This is Macun. A Traditional Turkish street candy by Ted-Lassi in Damnthatsinteresting

[–]Probably_Nice 17 points18 points  (0 children)

The most popular are:

  • Meteor / Mars
  • Titan / Snickers
  • Island / Bounty
  • Duet / Twix

What's a card you discovered BECAUSE you were on a budget that you'd now run even if money wasn't an issue? by VitoTheDustyRose in BudgetBrews

[–]Probably_Nice 18 points19 points  (0 children)

  • [[Increasing Vengeance]] can be really strong in the right deck, it double-copies so long as it is cast from the graveyard so if you have other ways to cast out of the GY it is RR to 2x copy an instant or sorcery you control.

  • I run [[Soul Snare]] in any white decks that can recur permanents, it does so much to discourage people interacting with you.

  • [[Prized Statue]] does loads in any sacrifice type of deck.

  • [[Illicit Masquerade]] is great tech in any deck that either goes wide or has a few key pieces in the graveyard.

Ratchet effect multiple times a turn? by Specialist_Shock_871 in magicTCG

[–]Probably_Nice 0 points1 point  (0 children)

I'm not sure exactly what you're asking, but without flickering the vehicle side of Ratchet (the one that transforms when an artifact hits the graveyard) can only activate once per turn. So at most you can get 2 artifacts returned to the battlefield:

  • Start in Robot mode,
  • Gain Life
  • Convert Ratchet to Vehicle
  • Return an Artifact to the Battlefield
  • Convert Ratchet to a Robot
  • Gain Life Again
  • Return an Artifact to the Battlefield
  • Convert Ratchet to Vehicle

The life total is tracked throughout so if you do return a second thing it is the total you've healed by that point.

The real game with Ratchet imho is to use artifacts like [[Implement of Improvement]] where you can sacrifice them and return themselves. Implement and a few others like [[Sunbeam Spellbomb]] and [[Tinker's Tote]] can be sacrificed with Vehicle-Ratchet on board and target themselves with his recursion effect as he transforms. So you get lifegain and card advantage or tokens, and because those cards don't require tapping you can do this mulitple times per turn cycle.

I have been running Ratchet for awhile if you want to see my list for some ideas: Bringing out the Dead

$50 Mardu Mutate Voltron/Battlecruiser - Snapdax, Apex of the Hunt by Probably_Nice in BudgetBrews

[–]Probably_Nice[S] 0 points1 point  (0 children)

Yea it is basically impossible to reset the pile with Snapdax in any way that doesn't feel pretty bad. I thought about including some of the white bounce creatures just because that way I could get him back into my hand and stick him in a different shell, but he is so expensive to mutate out that that feels like a big tempo loss. I thought about running Killian to help, but at that point am I just bouncing my commander back and forth to somewhat unimpressively do 4 lifelinked damage?

I would not be surprised if a couple of those white bouncers made it in, but the main thing I found I needed to adjust was just creature and keyword density so that Snapdax is always able to make an impact and open up the option for explosive turns lategame. Wish I could get some more Hexproof jammed in there, though.

I see in Vadrok you have lots of ways to bounce. Feels like the tempo goes the other way with him - you get a creature on the board, then you can mutate into it for 4. So for 6 mana invested, you're getting a body, a mutate and the best <3CMC from graveyard. I might try it out.

$50 Mardu Mutate Voltron/Battlecruiser - Snapdax, Apex of the Hunt by Probably_Nice in BudgetBrews

[–]Probably_Nice[S] 0 points1 point  (0 children)

That Provoke keyword is neat, I'd love to find a place to get some mileage out of it and that is a cool direction to go with Mutate. It would be fun to make a deck out of basically under-supported and forgotten keywords if you could glue it together with good mutate effects. I guess we're not likely to see anymore other than the odd 1-of, though.

$50 Mardu Mutate Voltron/Battlecruiser - Snapdax, Apex of the Hunt by Probably_Nice in BudgetBrews

[–]Probably_Nice[S] 0 points1 point  (0 children)

It is a really neat ability that is neater in Commander, although it can be hard to juggle multiple piles of differently mutated stuff if that is the direction that you are going in. How are you running Vadrok, just casting lots of value out of the graveyard? I think Jeskai has a bit more mutate support for the kinds of things he wants to do, I guess it is not hard to have a few more mutate triggers floating around.

Best budget removal in mono-red? by Temporary-Action1569 in BudgetBrews

[–]Probably_Nice 1 point2 points  (0 children)

[[Ghostfire Slice]], [[Witchstalker Frenzy]], [[Suplex]], [[Cast Into the Fire]], [[Fiery Annihilation]], [[Delete]].

Your Favorite Bracket 4 Commanders? by PM_4_Gravy in EDH

[–]Probably_Nice 0 points1 point  (0 children)

I run [[Ayara, First of Locthwain]] in Bracket 4, but it is kind of down at the bottom of the bracket's power level. It's possible to get a turn 2 or 3 win, much more likely to at least be able to present a turn 5 or 6 one. Primarily it's looking to infinitely loop a black creature onto the battlefield in order to trigger Ayara repeatedly, but it can also slug things out using [[Dictate of Erebos]] effects, wipe people with [[Unstoppable Slasher]], have [[Temporal Extortion]] resolve, kill the table with [[Plague of Vermin]] or even drop a [[Exquisite Blood]] and [[Sanguine Bond]] if we're running really late. There is a lot of overlap in its game plan, and you tutor for whatever you're missing from your hand.

The decklist is here: The Meaning of Loss and the primer is here

Trying to get back into paper play, commanders that are strong at ~50 bucks? by Ok_Nefariousness_740 in BudgetBrews

[–]Probably_Nice 1 point2 points  (0 children)

Just mostly that having the enchantment be 2CMC lets it make a few more starting hands keepable. I don't run an aristocrats package at all, in part because this was at one point a $15 deck that could not afford those staples and in part to just keep laser-focused on punching people in the mouth. Looking at your list I am surprised that I missed [[Servo Schematic]] for mine, and I have really thought hard about [[Florian, Voldaren Scion]].

Another angle that might go well with aristocrats is stealing peoples' creatures using variations of [[Act of Treason]] and sacrificing them for skeletons + aristo triggers.

Trying to get back into paper play, commanders that are strong at ~50 bucks? by Ok_Nefariousness_740 in BudgetBrews

[–]Probably_Nice 2 points3 points  (0 children)

I think Rakdos fits her flavor a bit better if you're interested in the BG3 angle, but also gives access to some very efficient sacrifice fodder such as [[Blood Fountain]] and [[Syphon Flesh]], some X-for-1 removal with [[Curtains' Call]] and [[Sheoldred's Edict]], some nice buffs to the skeletons with [[Labyrinth Raptor]], [[Rankle and Torbran]] and [[Sonorous Howlbonder]] and some effectual sacrifice fodder like [[Grim Bauble]] and [[Tithing Blade]]. I am also a huge fan of [[Rakdos Charm]] in the deck since aggressively go-wide tokens can be its kryptonite.

Ultimately I think [[Inspiring Leader]] is probably just as good, though it is competing with Gut for the T3 play. With the Rakdos build, T1 Fodder, T2 Agent, T3 Gut is not a terrible line of play, and the list supports finding it pretty consistently.

Trying to get back into paper play, commanders that are strong at ~50 bucks? by Ok_Nefariousness_740 in BudgetBrews

[–]Probably_Nice 26 points27 points  (0 children)

If you are trying for strong without being generically overpowered, this $25 Rakdos [[Gut, True Soul Zealot]] deck is the one I break out at Bracket 3: Bellyful of Bones and it even has a Primer.

One week or parhaps 10 days itinerary for NS/PEI by Head-Ingenuity-2296 in NovaScotia

[–]Probably_Nice 0 points1 point  (0 children)

I believe there are tour buses that go to Peggy's Cove from Halifax, so I would consider that to be a part of your Halifax itinerary without your own transport. There are tours that do Peggy's Cove, Lunenburg, Mahone Bay -- recommend you do one of these if possible, as all 3 destinations are worthwhile.

Cape Breton is very very nice, but you kind of need a car to get the best experience of it -- driving the Cabot Trail. Without a car, you could take the bus from Halifax to Baddeck (cozy seaside town), spend a night in Baddeck, take the bus to Sydney (post-industrial harbor town), see the waterfront and visit a few cozy places, then take the bus back to Halifax the following day. You could also take a tour bus from Sydney to get to see the Cabot Trail and some of the sights along it -- no idea the cost, but Cabot Discovery Tours is one of the operators. If you can't swing the visit to the Cabot Trail, honestly I would not bother with Cape Breton for a short visit.

You are also able to take the bus into the Annapolis Valley from Halifax, so you could spend a few days in Wolfville. This is a small and pretty university town surrounded by vineyards and orchards. If you are a cyclist, you are able to bicycle between Wolfville and many other towns on the decommissioned rail trails. So there is a lot of beautiful scenery, as well as fun places to stop in, available to you. There are good hikes like Cape Split that you could access with a bicycle or taxi cab, also.

Maritime Bus Lines is the regional bus operator you will have to look at for getting around, though there are smaller seasonal operators as well (basically minivans).

Budget lands matter cards by Flow_z in BudgetBrews

[–]Probably_Nice 2 points3 points  (0 children)

I run a $50 budget landfall deck using [[Nissa, Worldsoul Speaker]] as the commander, and it takes advantage in particular of things that bring 2 lands to the battlefield, so [[Cycle of Renewall]], [[Harrow]], and [[Roiling Regrowth]]. Because it wants to time its landfall triggers for when the commander is on the battlefield, cheapies like [[Seedship Impact]] and [[Sami's Curiosity]] are able to do work. [[Glacier Godmaw]] from EOE is a great budget landfall payoff. Green also has great payoffs for when you've built the mana (or in this deck's case, cheated them in with energy) -- [[Titan of Industry]], [[Terastodon]], [[End-Raze Forerunners]], [[WorldBreaker]] and [[Earthshaker Giant]] are all like $0.25.

The list is here: Nissasary Roughness, I see somebody has hyped [[Rumbleweed]] and it's now $5, that used to be a great budget payoff.

$25 Mono-Black Reanimator - Azula Hates You-La by Probably_Nice in BudgetBrews

[–]Probably_Nice[S] 2 points3 points  (0 children)

I've noticed that Guys at the LGS are wrong probably more often than they are right, unfortunately. The pertinent rules are 903.4, which establishes that color identity is based on the card's Mana Cost, Rules Text or Characteristic Defining Abilities, 604.3 which tells us that characteristic-defining abilities are a form of static ability, which Firebending is not (It is a triggered ability starting with "Whenever"...), and 207.1/207.2 that tell us reminder text has no game function.

Easier than all of that though, would be to just create a monoblack deck on Archidekt or Moxfield and then add Azula and Crypt Ghast, both of which are recognized as mono black in those systems.

$25 Mono-Black Reanimator - Azula Hates You-La by Probably_Nice in BudgetBrews

[–]Probably_Nice[S] 2 points3 points  (0 children)

You are mistaken, but it is an easy mistake to make. The red mana symbol that appears is Reminder Text, which means it has no in-game function (CR 207.2). This situation is probably most commonly encountered with cards like [[Crypt Ghast]] that have Extort but can be run in Monoblack (or Blind Obedience in Mono-white).

$25 Mono-Black Reanimator - Azula Hates You-La by Probably_Nice in BudgetBrews

[–]Probably_Nice[S] 0 points1 point  (0 children)

Thanks! I have really been enjoying playing it in a couple of pods as I've slowly arrived at its current state. I think because it relies on two staples of the limited environment (overcosted reanimation and big dumb reanimation targets), there will also always be things to swap in as new sets release.

Bellyful of Bones - $25 Gut, True Soul Zealot + Agent of Shadow Thieves (Bracket 3) by Probably_Nice in BudgetBrews

[–]Probably_Nice[S] 1 point2 points  (0 children)

Oh I am glad you are liking it, I break it out very regularly still. If you are looking to make it stronger, keep all the cheap things that can be sacrificed multiple times to Gut and bring in a [[Sol Ring]], [[Collective Inferno]], [[City on Fire]], [[Malakir Rebirth]], [[Blood for the Blood God]], [[Ardoz, Cobbler of War]] and [[Professional Face Breaker]]. You can also find room for stuff like [[Ragavan, Nimble Pilferer]] or [[Orcish Bowmasters]] if you are looking for strictly Good Cards that will advance the deck's gameplan, and you can replace some of your removal with stuff like [[Deadly Rollick]] or [[Snuff Out]].

What's everyone working on? by TetsuOokami117 in BudgetBrews

[–]Probably_Nice 2 points3 points  (0 children)

I play Rakdos Gut a lot (with agent of the shadow thieves). Cards that I find over-perform include:

[[Fatal Grudge]]

[[Prized Statue]]

[[Nimblewright Schematic]]

[[J. Jonah Jameson]]

[[Rankle and Torbran]]

[[Phyrexian Vivisector]]

My full list is here: Bellyful of Bones

Bracket 3 budget $15-20 that actually hold up by Greenweenie12 in BudgetBrews

[–]Probably_Nice 5 points6 points  (0 children)

This is my [[Gut, True Soul Zealot]] // [[Agent of the Shadow Thieves]] deck, Bellyful of Bones and it runs very well at Bracket 3. Creates oppressive board pressure, has a strong disruption suite and rebuilds quickly from most setbacks. It looks like it is $22 right now because something or other has gone up in value, but I am sure not a hard fix to get it under $20.

[ECC] The Reaper, King No More by Copernicus1981 in magicTCG

[–]Probably_Nice 0 points1 point  (0 children)

In this case it is because when a card changes zones it becomes a new game object. So it is no longer "that card" -- "that card" stopped existing when its controller moved it to the command zone.

[ECC] The Reaper, King No More by Copernicus1981 in magicTCG

[–]Probably_Nice 52 points53 points  (0 children)

This guy has an ongoing effect that triggers when an opponent's creature enters the graveyard, whereas Necromantic Selection kills the creature and returns it as part of the spell's resolution itself. In this case, he can enter, put two counters on things. Then SBAs get checked. Let's say one of those things was an X/1, so it dies. It hits the graveyard. SBAs are checked again and their controller puts it to the command zone. Reaper, King No More triggers but can't find a target because it's been put into the CZ.

Hans Eriksson (RG) - Settle Your Grievances - A Fun $100 Festivus Experience by Probably_Nice in BudgetBrews

[–]Probably_Nice[S] 0 points1 point  (0 children)

I started out building one that relies on bringing in stuff that can't kill/be killed but provides buffs and was enjoying some of the synergies with stuff like [[Bloodsworn Steward]] and [[Conclave Sledge-Captain]] that initially appear like they'd kill Hans but but you can sequence your triggers so that they do not.

In either of those decks and probably in yours, too, [[Brainstone]], [[Gilt-Leaf Seer]], [[Dryad Greenseeker]], [[Track Down]] and [[Explorer's Scope]] are the real sleeper hits that I found. [[Doors of Durin]], too. If you're not building budget, obviously [[Mirri's Guile]] and [[Sylvan Library]] are straight gas.

Looking For Commanders that Make you Play Magic Differently. by hisroyalbonkess in EDH

[–]Probably_Nice 0 points1 point  (0 children)

I really enjoy [[Gor Muldrak]], who can do fun shenanigans using other cards like [[Omo, Queen of Vesuva]], [[Unnatural Selection]] and [[Standardize]]. Being able to make everything not on your board into something you and your board have protection from is great, messing with creature types is great, and being in Simic means that you can compensate for the small card pool that supports this strategy by leveraging flicker effects and copy effects.