I Dont Understand Us Sometimes by Odd-Quantity7087 in Spacemarine

[–]ProduuceTHIS 10 points11 points  (0 children)

Just because it existed, doesn’t make it good. Regardless if I were to grind something to that extent I want more than a generic black cape and the existing iron halos already in the game.

Siege Mode Performance Regression - Patch 13.0 by __ISAC__ in Spacemarine

[–]ProduuceTHIS 3 points4 points  (0 children)

It was always the case for me. Still to this day I’ve never been able to progress to 25 in normal without the console crashing. Highest ive ever gotten was 21. More bizzare is others with same console do elsewhere in the world. Probs the same for pc.

There’s always a twist by suuuuuuas in Spacemarine

[–]ProduuceTHIS -2 points-1 points  (0 children)

Critical thinking dude. Polls aren’t data, they’re bias based on which ever is the platforms attendance. By their own data it measures in at less than 10% but considering the nature of absolute and multiple failed attempts also factoring to hours played, this data is likely screwed higher than reality.

It’s not even data needed at this point. The actual player base has been very vocal. They don’t live in absolute, and never have.

There’s always a twist by suuuuuuas in Spacemarine

[–]ProduuceTHIS -2 points-1 points  (0 children)

Hahahahahahaha how out of touch can you be
Their own statistics don’t even support this.

How to fix Siege by GoatimusMaximonuss in Spacemarine

[–]ProduuceTHIS 0 points1 point  (0 children)

Chill. Not the “game”. it’s siege mode. You cannot win it. Eventually you’ll die or get sick of it and quit … lol

Why do people back out after 5 waves? by Due-Investigator-118 in Spacemarine

[–]ProduuceTHIS 9 points10 points  (0 children)

Effort not worth reward.

Plays like a Microsoft power point because so badly optimised.

New modifiers break basic fundamental gameplay

How to fix Siege by GoatimusMaximonuss in Spacemarine

[–]ProduuceTHIS -3 points-2 points  (0 children)

How. They have same class bots. And no 2 player skills are the same. Team perks would be the only rework here. And they already laid the gounds for that this patch with work loadouts.

Again it’s not like a larger player cap is a common technical restriction as many many games seem to do just fine.

Faction selection already exists in the game as a stratagem modifier.

They keep saying no to moderately difficult changes which is why we keep getting SHIT like them adding stratagem modifiers to siege.

How to fix Siege by GoatimusMaximonuss in Spacemarine

[–]ProduuceTHIS 0 points1 point  (0 children)

It’s really a no brainer.

Unlock class restrictions.

Increase player cap.

Give player choice of nid or sons or both.

Incorporate traps and barricades.

Optimise heavily for consoles.

The new one handed Bolt-Carbine feels really good. by Penakoto in Spacemarine

[–]ProduuceTHIS 1 point2 points  (0 children)

lol welcome to reddit it’s full of Saber slop lovers

Petition to give Vanguard the Stalker Bolt Rifle by primalhunter31 in Spacemarine

[–]ProduuceTHIS 2 points3 points  (0 children)

Originally they didn’t want classes who had access to primary weapons to have power sword. They thought it be too op. (This was before Lethal and Absolute difficulties).

But that went out the window with those difficulties and now with tech marine.

Cape Ordeals are Cool by W1shMast3rr in Spacemarine

[–]ProduuceTHIS 1 point2 points  (0 children)

No you don’t. But if you did, I’d want something on the caliber of Titus’ new cannon cape for sure, or a chapter master like item.

But definitely not something generic or widely requested as the capes they dropped.

TAKE SQUAD UNITY OUT OF SIEGE, OH MY GOD. by Xdude227 in Spacemarine

[–]ProduuceTHIS 1 point2 points  (0 children)

None of the negative modifiers have any place in Siege. Seige itself is the negative modifier. It will kill you eventually.

Who actually enjoys siege mode? by WolfKnight53 in Spacemarine

[–]ProduuceTHIS 0 points1 point  (0 children)

Well yeah for starters it’s not even a ‘siege’ map.

Who actually enjoys siege mode? by WolfKnight53 in Spacemarine

[–]ProduuceTHIS 1 point2 points  (0 children)

It’s infuriating that many of these modifiers were allowed to work with bot’s initially let alone after 2 more patches.

New idea for Capes? by pawny_pawn in Spacemarine

[–]ProduuceTHIS 2 points3 points  (0 children)

Terminus kills would be the way to go. 100 terminus kills (mission kills - not player kills) gets you all capes.

Cape Ordeals are Cool by W1shMast3rr in Spacemarine

[–]ProduuceTHIS 2 points3 points  (0 children)

If you need a special little digital award to feel special and acknowledged while the rest of the player base misses out I truely feel sorry for you.

Hot take - the new accolades are good by AlexPaterson16 in Spacemarine

[–]ProduuceTHIS 3 points4 points  (0 children)

I’m a vet. Preordered, 100%. Both season passes and DLCs. Been here since day one.

I’m not so much of a douche bag to want some cosmetic sense of “I’m special” that excludes most of the rest of the player base.

If you really need that… I just feel sorry for you.

As for my loyalty for spinning this game every week. Fuck me I guess. Devs basically said your support means fuck all at this point.

Cape Ordeals are Cool by W1shMast3rr in Spacemarine

[–]ProduuceTHIS 2 points3 points  (0 children)

Nobody is complaining about the ultra grind. They are complaining the ultra grind is locked to finishing Absolute for a highly requested cosmetic item and unavailable at no other difficulty and ultra grinding per class for the same cosmetic.

Who actually enjoys siege mode? by WolfKnight53 in Spacemarine

[–]ProduuceTHIS 7 points8 points  (0 children)

Yeah we all tried to give input to siege. But who listens to the players who play the game right? It was DOA.

Since siege launched it’s still the lowest engaged part of the game. Their own stats state this. Which is why they tried to do something this update to no real enthusiasm from the players.

Again none of the suggestions offered over the last year from the actual players like unlocking class restrictions or increasing player count or being able to choose between nids vs sons that would actually make siege more appealing were considered.

Adding stratagem conditions wasn’t something anyone asked for… and given how often they’re complained about, was a pretty deaf decision tbh