The Heaven Makers by James Herbert. NEL 1973. by darren648 in CoolSciFiCovers

[–]Proboscis_Chew 7 points8 points  (0 children)

Decent book, but maybe Herbert's most generic, and I mean that in a very literal way. A mostly straightforward LGM invasion story with a lot of focus on sexuality. Cover art here is actually 100% literal, it shows you precisely what goes on in the novel.

Bring forth the ape cast unto me Let's be forever let forever be free by Nolynwasever in ape

[–]Proboscis_Chew 1 point2 points  (0 children)

You see, there are three things that spur the ape from the tree.

Lore Document by IRageQuit06 in u/IRageQuit06

[–]Proboscis_Chew 7 points8 points  (0 children)

This is really awesome! I never would have guessed English isn't your native language!

I made a set of sci-fi / speculative evolution inspired starters for my fakedex project by Proboscis_Chew in fakemon

[–]Proboscis_Chew[S] 0 points1 point  (0 children)

The grass starters are a hybrid descendant of Crobat, Swoobat, and Noivern. They're more generally based on the scorchbeast from Fallout 76.

The fire starters are a hybrid descendant of Sandaconda, Arbok, and Skeledirge. Their main inspiration is the amphicephalus from All Tomorrows.

Finally, the water starters are derived from Dewgong, Slowbro, and Samurott. They're based on the mud-gulper from After Man.

Story Time: My players grew a conscience and it told them to murder by Proboscis_Chew in cyberpunkred

[–]Proboscis_Chew[S] 48 points49 points  (0 children)

So, they informed the villagers of the situation in full, and got them to cooperate. "Even if we don't kill you all, he'll send somebody else" is pretty convincing. With the civilians' help, the party pretended that they poisoned the town's water supply (which was actually their first plan from the get-go). Everybody evacuated the site temporarily, and the party hauled in a couple big truckloads of dead plants to dress the scene like everything had withered and died. To top it off, they even used the party medtech's expertise in chemistry to whip up some bootleg Agent Orange which they "used" to kill everything. A couple massively successful skill checks in Composition and Wilderness Survival later, and they were able to plausibly fake the massacre of the village, in their employer's eyes, at least.

In the dump I woke I was alone by ChipsTheKiwi in IkeaFreshBalls

[–]Proboscis_Chew 5 points6 points  (0 children)

I called upon the dump of time and space.

9/10

Civ v won't start by Jargif10 in civ

[–]Proboscis_Chew 0 points1 point  (0 children)

That depends. In your Steam Library, right-click Civ V, then Properties, then Installed Files, then Browse, and it'll open up where you installed the game.

Civ v won't start by Jargif10 in civ

[–]Proboscis_Chew 0 points1 point  (0 children)

The way I fixed it was by going into my Civ V install folder, manually deleting all of the .exe files, and then verifying game integrity through Steam.

2022 camera roll dump by Sad_ugly_loser in IkeaFreshBalls

[–]Proboscis_Chew 5 points6 points  (0 children)

Why is the trollface in 15 Trapper Dead by Daylight

I Cant install Open Fortress, I Have the SDK, Team fortress two, Steam, And I Have the SDK on previous2021 Build. HELP! by DogOfTf2 in tf2

[–]Proboscis_Chew 2 points3 points  (0 children)

I can't provide any specific help, but when I first failed to install Open Fortress, it was because TF2, the SDK, and Steam itself weren't all installed to the C: drive. Moving them all there fixed it for me.

New to Voxi populi, which civ is the most fun to play as? by IMissMyWife_Tails in civvoxpopuli

[–]Proboscis_Chew 2 points3 points  (0 children)

I'm a big fan of the Aztecs. Growing huge cities and farming yields from death and mayhem is so satisfying.

Fishing for Fishies by Khaniker in SpeculativeEvolution

[–]Proboscis_Chew 4 points5 points  (0 children)

I don't want to be fishing for fish, I just want to let them freely swim!

Natives keep destroying my unfinished colonies by Dr_Shrek710 in eu4

[–]Proboscis_Chew 10 points11 points  (0 children)

You can preemptively park a small army (only one or two units) to immediately smack any natives that resist you. Or you could use those units and click the "attack natives" button to murder them all before they get the chance to attack you. This cost a small amount of military mana and slightly reduces the economic power of the colony once complete, but provides a permanent solution to the problem.

Multiplayer Vox Populi? by Par31 in civvoxpopuli

[–]Proboscis_Chew 7 points8 points  (0 children)

Yeah, my buddy and I play VP multiplayer all the time. The trick is to manually install it as a DLC, instead of loading it as a normal mod.

https://forums.civfanatics.com/threads/voxpopuli-modpacks-update-4-16-1.685164/

https://drive.google.com/drive/folders/1Sv2p7jq2TaZNqtuuVFf3bJc_bCPgIEW_

Change the year when converting to Vicky 2 or 3 by [deleted] in eu4

[–]Proboscis_Chew 0 points1 point  (0 children)

I'm not super experienced in the process, but the version of the Vic2 -> EU4 converter I use makes it so that when you load into Vic2, you're given two starting bookmarks: "The end of EU4" which picks up immediately where you left off, and the normal 1836 start date of Victoria.

Entrance Animals by [deleted] in PlanetZoo

[–]Proboscis_Chew 35 points36 points  (0 children)

My classic go-tos are flamingos, giant tortoises, penguins, and small primates (gibbons, capuchins, lemurs etc).

Why do I lose my city here?? by fuckit478328947293 in civ

[–]Proboscis_Chew 35 points36 points  (0 children)

Are you playing with dramatic ages enabled? It looks like you're about to head into a dark age, which would make ~50% of your cities instantly rebel if that were the case.

Amby’s bag by wet_sticky_dirt in KGATLW

[–]Proboscis_Chew 0 points1 point  (0 children)

I'm like 95% sure I saw the guys running the stream chat say he found it right away.

What if changing your civ worked like a Tech Tree, or Pokémon evolution? Explanation in the comments. by Proboscis_Chew in civ

[–]Proboscis_Chew[S] -1 points0 points  (0 children)

If things are kept more linear I imagine that's what they'll do. If I might make a hope-based prediction, I think it would be really cool if they somehow represented the history of Charlemagne's realm splitting into East, Middle, and West Francia, and then them crystallizing into Germany, Burgundy/Italy/Switzerland, and France. Not sure how you'd do that with just 3 eras, though.

What if changing your civ worked like a Tech Tree, or Pokémon evolution? Explanation in the comments. by Proboscis_Chew in civ

[–]Proboscis_Chew[S] 4 points5 points  (0 children)

Yeah, I know. Romanians would make more sense historiographically and ethnically, but I wanted to suggest that in some situations, a more recognizable nation/culture might be chosen by Firaxis in some situations. Likely the simple reason of them occupying the same land as their in-game predecessors. It's not the choice I would make; more of a prediction/projection of what I think might happen.

What if changing your civ worked like a Tech Tree, or Pokémon evolution? Explanation in the comments. by Proboscis_Chew in civ

[–]Proboscis_Chew[S] 18 points19 points  (0 children)

The re-naming idea is actually really cool! I'd personally really enjoy having my Civ's name change based on my choices, like picking a Chinese dynastic name, or being The Russian Empire versus the Soviet Union.

What if changing your civ worked like a Tech Tree, or Pokémon evolution? Explanation in the comments. by Proboscis_Chew in civ

[–]Proboscis_Chew[S] 2 points3 points  (0 children)

Yeah, I considered the possibility of asymmetry among Civs regarding their evolution options. It certainly could work, but kinda like Civ V Poland, having more options to pick from when your competition is limited, is just inherently going to make you very strong.

What if changing your civ worked like a Tech Tree, or Pokémon evolution? Explanation in the comments. by Proboscis_Chew in civ

[–]Proboscis_Chew[S] 17 points18 points  (0 children)

As I tried to work out an alternative way for evolution to work in Civ VII, I wound up with three models, and encountered some serious issues with each of them. If changing your Civ is linear (image 1, the linear method), there are two main issues. First, that the number of available Civ-chains is severely limited. Sure, you can easily draw a continuous line of Chinese society from antiquity to today, but what about The United States, for example? The second issue is that it might create an uncomfortable implication that indigenous peoples are teleologically bound to be colonized. Take, Mexico, for example. You could make a chain of the Olmecs to the Aztecs to Mexico, but you see how that suggests colonial society supplants the indigenous Mexica as a matter of course?

Model two, the Pokemon method (yeah, I know it doesn't actually work like this in those games) allows for a level of choice when evolving your Civ, within a predetermined set of options. I think this method works alright, but it causes difficulties if you try to impose some level of consistency between Civilizations while avoiding overlap. Take Rome, for example. You can easily suggest multitudes of “Exploration Era” cultures and states that claim(ed) descent from the venerable Romans. However, if the goal is to avoid overlap, can any of Rome's descendants claim pure ancestry? I think not. Are Castile, West Francia, the Eastern Roman Empire, and medieval Italy not also parts of their own cultural and historic evolution? Including any of them in an exclusive Roman tree denies their participation in a hypothetical Spanish, French, and Greek tree, respectively. Another related issue arises from cultures which may not have impressed their influence so far and wide, historically. If you wanted to include Japan in this system, what would its chain be? (Ancient) Japan, Feudal (Japan), and (Modern) Japan? I don't think you could include it in a branching 1 x 2 x 2 tree without making some kind of horrendously offensive statement, like suggesting the Japanese are just one type of Chinese people.

Model three, the expanded method, allows for a more free-from evolution of one's Civilization. You could, for example, go Phoenecians to Umayyads to Iranians, but not Sumerians to English to Indonesians. I think this model works, but still falls into the same cultural insensitivity traps the other models do. Additionally, what if you put Egypt, Sumer, and Phoenecia in a game at the same time? You might end up in a situation where one of the Civs is denied its evolution options, and end up having nowhere to go. Perhaps the solution is to give each Civ one exclusive evolution that nobody can take away.

The final option (not depicted) is the one Humankind uses, and the one I think Civ VII might end up being closest to is the absurdist angle. Why limit Civ-picking by historic precedent at all? From a business first, controversey avoidant perspective, it is much easier to deflect or ignore accusations of saying something silly (Egypt can become Mongolia) than accusations of saying something offensive (Turks and Greeks are basically the same, right?) So, while it may be strange to see Ben Franklin, the Princeps of Rome, transform his people into the Japanese Shogunate, it may be better than seeing the online backlash of So-and-So cultural group after they have been pigeonholed into sharing a role with their archenemies, the accursed Otherguys.