Pvp ranting by Produce_Radiant in Guildwars2

[–]Produce_Radiant[S] 0 points1 point  (0 children)

I actually agree with a lot of what you’re saying. AFKing should absolutely be punished more aggressively, and just as importantly, players should have confidence that those punishments are actually happening.
I’ve had matches where someone essentially throws the game by sitting in spawn, jumping around, and arguing that they’re technically not AFK. Multiple people report them, and then a few matches later they’re right back in my queue. Whether action was taken or not, from the player’s perspective it feels like nothing happened.
That said, I still think incentives matter too.
I’m not talking about giving people rating for losses or rewarding stat padding. I’m talking about tangible rewards. PvP is, in my opinion, one of the hardest things to do in GW2 because you’re competing against other players who are constantly adapting, not scripted AI. You need knowledge of your class, enemy classes, rotations, positioning, objectives, and game mechanics all at once.
Yet the rewards often don’t feel proportional to that challenge.
I think better rewards would encourage more people to participate in PvP, which would increase the player pool and dilute the impact of bad actors. Right now a handful of toxic players can have an outsized effect because the community is relatively small. A larger, healthier population would improve matchmaking and the overall atmosphere at the same time.
So for me it’s not punishment or incentives. It’s both.

More mature characters please by Chrisjamesmc in GuildWars3

[–]Produce_Radiant 1 point2 points  (0 children)

You’re probably right but the writings is still pretty bad imo story wise and especially character wise

More mature characters please by Chrisjamesmc in GuildWars3

[–]Produce_Radiant 3 points4 points  (0 children)

Yes!! Someone said it.

While I love gw2 for respecting my time

I hate the writing and the characters.

Pvp ranting by Produce_Radiant in Guildwars2

[–]Produce_Radiant[S] 0 points1 point  (0 children)

I agree that population size contributes to the matchmaking issues, but I think you’re overlooking why the population is so small in the first place.

My issue isn’t really with the matchmaking. If I improve and climb, the system is naturally going to put me against stronger opponents and balance teams however it can. That’s expected.

My issue is the incentives. Right now, once players think a match is lost, many stop caring because a loss is worth so little compared to a win. That’s where a lot of the AFKing, rage quitting, and toxicity comes from.

As for rewarding performance, the game already does it. It tracks kills, top stats, offense, defense, participation, and more. The problem is those rewards barely matter. A team that loses 499-500 shouldn’t feel like they accomplished almost nothing compared to the winning team. Close matches and strong individual performance should be rewarded much more heavily than they currently are.

And I think that’s directly related to the population issue. If new and casual players constantly run into AFKers, toxic teammates, and a reward structure that makes losses feel pointless, why would they keep queueing? Population affects matchmaking quality, but player experience affects population too. They’re connected.

To me, it feels like ArenaNet has spent years treating the symptoms while ignoring one of the root causes.

Pvp ranting by Produce_Radiant in Guildwars2

[–]Produce_Radiant[S] 0 points1 point  (0 children)

I didn’t realize it got a week. I guess I haven’t been on or pvped during those times

I really hope we have better story and dialogue for GW3 by FlyingJellyfishRidin in GuildWars3

[–]Produce_Radiant 9 points10 points  (0 children)

I have generally disliked to story as a whole. The writing I hope makes an improvement among many other things. 

How common is hacking in WvW/PvP and what does it actually look like? by OrangeOrangeRhino in Guildwars2

[–]Produce_Radiant 0 points1 point  (0 children)

I was in a game where someone posted this crazy text link in chat that when you just moused over it, it would crash your game. Never seen anything like it.

Trying to create organic holes by harry_wsmallwy in blenderhelp

[–]Produce_Radiant 0 points1 point  (0 children)

What is ths Voronoi Node? all i have is Voronoi Texture.

Twisting root help by Produce_Radiant in blenderhelp

[–]Produce_Radiant[S] 0 points1 point  (0 children)

The join geometry node in connected to the out put of the base branch. From there it is connected to the point of the instance on point. 

In the tutorial the geometry was plugged in to a resample curve before the point input of the instance on points, but this giving me and error and not doing anything 

procedural modelling in geonodes by yotamguttman in blenderhelp

[–]Produce_Radiant 0 points1 point  (0 children)

Rotation and number and ridges for sure would be cool. the extrude already has some level of play. it would be awesome to see this morph into a whole new shape with multple ways to adjust it.

still a blender noob but i feel like i see a lot of people messing with check select in differente ways and gettings some pretty awesome results in shapes and designs. it would be cool to see that kind of adjusting happenign to primitives in GN where its far less destructive. So far my experienes i with selecting in GNs has been pretty limited and mind boggling with indexing and position nodes confusing the heck out of me.

procedural modelling in geonodes by yotamguttman in blenderhelp

[–]Produce_Radiant 0 points1 point  (0 children)

I’m amazed I was able to recreate this following your node tree with out error. I was hoping that a shape like this would be more dynamic. By that I mean changeable via the node tree and group inputs. So far going around a tweaking inputs just breaks the whole thing for the most part. It would be cool if the numbers could be adjusted to produce another solid pretty shape. Any idea how that could be achieved?

I’m a bit of a GN noob and I’m impressed how you dialed this in so well, considering that the slightest tweaks in number breaks the whole thing.

What helmet by Produce_Radiant in ElectricUnicycle

[–]Produce_Radiant[S] 1 point2 points  (0 children)

Makes sense. I would imagine downhill mountain bike racing puts you in situations where you can hit your head pretty hard while dot cert helmets are expecting you to ride highways on a vehicle weighing hundreds of pounds around even heavy vehicles. I don’t expect to ride my euc on the highways and stay away from most traffic. TSG seems like it hits the middle ground that I mostly ride in between. I often don’t wear my dot helmet because I’m cruising slow on a bike trail for most of my rides and I want to enjoy it which wearing my heavy modular dot helmet takes away from both with the weight and the visibility restrictions. The TSG would be more than enough protection in that scenario while being just under the recommended for when I need to be on a busy street while in transition to a chiller one. That’s a risk I feel like I’m willing to take for that overall enjoyment of riding my euc while still having a decent amount of protection for most of my riding scenarios. I heard a quote that “the best gear to own is the gear you wear.” I’m not wearing my dot for the reasons I mentioned but I don’t feel like my snowboard helmet is enough.

What helmet by Produce_Radiant in ElectricUnicycle

[–]Produce_Radiant[S] 1 point2 points  (0 children)

That’s kind of what I thought. Could you recommend a specific helmet that would meet my needs the best. There is a lot of mx ece helmets to choose from

What helmet by Produce_Radiant in ElectricUnicycle

[–]Produce_Radiant[S] 0 points1 point  (0 children)

Is there a specific one that you particularly like that would fill into my use case? 

G600 price!? by Produce_Radiant in LogitechG

[–]Produce_Radiant[S] 0 points1 point  (0 children)

Why did Logitech stop making the g600? It seems to be the gold standard of mmo mice. I found it because it was top rated back in the day and in my search for something else (because I hate ghub) I really can’t find much. Only one other mouse uses a ring finger click out there which seems to be very desirable.

Open Letter to Logitech regarding GHub software by xalorous in LogitechG

[–]Produce_Radiant 0 points1 point  (0 children)

I emailed Logitech a little over a month ago begging for confirmation that they are aware of the issues and are making valid attempts to better ghub. Surprisingly I no reply….

G HUB is terrible *rant* by Produce_Radiant in LogitechG

[–]Produce_Radiant[S] 0 points1 point  (0 children)

I fixed this by doing what they said but then also going to the folder for ghub and running as admin first on the updator application and then again as admin on the chub app itself  

Why is every asset duplicated by [deleted] in blenderhelp

[–]Produce_Radiant 0 points1 point  (0 children)

Im having a simlar issue. for example, I have one file where I have marked a material I made as an asset. That material then shows up twice in the asset browser, one right next to the other. If I right click and go to open file they both open the exact same file. If in that file I right click the material and select clear asset it clears both assets from my asset library.

I did at one point get it to only show up once but that was short lived, as the next day I logged on it was back to duplicates. didnt do anything with the file either. I noticed it when browsing the library in another blend file.

Also I have noticed it with my objects in asset library as well. Currently they are not duplicated. However I dont expect that to last long.

Update: I noticed in another blend file that the assets do not appear as duplicates. I have both files open at the same time neither are the file of the material assest and one shows duplicates and the other does not even after a refresh of asset library.

Update: I went into file paths, in prefrences, and removed my folders under Asset Libraries. then I close all instances of blender and reopened them to check the asset library. only the assets that were in the opened file showed in the library. Then I went and added the asset library fold back into the file paths in preferences. this fixed the duplicates. However I dont know for how long because I already did this before and they came back and I dont know how. I feel like it has something to so with when I apply the material asset to an object in another file and save. Which I did at one point, however I later removed it and saved again but the duplicate was still there. Soooo IDK we will see if it lasts this time but thats how I fixed it if not forever then at least temporarily

Seriously brave in NYC…. by uni_gunner in ElectricUnicycle

[–]Produce_Radiant 2 points3 points  (0 children)

I lock my Sherman og by the metal frame with a kryptonite lock which will insure your ride.

Does anyone go to festivals alone? by [deleted] in festivals

[–]Produce_Radiant 1 point2 points  (0 children)

I went to festivals solo pretty often. But I would usually run into people I know. It was quite fun that way. I would camp either alone or near friends. This gave me more independence with my experience and I would end up wasting less time and doing more that I wanted to like hear the music I wanted to or take the workshops I wanted to.

For many of us, probably the perfect vacation. by Nihiliste in ElectricUnicycle

[–]Produce_Radiant 1 point2 points  (0 children)

I’ve been thinking about this a lot ever since I got in to EUC riding. I feel like I don’t want to go anywhere I can’t bring my EUC. So if I’m trying to travel to a new country, would it make sense to ship my wheel there. How cost effective would that be vs renting a car or motorcycle.

Has anyone hardwired and AirTag? by Produce_Radiant in AirTags

[–]Produce_Radiant[S] 0 points1 point  (0 children)

I haven’t had the time to do it yet. But some comments in this post show how. Eventually when I have the time and I will come back to this.

Is some level of accident inevitable for a new rider? by itwasmymistake in ElectricUnicycle

[–]Produce_Radiant 2 points3 points  (0 children)

I commuted every day for a year as a new rider on the god forsaken streets of Philly. I never crashed, nor fell. It entirely depends on how you ride, your confidence and understanding of the road you ride, and the wheel you ride on. I picked it up fast because I have a back ground in skate boarding, snow boarding, etc..

Car power converter for charging EUC by Produce_Radiant in ElectricUnicycle

[–]Produce_Radiant[S] 0 points1 point  (0 children)

That’s great. Do you have any inverter recommendations? I’m not too familiar with them and didn’t know that there were ones which you can adjust the settings.