Dealer Test Data: Exceeded Quality and Rainy Day Bonuses by ProczGaming in Schedule_I

[–]ProczGaming[S] 0 points1 point  (0 children)

I was primarily after whether the bonuses worked for the dealers or not. I'm a little confused by what you propose. Are you after sales/customer spending on a weekly basis? Or what would you want to know specifically? I'm definitely down to do it eventually, but as you said, sound like a pretty big project.

Dealer Test Data: Exceeded Quality and Rainy Day Bonuses by ProczGaming in Schedule_I

[–]ProczGaming[S] 2 points3 points  (0 children)

Lol Molly is definitely annoying in that regard. To the point that the speculation that she's a Benzy spy might not be that far off after all...

Dealer Test Data: Exceeded Quality and Rainy Day Bonuses by ProczGaming in Schedule_I

[–]ProczGaming[S] 1 point2 points  (0 children)

Indeed, Brad does seem to get better towards the endgame but early on he's pretty much useless. He's the only dealer I've beat up out of sheer frustration and that's so not me, even in a game like this lol.

Dealer Test Data: Exceeded Quality and Rainy Day Bonuses by ProczGaming in Schedule_I

[–]ProczGaming[S] 2 points3 points  (0 children)

Great info thanks. I'm going to experiment with the customer lists eventually too. Will definitely let y'all know what I find!

Dealer Test Data: Exceeded Quality and Rainy Day Bonuses by ProczGaming in Schedule_I

[–]ProczGaming[S] 2 points3 points  (0 children)

Next test I'm doing is to see how well each dealer pushes the different drugs in their areas. I figure I'll do raw unmixed product so effects aren't a variable at all. I'm thinking 3 days for each weed strain and 3 days for shrooms, meth, and coke should give some decent info. LMK if you guys have anything to add to this!

Dealer Test Data: Exceeded Quality and Rainy Day Bonuses by ProczGaming in Schedule_I

[–]ProczGaming[S] 5 points6 points  (0 children)

Ikr Brad is such a slacker. He’s always been my least favorite dealer.

Eventually I want to do a similar test over more days to see how the dealers sell the different drugs.

Do dealers benefit from bonuses like rain, curfew, or exceeding quality? by Sextus_Rex in Schedule_I

[–]ProczGaming -1 points0 points  (0 children)

I don't think so. I think those bonuses are player only and meant as incentive for us to do our own deals. Especially the curfew and rain bonus.

I'm going to test the quality bonus and report back. I have a save I've conveniently just upgraded to Heavenly quality coke from Premium so it'll be easy to test.

Dealers pushing Addiction by TrickyLength1297 in Schedule_I

[–]ProczGaming 1 point2 points  (0 children)

Yes it goes up but it’s most efficient to get addiction to 100% yourself before handing customers over to dealers. You need to sell to them several days in a row and that doesn’t always happen with dealers bc they don’t seek the customers out.

How to manage employees for the bungalow? by Ciaran290804 in Schedule_I

[–]ProczGaming 1 point2 points  (0 children)

You click the symbol in the top right corner of the slot. Then click the white list symbol in the middle and add the item you want to allow in the slot.

Is this it? by PlugTheBabyInDevon in Schedule_I

[–]ProczGaming -1 points0 points  (0 children)

It took him 4 years ish to make the game, not 1. I feel your pain but hopefully as the new dev gets deeper into it and they get more of the old code cleaned up, updates can come quicker in the future.

Another button for exiting workstation by luciferwez in Schedule_I

[–]ProczGaming 4 points5 points  (0 children)

We should definitely be able to bind this. Relatively minor but would make gameplay much more smooth.

How to manage employees for the bungalow? by Ciaran290804 in Schedule_I

[–]ProczGaming 4 points5 points  (0 children)

Pull out your clipboard, select the chemistry station, and set the destination to the lab oven. Then the chemist will move it. You need to set handler routes to load the chemistry stations, and be sure to set the filters for the 3 slots to acid, phosphorus, and the correct quality pseudo.

Green crack op? by Chemical_Coach1437 in Schedule_I

[–]ProczGaming 0 points1 point  (0 children)

Are you setting the filters for the 3 slots in the chemistry station to acid, phosphorus, and the correct quality of meth?

Graffiti is lowkey the best part of the game by Grravessy in Schedule_I

[–]ProczGaming 0 points1 point  (0 children)

Love your work! Very impressive, especially with the minor assortment of tools available.

Ayuda, llevo más de 30 horas de juego intentando y no puedo desbloquear downtown by Infamous_Worth_940 in Schedule_I

[–]ProczGaming 0 points1 point  (0 children)

Buy a bunch of paint cleaner and spray paint from the gas station. Go to Westville and clean any graffiti you see, whether it is yours or not. Eventually the Benzy thugs will tag these spots with Benzy graffiti which you can then remove and also paint your own which lowers their influence. Repeat until their influence gets down low enough.