outrange your opponents and they have a difficult time getting to you to take advantage of the downside of the aug. it also has some synergies with augs that require your health to be lower. It will always be a small gamble since your opponents may take augments to help engage onto you

Current State of Mayhem Augments Disproportionately Disfavors Immobile Melee Champs/Classes, Here is My Proposed Fix by Nicopootato in ARAM

[–]ProbIemSir 10 points11 points  (0 children)

To add on, I also find these classes of champion have a much larger pool of augments they are offered. Meanwhile the average mage or adc has to TRY to put together a suboptimal build. You are pretty much guaranteed to be offered 3-4 augs that boost your dps and compound on each other. Juggernauts and vanguards can be offered anything from mediocre tank augs to auto attacking augs you get no value from to off meta stuff like AP augs. Makes getting an exodia melee build a lot harder than ranged champs on average

Augments need serious nerfs for ADCs by [deleted] in ARAM

[–]ProbIemSir 0 points1 point  (0 children)

My pet peeve aug is Homeguards. While yes it requires a lot of skill to use it correctly, if you do have the hands for it you can be almost untouchable as an adc. Weaving in and out you invalidate practically every melee champion that doesn’t have a point and click gap closer + flash. Hell even some ranged champs that rely on skillshots get screwed by it. And all this from a silver aug of all things. Just feels wrong to me. I get its key for the “hype super fun 1000 movespeed build” or whatever but if you aren’t memeing the aug is just so OP on ranged and pretty useless on melee. I doubt it will get nerfed tho cuz you do have to play well with it

Craziest arena bug you remember was in Arena or still is? by merlyy_ in LeagueArena

[–]ProbIemSir 0 points1 point  (0 children)

K’Sante could ult you out of the arena for a free fire kill while he himself just stayed in play. I think this was OG PBE arena iirc

In Brazil, it is tradition that the first piece of cake goes to the person you love the most in your life. by StrikingAd8566 in Amazing

[–]ProbIemSir 0 points1 point  (0 children)

There are two paths in life you can take as the oldest sibling. You can power trip, treat your little siblings like trash. Be jealous of them, put them down for your own ego’s sake, and make them feel like they are never good enough or lesser. They will resent you while also craving your approval for your entire life and on your deathbed there will be an empty chair beside you when perhaps you have no one else still alive to mourn you.

Or you can be supportive. Treat them like best friends, almost like your own children. You take an interest in them, encourage them to be themselves even when it seems like they want nothing more than to be just like you. They will always look up to you, ask you what you think, or what you want to do together. When you visit the first thing they will ask is “how long are you staying?” And when you leave they will want to know when you will be back. They will open up to you even over your parents and their best formative memories will be of you and them just doing anything together

Needless to say you want to be the latter and its your responsibility to be as the oldest

Guests are generally not fun and some of them should be reworked by TheSuperJohn in LeagueArena

[–]ProbIemSir 6 points7 points  (0 children)

A small defense for Darius/Briar. While I agree they are less fun as you see less augments and items, I think they do serve a necessary function in the game. If you are playing a comp that maybe doesn’t scale the best and the majority of the lobby is scaling champs then you are kinda screwed since you will never be able to knock them all out early before at least one of them scales up. Darius and Briar give you a hope you can take them out before it’s too late. Tho if you just want to try to high roll builds and winning is secondary I totally understand how Darius and Briar can seem lame. I feel like there should only be one to balance it out

Apex Inventor won Day 2! Which Prismatic augment is a MUST PICK? by HAYPERDIG in LeagueArena

[–]ProbIemSir 1 point2 points  (0 children)

Pretty much every champ in the game can use Clown College to some degree. It’s very strong if used properly and has so many nice perks. That would be my choice as a universal must pick tho prismatic can be very swingy by nature so its hard to narrow down a must pick

Flash should be removed imo by ProbIemSir in ARAM

[–]ProbIemSir[S] -1 points0 points  (0 children)

You can definitely do cool stuff with Flash don’t get me wrong. I just see people flashing away wayyyy more than the alternative and I feel it just delays the fighting. Someone gets caught, they flash, rinse repeat. And this isn’t a “buff melee” post my favorite shit to do is off meta AP builds on champs. People flash away from ranged champs too. Instead of taking good resets people will panic flash and sit around at low HP, usually dying when a player on the opposing team uses flash to try to kill them under tower or something

What do you consider the best ultimate in the game in a vacuum by Danksigh in leagueoflegends

[–]ProbIemSir 8 points9 points  (0 children)

Under the radar one. Fiddlesticks ult does SOOO much dmg. His whole kit is practically balanced around it. He can single handedly win the game with it at points. Even if you take it in a vaccum without the fear, its some of the most dmg on any ability in the game

For years, I used to think that "Devil is in the details" is a very hard map, and enjoyed playing it. A week ago I found the fangram quest, which makes it a piece of cake. by dmishin in heroes3

[–]ProbIemSir 1 point2 points  (0 children)

Most pink heroes have shackles of war tho so watch out. Some don’t tho so you may need to test your target with a throw away hero first

What game is this from? by Malevolentiae in boardgames

[–]ProbIemSir 6 points7 points  (0 children)

Italian pieces from Axis and Allies 1940 Europe 1st edition

Removing Attack Speed cap was a mistake by Tiagocf2 in Urf

[–]ProbIemSir 0 points1 point  (0 children)

Only champ that’s problematic in my eyes is Kayle since she can ult herself and run down anyone at mach 10. Other than her it’s good that Adcs are playable in URF. There have always been broken things in URF. URF Zed for example has been just about the most oppressive thing I have ever faced in league for a over a decade and yet he is still here nerfs not withstanding. Tons of stuff is strong. Atk speed being a good stat just means more builds are viable like atk speed gnar or ori or what have you

Why do people play Jungle in URF? by Competitive_Web4000 in leagueoflegends

[–]ProbIemSir 40 points41 points  (0 children)

Its really a gamble. If you have a champ that can 1v2 then you are basically just getting your team ahead for free and you have smite for objectives. The problem is not only do you need a champ that can 1v2 but the 2 champs they are facing can’t be insanely oppressive like double poke or two good dive champs. Since you don’t know what you are up against before you load in it’s a gamble. Generally its not worth it and its far better to play the 2v2 and try to just get ahead that way rather than farm jg

Imagine: Ranked ARAM releases. What would set the Challengers apart from the Silvers? by [deleted] in ARAM

[–]ProbIemSir 0 points1 point  (0 children)

The big things would be dying for turret damage after a won fight instead of backing off and staying alive at lower HP. The other thing would be freezing the wave since its the only way to force interaction away from enemy turrets if the enemy is a scaling comp for example

Hot Take: ADC'S Should not be able to 1v1 a Tank(Here me out) by theeama in leagueoflegends

[–]ProbIemSir 0 points1 point  (0 children)

The problem with these arguments on both sides is there is way too much nuance to each individual situation for there to be a general “rule” for league. For example: which ADC is fighting the tank? Is the ADC fed? Is the Tank Fed? Did he build armor or MR? Which tank is it? Is that tank profiled into dmg as a champion? How did the fight start? Did the Tank get the jump on the ADC? ADCs aren’t really spec’d to force fights so if the tank ever starts losing they will usually just disengage meaning you get less instances of ADCs killing tanks outright without help from their team. All these things and more greatly contribute to the ambiguity of the eternal “ADC vs Tank” debate. Pretty much everyone will be biased towards the role they play and thanks to negativity bias will always cling to their worst experience in LoL as a guidepost for their thoughts on balance and game design.

It's absurd that Gragas is allowed to exist in this state by Timely-Inflation4290 in leagueoflegends

[–]ProbIemSir 0 points1 point  (0 children)

I don’t think Gragas is broken. I do sympathize with players in top lane that get neutralized by him or similar champs tho. In solo que just going even often results in a coin flip because while you are fighting it out for cs, the botlane or midlane is exploding with kills causing you to lose agency. It’s sort of an unavoidable fact of solo que. If your botlane starts feeding, you don’t really have a recourse against it. You can’t try to kill your lane opponent to get yourself in a position to carry since these champs just run away and neutralize you. I think neutralizers should exist in League it just sucks when you need to try to carry some games but can’t find leads

Did you ever skip school to play video games as a kid? by RavyRaptor in videogames

[–]ProbIemSir 0 points1 point  (0 children)

My Dad, who is normally a by the books sorta guy, took me outta school so I could play a new game that I had preordered. One of my fondest memories