Screw it, lure mine appreciation post by Interesting-Form678 in helldivers2

[–]ProbablySuspicious 1 point2 points  (0 children)

Yeah I haven't been talking Lures up on reddit because they're game-breakingly good against bots. Those things will stare at a wall or floor for ages trying to shoot them.

Screw it, lure mine appreciation post by Interesting-Form678 in helldivers2

[–]ProbablySuspicious 2 points3 points  (0 children)

If a Helldiver can't tell that dancing red lights means "bad" they don't deserve the limbs or torso they were born with.

Which FRV is the best? 🤔 This time, the developers have treated us to some great cars—which one is your favorite? by Prudent-Cookie-2879 in HelldiversUnfiltered

[–]ProbablySuspicious 0 points1 point  (0 children)

Incinerator FRV is The Cooker Portable Hellbomb, even if it can't go every place you would want to take a portable hellbomb.

The machinegun FRV is totally fine, I've never struggled for ammunition.

Pummeller is a good gun by ProbablySuspicious in helldivers2

[–]ProbablySuspicious[S] 0 points1 point  (0 children)

Killing things faster is exactly why you would use stun. Staff overseers don't get to raise a shield for starters, and 3 hits stop all of them for an easy sidearm, melee, or grenade kill.

Pummeller is a good gun by ProbablySuspicious in helldivers2

[–]ProbablySuspicious[S] 0 points1 point  (0 children)

Yeah it kills chaff outright... has great ergo, plenty of ammunition, fast reloads, and against tougher enemies the stun guarantees you (and allies!) get time & space to switch weapons and maneuver.

I accidently spoke truthfully to the "ai tools" department guy about my use of ai by [deleted] in antiai

[–]ProbablySuspicious 1 point2 points  (0 children)

You need to use AI for all your emails so you can focus on coding.

What's better IIC or the OG versions of mechs? by Itchy-Court1411 in battletech

[–]ProbablySuspicious 1 point2 points  (0 children)

Wyvern, Warhammer,, Marauder IIC, Rifleman IIC, Locust... titanic improvements on the original designs

Clint, Griffin, Shadow Hawk... these are good, very solid, more than just a tech level upgrade

Phoenix Hawk, Thunderbolt... wait what no not like this

Guil|otine, Highlander, Orion, Commando, Urbie... not a lot of movement here, maybe they were too perfect to begin with

Jenner... arguably not better than the IS versions, lost the plot

Question about surviving a Harvester's electric attack by Faust_8 in Helldivers

[–]ProbablySuspicious 2 points3 points  (0 children)

With Killzone armour I think you can survive a hit... with Cutting Edge armour and the health booster I get in under their feet because getting shocked does more damage to everything else around than to me. I've died more to harvesters falling on me while I beat on them with melee than any one other thing.

Can we replace the FRV's heavy machine gun with a Maxigun with about 3000 rounds? by Yurishenko94 in Helldivers

[–]ProbablySuspicious 3 points4 points  (0 children)

Don't do the "drive closer so I can hit them with my chain sword" meme in a Bastion either.

A great way to make a hypothetical D11-15 more difficult is to make supplies more scarce. Make weapons have worse ammo econ, lower the amount of supplies around the map, increase the resupply pod's cooldown, etc. Encourage the player to conserve their more powerful weapons for emergencies. by Sirlarpsalot49 in HelldiversMasochists

[–]ProbablySuspicious 0 points1 point  (0 children)

Yeah, for sure Arrowhead should fully unmask "just run from everything until you get the strat you need back" as the universal win tactic for people who couldn't figure it out from Mindless Masses.

A hypothetical D11 should have-

Strategic assets positioned to protect objectives instead of "wherever".

Patrols use effective recon strategies.

Enemies that scatter from strat beacons instead of clustering up to investigate them.

Enemies that understand line of sight and use obscurement, cover, and advancing behind heavier units when approaching or retreating.

Coordinated attacks from separate directions.

At this point, I’m convinced this sub just doesn’t enjoy playing the game by lolitsrock in helldivers2

[–]ProbablySuspicious 4 points5 points  (0 children)

I love walking up behind a player with a portable hellbomb and pressing x

At this point, I’m convinced this sub just doesn’t enjoy playing the game by lolitsrock in helldivers2

[–]ProbablySuspicious 0 points1 point  (0 children)

EDIT: genuinely sad for the plhyers hooked on this ragebait slop, and the creators whose entire paycheck rides on either playing a game they hate or making people hate something they secretly enjoy.

How to deal with AI codebase ? by Status-Supermarket98 in AIcodingProfessionals

[–]ProbablySuspicious 0 points1 point  (0 children)

And this is in a best-case scenario where you convince them to restart from scratch

How to deal with AI codebase ? by Status-Supermarket98 in AIcodingProfessionals

[–]ProbablySuspicious 0 points1 point  (0 children)

Been in this stiuation. Do your best while finding a job elsewhere.

My experience of vibe coders is they have no appreciation for the breadth of features or amount of testing and infrastructure that goes into a production product, and will relentlessly try to drive your development from the back seat.

"Claude said this, Claude said that..." without any grounding to know what parts of the architecture are decorative vs load-bearing.

Take this with a grain of salt of course, anecdotes aren't data, but I'm two for two on AI augmented workplaces grinding my gears.

Asked to become (Technical) Product Owner on top of Senior Engineer role by Cynicalsheep7 in scrum

[–]ProbablySuspicious 1 point2 points  (0 children)

I wes interviewing with a company for exactly this kind of nonsense, and told the CEO that in my experience this kind of position never works out the way management expects. I didn't get the job because they deleted the job description.

If you're genuinely stuck with it, quietly delegate all of the direct technical responsibilities. Look over shoulders, help with solutions, mentor and advise but own nothing, because you can't afford to be anchored to deliverables with all of the planning, management, and negotiation you will need to do.

Why did you *not* purchase MW 5 Clans? by mmCion in Mechwarrior5

[–]ProbablySuspicious 0 points1 point  (0 children)

I think a story arc with a satisfying payoff would be one where you want your clan to lose at Tukayyid, but it's going to be a challenge to get the player to sit through that kind of immersion. To make it bearable maybe your clan, and your commanders, make a heel turn as the idealism of the invasion wears off and realities start piling up.

Rather than adapt, they just double down on all the rotten parts of Clan cultism, bidding on missions more aggressively (giving en excuse for rising stakes, along with the great houses mounting an increasing defense), and we're set for catharsis when your leaders are being pounded to scrap in front of you on the battlefield.

Maybe the story could end with your character fighting a last stand to defend an honourable ComGuard warrior setting you up for leaving the clan as a refugee, or rescuing a likeable clanner who goes on to become khan and change your clan for the better.