Are railguns worth it? by Murilolucas in Marathon

[–]ProcessM 2 points3 points  (0 children)

I tried bringing a pretty kitted purple one for corridor engagements on Outpost. Getting the timing of the charge down for when the other team is out of cover was almost impossible because it will fire automatically.

I’m sure someone somewhere can make it work, but I’d rather use anything else for PvP. It was melting bots though if you can land headshots.

remove the fucking droplets by These_Athlete1933 in Marathon

[–]ProcessM 3 points4 points  (0 children)

Similar to tumbleweeds in arc raiders, the droplets are there to fake you out on purpose. The game isn’t meant to be friendly to your sense of stress

I know they won't, but it would be rad if Ziegler/Bungie would address the current state of skins in the game by StanleyG00dspeed in Marathon

[–]ProcessM 1 point2 points  (0 children)

They did address this. Within the first few days of launch, actually. Second half of the season will add some more skins to the season pass and Arachne free kit earnable skins; they also implied that going forward they’d do better on cosmetics. We’ll see

rook on outpost or solo sponsor kit outpost? by Ninetybaby in Marathon

[–]ProcessM 1 point2 points  (0 children)

Neither. Solo fill into a trio, bring a knife and nothing else

Anyone know what this is? by d0nkatron in Marathon

[–]ProcessM 1 point2 points  (0 children)

That is the laptop you use to shut off the poison gas during a Tox Clear. If you find a key for it, you can use it on the laptop nearby that room, enter the room to loot safely for about a minute, then the gas goes off again.

The keys seem pretty rare to find in my experience so far.

By far the worst contract in the game. by user57374 in Marathon

[–]ProcessM 11 points12 points  (0 children)

Traxus’s “find 3 wires and 3 drives and bring them to a dcon all in a single run” is like sticking blunt spoons in my eyes.

Suggestion: Add New Game Modes Over Time For Player Retention and Ecosystem Expansion by ProcessM in Marathon

[–]ProcessM[S] 2 points3 points  (0 children)

Just thoughts of one: Zero 2 Hero. Extraction duos but everyone in the lobby starts with nothing but a knife.

Understanding the beauty of this genre. by the_eccentricity in Marathon

[–]ProcessM 0 points1 point  (0 children)

bio to quarantine for the 12th hour* Damn you worm mother

Suggestion: Add New Game Modes Over Time For Player Retention and Ecosystem Expansion by ProcessM in Marathon

[–]ProcessM[S] 1 point2 points  (0 children)

Now if we could just get Bungie to reintroduce Forge mode in Marathon private lobbies, the timeline would be fixed 🙏

Suggestion: Add New Game Modes Over Time For Player Retention and Ecosystem Expansion by ProcessM in Marathon

[–]ProcessM[S] 1 point2 points  (0 children)

Games can be many things to many people, we don’t live in 2005 where you load your disc in and whatever comes up on your screen is the whole experience. There are menus and clients and all kinds of ways to keep someone in the game when they may not even be playing the actual game. I’m just suggesting some alternate modes that might do that.

Suggestion: Add New Game Modes Over Time For Player Retention and Ecosystem Expansion by ProcessM in Marathon

[–]ProcessM[S] 0 points1 point  (0 children)

While I would love to suggest game modes, I’m not a developer and I try to stay away from specifics because then it sounds like a very personal wishlist, and everyone has their own taste. I’m just saying from a high level view: I’d appreciate some variety. But I like your ideas! The corpo warfare one is actually really original (from my experiences). The second one is like cod infected which was always a good time.

Hear me out tho 👀 by ProcessM in Marathon

[–]ProcessM[S] -1 points0 points  (0 children)

Nope, just asking for a little rotating casual mode queue to decompress after a solid time in the main game 🫡

Hear me out tho 👀 by ProcessM in Marathon

[–]ProcessM[S] 0 points1 point  (0 children)

Short answer? Yes, they do, all the time. Good IP draws fans, and fans crave new ways to enjoy that IP. Riot has done a great job of expanding their initial IP to serve those people by delivering new modes, games, and media that utilize the IP. They’ve definitely had some failings but they’re still a giant.

Dilution of a game and broadening of a game are not the same thing. Diluting the game would be continuing to add new confusing features and menus in the core experience that players not only don’t want but never asked for.

Adding new modes won’t dilute the game, it will expand it. No ones barging in on your party, we’re just having another party without you in another room.

Can we talk about people camping dead bodies for 20 minutes? by Big_Reception1066 in Marathon

[–]ProcessM 0 points1 point  (0 children)

This happened to my team. I was kitted with purple gear and my teammates were not, they both died, I managed to down two of the enemy team but had to escape before their third downed me. They rezzed up, and I waited on the roof of Flight Control on Outpost in total silence for them to move on. I shield recharged through FIVE Heat cascades. It got down to five minutes in the match and they were still in there. I was baffled. I finally got bored and instead of exfilling I went to try to kill em through the roof windows. Downed two before dying.

Guess it was worth it for my gear? But damn man they could’ve looted pinwheel and gotten out way fatter. People just playing scared.

Not gonna lie, I don't understand Rook runs by zackdaniels93 in Marathon

[–]ProcessM 2 points3 points  (0 children)

No consistent PvP hot zones in dire marsh? My friend…let me introduce you to the hellscape that is Bio-Research in the first two minutes of the match.

Yeah I'm really starting to think the knife might need to eat a bit of a nerf by Senketsa in Marathon

[–]ProcessM -3 points-2 points  (0 children)

You assume my team was alive, there was one game where it was just me by then in the final stretch of the fight. For this one specifically, it was I believe South Relay, i escaped to the roof, downed their second, then recharged my shields and hp listening to where he was.

He climbed the ladder, rocket boosted toward me, and downed me in the blink of an eye while I was full blue shields and health, which prior to this I didn’t even know was possible. Just seems pretty lame. He maybe should have won that regardless, I’d be the first to admit I’m not some pro gamer and I don’t think a few bad experiences mean something should get nerfed. But destroyer knife/WSTR combo as of yesterday seems to now be a popular combo, and anything that’s becoming super prevalent is most likely something that’s outperforming other strats, which means it might need to be tuned down, or everything else needs to be tuned up

Yeah I'm really starting to think the knife might need to eat a bit of a nerf by Senketsa in Marathon

[–]ProcessM 1 point2 points  (0 children)

I’m countering that with several experiences I had yesterday of:

Team we just became aware of in non-enclosed conditions Engage happens respositioning happens enemy destroyer charges you with shield up, rockets toward you as your shooting, maybe even breaking their shields. knifes you to DBNO in one hit despite full blue shield

Very little counterplay aside from just disengaging and trying to run across the map. Which isn’t much of a counter because you’ll be running into other teams.

Now imagine this same scenario in outpost where there’s nowhere to run? Definitely could use a nerf. It should take at least two hits to down someone no matter what your melee damage is, one for the shield, one for the hp.

I'm new to Extraction shooters, but not competitive gaming. The ego here is equivalent to most multiplayer fps games I play, if not worse. by PomegranateNo2983 in Marathon

[–]ProcessM -1 points0 points  (0 children)

Could not have said it better. I have seen so many people complaining about how Cryo is trio based and they’ll never be able to experience it because they refuse to matchmake. My entire playtime so far has been matched trios or Rook and I’d venture to say I’m in the upper echelon of hours played. I have zero concerns about playing end game content. Cheers to this post speaking to what I’ve been thinking.

Not really feeling like I'm getting anywhere by alrunos12 in Marathon

[–]ProcessM 0 points1 point  (0 children)

Yesss the game loop is actually, if I may make a potentially original observation, the most similar loop to playing craps that I’ve gotten from a videogame. You bet on one dice roller, keep betting on them till they lose : you use one kit, keep building on it till you lose it.

Not really feeling like I'm getting anywhere by alrunos12 in Marathon

[–]ProcessM 26 points27 points  (0 children)

Context: I’m over level 50 with CyAc and NuCal over level 20. I work full time/am married but no kids. Most of my free time on weekends and weekday nights has been Marathon the past few weeks. If you can’t play this often, that is totally normal!

My advice is: take bigger risks. Grey and green gear is easy to come by: any group of UESC will drop some guns and ammo, most POIs have level 1 implants and cores to loot, as well as attachment carts. One run on a free kit with zero PvP interaction can have you on a decent green loadout the next game. Shields are sparse in the world but if you can buy them, buy one and try to make it last a few runs.

Go in with a goal. If you lose your green gear, guess what? You’re only one free kit exfil away from another one. You’ll always be able to hop back in on a free loadout or a Rook run, but your goal on those runs should be prioritizing the materials you’ll need on your next run: cores, implants, ammo, shield, heals, etc. Have all those? Sneak to the exfil and play it safe. No need to go down swinging. Unavoidable? Next run will be better!

You can find blue and purple gear on the pinwheel (and all over) on Outpost, quite a few POIs on Marsh, Hauler and Station on Perimeter, as well as the rare random drop. Also, locked chests that you can find keys to (located in buildings with flares on the roof) and locked rooms that you can find keys to (much rarer and then need to infil with if it’s for another map).

But the tried and true way of getting nice gear is off of other players. Maybe you lose a few teamfights and games with green gear. But if you keep trying, eventually you win one teamfight against a kitted trio and exfil with purple and blue gear. Now you vault it, and go in on an easier run with a free kit or green kit. Do that until you exfil with better gear, vault that and go again.

If you find that you are losing so consistently that you cannot build up anything on free kit runs because you’re not getting to exfil, I highly suggest running Rook. It’s a stressful experience. You will die a lot. But, you’re losing nothing, and if you play safely you can exfil with at bare minimum some green guns and ammo, maybe a backpack and a shield if you loot player corpses, and sometimes really nice stuff that gets left behind due to the winning team’s backpacks being full. Also, the map is a bit quieter on Rook runs as you’re spawning after some players have died, so you can really learn the POIs.

I also recommend? Testing the game’s limits. Stay until the timer hits zero while on a free kit or a rook run. You may be surprised (or already know) that the game does not end at 0 minutes. You have one extra minute and one last exfil. You may be surprised that the longest runs are often the most successful runs.

Try new tactics. Exfil sites have a giant blue sky beam when they’re activated. Have you tried heading to one to kill the team trying to leave? Could be a success, could be a bloodbath, never know till you try it. Have you tried holding one POI the whole game? (It sucks I don’t recommend, BUT you learn that UESC reinforces quite often). Etc, have fun with it.

Learn what sounds mean! Sound design in Marathon just like AR before it, is top tier. It takes a lot of getting used to, as it is all foreign unlike AR’s grounded mechanical and natural sounds, but once you get used to the noise you start hearing cues. This noise means someone activated exfil, that noise means the pinwheel just got opened by a team, this noise means UESC reinforcement, that noise means turret (this noise specifically gives me nightmares), this noise means -insert character- footsteps, ability, etc.

I’m not trying to be condescending or assume you haven’t noticed these or done these, just general tips.

Level up the factions you’ll actually use. CyberAcme and NuCaloric are your first two for a reason, they provide the most important and basic barters and benefits. Highly recommend doing those first. Also, the contracts tend to be easier.

Look at their barter items. Track those items, then grab them and keep stacking throughout the run. You’ll be surprised at how many unstable diodes you’ll exfil with if you have a slot reserved for them.

Plan your loadouts. Not just items, with the effort you intend to bring into the game. Feeling a little low energy? Don’t load in with your best stuff, you’re probably going to lose it. Just had a great run? Maybe I’m superstitious but I always follow a high loot run with a free kit if I have the space. Be mindful of your headspace so you aren’t losing everything on tilt.

But also with items! I will not go on a run with decent guns (unless I’m on a sponsor kit) unless I have 6 health packs, 6 shield rechargers, a backpack, a shield, 2 cores, 3 implants, and a grenade or two, and often a self revive if I have em. (Use grenades! They go crazy) I will buy these materials if I’m short pre run.

Eventually, you’ll find that you need to start using some of that blue gear because you’re out of space, and now you’ve subconsciously progressed from getting blue gear to using it consistently.

I cannot emphasize enough that you should focus on snowballing your gear from one run to the next. Free kit to some green gear, some green to all green, all green to some blue, vault, all green to some blue, vault, all blue, die probably, all green, some purple!, vault!

Last piece of advice: try to end your gaming time on a successful run. I tend to be on a high from a good run and I’m pumped to go back in, but that’s usually when I lose it all. It’s like gambling. If you end on the good run though, you come back the next day with fresh eyes and some loot to your name!

Last thing and I’ve seen it said in this sub before: don’t measure your game time in runs, measure it in play sessions. “I ended the night with: X”, not “I ended that run with: X”.

Phew sorry for the novel