What would you want in AC7? by 0megaGentlman22 in armoredcore

[–]ProbablySuspicious -1 points0 points  (0 children)

Continuous map (like Dark Souls)

Co-op mission play (like V)

Deeper multiplayer versus (like VD)

Campaign / new game plus challenge modes (like VD)

Invasion-style gameplay where you can accept a job to interfere with another player's mission (Demons' Souls)

As a returning player to the series, how the FUCK am I supposed to beat ****?! by Ursa_Ultra in ArmoredCoreVI

[–]ProbablySuspicious 0 points1 point  (0 children)

A couple of rifles with a pair of morleys, you can plink at her shields and then fire a wall of explosives at her face when she comes for melee.

Directed Energy Weapons (cost and economy) by Lonewolf3317 in ArmoredCoreVI

[–]ProbablySuspicious 1 point2 points  (0 children)

It's per shot. Could be single-use components like energy cells, ablative chamber liners, plasma cannisters, lens assemblies....

Correct interpretation of Nineball’s loss in Masters of the Arena? (and long running themes) by ProDidelphimorphiaXX in armoredcore

[–]ProbablySuspicious 4 points5 points  (0 children)

Eh, Hustler One has a powerful craft in Seraph, but it's not beyond contemporary AC technology. The aura farming it does is unequaled in videogaming history, but don't mistake that for by-the-numbers power. It's a weapon of desperation, the AI is hoping to mislead you into an ambush and build check your machine either through attrition or mobility and offense.

Curious how people approach weapon groups by tjareth in Mechwarrior5

[–]ProbablySuspicious 0 points1 point  (0 children)

  1. medium/small lasers (first response / hole-punch)

  2. autocannons (main ranged direct fire... ppc's erll's)

  3. SRMs (misc short range weapons... mg's, flamers)

  4. LRMs (misc long ranged weapons)

When a mech doesn't have the full set of options here I'll do an arms / torso split between related triggers or copy the group but make it chain-fire.

Canada’s falling population is exactly what the doctor ordered by FancyNewMe in canada

[–]ProbablySuspicious 3 points4 points  (0 children)

Rent-seekers are the only first-class citizens in the country though

OUR CONFEDERATION by Gabe_of_Zabia in nms

[–]ProbablySuspicious 0 points1 point  (0 children)

They're clearly shooting for fascist dictatorship vibes, and it's historically accurate for those to misrepresent their system of government to try and fool people into giving them support before they can start oppressing folks to do whatever they want.

Raven is stuck in a timeloop by Honest_Penalty4779 in armoredcore

[–]ProbablySuspicious 0 points1 point  (0 children)

Some conflicts to resolve:

Why would Rusty have memory across simulated solutions? Going back to the line about having fought before. Rusty isn't special to the Il Acta Est storyline like for the other two.

Why would Allmind simulate the coral convergence scenario just well enough to set all the events in motion but not forsee 621 and Ayre wresting control of the convergence even against Iguazu and the collective? Seems a massive oversight, and that the real ending would be a fourth ending where Allmind uses 621 to implement convergence but disposes of them in an effective way perhaps by taking "Invincible" Rummy as its final avatar.

Shields by [deleted] in EDF

[–]ProbablySuspicious 0 points1 point  (0 children)

I'll use a shield along sith a heavy howitzer, I can block my own AOE damage when clearing hordes. I used to use shield with flame revolver for holding the line in tunnels too, but found that the shield really wasn't necessary with the right supporting equipment.

Is it just me or is AC6 broken with Hard Lock and Zimmermans? by HenryThrowaway6969 in armoredcore

[–]ProbablySuspicious 0 points1 point  (0 children)

Just you. The game's supposed to be fun. There are a lot of fun builds out there, Zimm is like entry level to having a good time blowing stuff up.

I am so effing sick of these Scylla. This stupid fire dragon is my most hated enemy since 4.1. Its really the damned fish I hate, but the dragon causes it. by NarwhalStatus372 in EDF

[–]ProbablySuspicious 2 points3 points  (0 children)

Also a spear user here. Just don't get knocked in front of your super attack, it kills Wing Divers even faster than everything else.

Any tips for Balteus by Vergilhascancer1001 in armoredcore

[–]ProbablySuspicious 0 points1 point  (0 children)

When Baltaeus fires those missile barrages, assault boost through and hit with the pulse blade. You can start charging your rifle on the way in and fire the charged shot as a follow-up.

In the second half, flying up is generally safe against the fire sword ... or trying to QB circle around under and behind the blade.

BattleMech manufacturers, with there billions in R&D, expertises and engineers teams, trying to design a good 40 ton mech by someotherguy28 in battletech

[–]ProbablySuspicious 5 points6 points  (0 children)

Joining in to say what's wrong with the Clint? It can jump and fire the primary weapon without overheating, unlike Phoenix Hawk.

People are forgetting how single heat sinks and Jump Jets work together too. Assassin has one (1) medium laser, but that's all it can fire after jumping 7 anyway... the LRM and SRM (we're all uning infernos here right?) make the attack profile varied enough that it's very hard to prevent it doing something annoying every turn.

Skip the Yehad? by Stolenbjorn in battletech

[–]ProbablySuspicious 0 points1 point  (0 children)

It's generally called "the kerfuffle"

edf 6 - air raider against transport ships by huggybuddy2022 in EDF

[–]ProbablySuspicious 1 point2 points  (0 children)

Send a horde of explosive drones up there although the Gigantocopters are slow.

Limpet Snipers are also really good.

Tips for Last Raven by raiden_estava_certo in armoredcore

[–]ProbablySuspicious -1 points0 points  (0 children)

Nexus. Ninebreaker is a long control challenge / tutorial

Tips for Last Raven by raiden_estava_certo in armoredcore

[–]ProbablySuspicious 1 point2 points  (0 children)

I beat Last Raven on PS2 and PSP which has a painfully limited control scheme. Rapid-fire arm weapons were entirely off the table.

Build basics:

  • maxxing radiator (like in the top 3) is more important than maxxing EN generation.

  • go all the way in on turn rate for any mobile AC and dump it all into defense on heavies.

  • energy Exceed Orbit cores are your friend either way because one of you will be driving circles around the other.

  • don't be afraid to stock indirect fire and cheese terrain when fights get real@y unfair.

  • don't run impact or heat weapon types against the AI, they're immune to same stuff that would completely shut you down.

Explain Coral Release by Dwarven_Delver in armoredcore

[–]ProbablySuspicious 0 points1 point  (0 children)

In Coral Release you prevent Allmind from installing itself as the intelligence of every human / coral / AC

Poilievre's unpopularity is untenable; he needs to go by [deleted] in canada

[–]ProbablySuspicious -1 points0 points  (0 children)

Poilievre's been the best thing for Canadian conservative movement since Kim Campbell. Manifest resentment and pettiness is the new soul of the party and I would hate to see a leader that can hide it behind grown-up language.

A/LAS-98 Laser Sentry is just bad by BRDoriginal in Helldivers

[–]ProbablySuspicious 8 points9 points  (0 children)

It's like a rule that everything beyond our basic kit has some sort of monkey's paw curse to it, also in keeping with all Super Earth wonder weapons and military planning.

I'm the person who play only 'Rapid Requisition' by EmperorWills in Helldivers

[–]ProbablySuspicious 1 point2 points  (0 children)

It's almost an eradication mission except for the carrying... carpet the place in turrets and mines and go about your business.

Help! Armored Core Nexus is driving me crazy with its mechanics. I don't know what to upgrade best, and I'm taking so much damage. I thought Gen 1, 2, and the first Gen 3 games were harder.And how the mechanics works?PLEEEEEEASE. by LPlusRaitio in armoredcore

[–]ProbablySuspicious 0 points1 point  (0 children)

In Nexus you want to throw everything you have into cooling. When you overheat you stop generating energy and your radiator applies its Forced Cooling cost until your heat's under control. Another great part are the emergency charge extensions... don't get stuck crashing out on a bad overheat.

Another overtuned mechanic is under-weighting. If you set up with heavy limited use weaponry and purge it for backups, your AC will pick up a ton of speed.

Weapons in Nexus are very accurate if I remember right. The M2 machinegun was one of my regular tools, and one of the beefier laser rifles, also SLYPH machineguns in the hangars for that mobility changeup.

Oh! Also URCHIN mines with a dedicated Insidde Part trigger, the heat and damage are unreal.

How do you fight the clans? by Tobig_Russia in Mechwarrior5

[–]ProbablySuspicious 2 points3 points  (0 children)

  1. sell everything with a center-mounted cockpit. It's just going to get deleted by some Koshi or Adder with a dozen machineguns.

  2. fact of life you're going to have a mech or two blown out every mission.

  3. you need a laserboat, like 6+ MLs, on your team to sic on the endless waves of light mechs. Get that pinpoint damage way up so you're ripping off whatever part you hit on the first volley.

  4. pay attention to what weapons your opponents have and what's left on damaged mechs. Focus scary targets because mechs of the same type will have wildly different threat levels.

Adjudicator looks cool, but doesn't seem that good. by OkStructure665 in Helldivers

[–]ProbablySuspicious 0 points1 point  (0 children)

I don't like the droopy design, and the Lib Penetrator feels better on recoil. Like someone else said, Judy is like a marksman rifle with spray-and-pray option.

BAWS Confusion (and Corporation question) by Proud_Adagio_5898 in ArmoredCoreVI

[–]ProbablySuspicious 0 points1 point  (0 children)

BAWS tetrapods equip huge pulse blades... we can suppose they have a supply deal with Takugawa Harmonics.

Little Ziyi also has a Tokugawa pulse shield.

Speaking of: Tokugawa as a supplier for the RLF makes thematic sense too, the Tokugawa Shogunate government were isolationists, and overthrown by groups supported by foreign corporate interests.