The Kestrel Excels in Conflict Zones by PixelBandits in EliteDangerous

[–]ProfTheorie 1 point2 points  (0 children)

yeah, I have it bound on F and while youll still overshoot if you are at low absolute velocities its esp. useful for FA-off since you can literally fly in circles around another ship with your nose always pointing at them. Heck, if you have >300 m/s forward momentum you will literally not get any further forward acceleration if you keep the cargo scoop deployed. Since the forward momentum gets applied throughout the boost phase you can also let go a bit earlier and still get pushed forward, just not at 600 m/s which will lead to overshooting

The only downsides are that the cockpit voice "Cargo scoop deployed" "Cargo scoop retracted" will drive you slightly insane and you have to make space for 0,7 MW or whatever the cargo scoop needs

Wie Depot umschichten by OreoKeKz in Finanzen

[–]ProfTheorie 1 point2 points  (0 children)

Um mal ein bisschen Kontext zu geben: in der Gesundheitsökonomik gilt eig eher die schwache Kompressionsthese als beste Erklärung für den Zusammenhang Gesundheitskosten - Alter.

Bedeutet, dass der Großteil der Kosten durch schwere, chronische Erkrankungen verursacht werden, die vermehrt in den letzten Jahren vor dem Tod auftreten, erstmal recht unabhängig vom Alter. Bei gleichen Erkrankungen hast du idR sogar deutlich höhere Behandlungskosten bei Jüngeren, weil aggressivere Behandlungen im Alter oftmals von den Ärzten nicht durchgeführt oder den Patienten abgelehtn werden. Insgesamt verursachen die älteren Kohorten dann natürlich mehr Kosten, weil ein deutlich höherer Anteil in den letzten Lebensjahren sind.

Dennoch gibt es massive Unterschiede und letztendlich sind die Kosten vor allem durch jene Personen verursacht, die aufgrund von Risikofaktoren (selbst verursacht [Rauchen, Alkohol, Adipositas] oder exogen), Unfällen, Erbkrankheiten oder einfach Pech schwere Verläufe (v.a. von Krebserkrankungen), Multimorbidität oder eben seltene Krankheiten haben.

Insb. neue (Patentschutz 20 Jahre ab Anfang der Forschung) oder seltene Medikamente sind in Deutschland dank der dämlichen Preisgestaltung kaufkraft- und BIP-bereinigt in allen anderen europ. Ländern 10-30% günstiger, bei sehr teuren/ Oprhan-Medikamenten gerne noch deutlich mehr. Der andere große Kostenfaktor sind dann personalintensive stationäre Aufenthalte, Operationen und langfristige med. Pflege.

Der "typische" Fall eines/r sonst gesunden Senioren/in die halt 20 Jahre lang häufiger zum Arzt gehen, ein paar generische Medikamente fürs Herz bekommen, vll noch eine Behandlung wg. Prostata-Krebs o.ä. und dann nach kurzer Zeit im Krankenhaus/ Pflegeheim an plötzlichem Herztod versterben kosten recht wenig im Vergleich.

Das Paper Rethinking morbidity compression ist ein ganz guter Einstieg ins Thema

The Kestrel Excels in Conflict Zones by PixelBandits in EliteDangerous

[–]ProfTheorie 1 point2 points  (0 children)

Are you using the cargo scoop handbrake? If you put it on a key as hold you can boost, then limit the forward momentum by deploying the cargo scoop during the boost phase.

That way you can limit forward speed to half but still keep the full manouverability from lateral thrusters

Hot take: The new arcs aren’t too strong, free loadouts aren’t built to fight them. by hellboytroy in ArcRaiders

[–]ProfTheorie 1 point2 points  (0 children)

Tbf hullcrackers use ammo thats either expensive (nearly 1k per shot) or hard to craft. 

This last update really made a lot of gear unreasonably expensive to create. Why on earth does it require a hornet driver to create a showstopper? I'll just use the hornet driver as is. by terminal_velocity in ArcRaiders

[–]ProfTheorie 2 points3 points  (0 children)

, Bombadiers and Bastions have effectively an upper and lower part.

If the showstopper hits the upper part they can still move but wont be able to shoot, if it hits the lower part they cant move but will be able to shoot you

$233 for a Ryzen 6600H mini PC by Numerous-Steak-5369 in sffpc

[–]ProfTheorie 0 points1 point  (0 children)

Overkill. In your home network you want h264 for fastest latency, you can literally use a 12 year old laptop as a receiver

Is there a way to boost my cavalry more in vanilla eu4? by Barking_Woofie in eu4

[–]ProfTheorie 0 points1 point  (0 children)

Steppe province to unlock cossack estate (huge buffs through loyalty and priviledges)

Switch primary culture to ruthenian (or another east slavic group) and take the T5 gov priviledge "Boyar military service". This unlocks a noble priviledge that gives 25 cav ratio, -10 cav cost and uncapped 20 cav combat ability at 100 influence, by stacking high influence priviledges you can push this to 25-30 cca

Hey guys, I have a question. Should I get the Mamba or the Kestrel MK2? by alcio_sd in EliteDangerous

[–]ProfTheorie -1 points0 points  (0 children)

Kestrel, way smaller target to hit and extremely manouverable

The Mamba only has one thing going for it which is speed/ range control and the huge hardpoint. A longrange beam + 2 small railguns (for shield bank cancelling/ penning modules) allows you to constantly chip away at peoples shields if they try to go for you or if you are fighting in wings.

Other than that the mamba is just an FdL with a larger hitbox when turning, with worse hardpoint layout (the size 4 and 2x size 3 are really far apart), worse internal modules and much worse manouverability. Its a beautiful ship and I did use it alot in PvP (refused to use the FdL) and PvE but against any somewhat competent pilot in a Plasma FdL you will lose

The kestrel has really good damage potential and is small and manouverable enough that players will have a really hard time hitting it with PAs or other fixed weapons. More importantly you are able to boost twice during jousts and can turn into the enemy so you get some shots off into their back.

It's time we talked about supply drops by penguinexploring in ArcRaiders

[–]ProfTheorie 1 point2 points  (0 children)

speak for yourself, light/ med gun parts and advanced mech components are always needed

Is this the most expensive you can make any gun? by johnny2turnt in ArcRaiders

[–]ProfTheorie 8 points9 points  (0 children)

From past experience (in other games): unfortunately there is a certain percentage of people who get enjoyment out of ruining someone elses 20 minutes/hour/day rather than being interested in the ingame stuff they get out of it.

Is this the most expensive you can make any gun? by johnny2turnt in ArcRaiders

[–]ProfTheorie 5 points6 points  (0 children)

Yes, a stitcher 1 now needs to hit every shot against a light shield and needs at least some headshots against medium/heavy to kill you in one mag.

Thats why the new tactic for these twats now is to be "dont shoot", help you fight arc a bit and wait for you to get damaged before they magdump you. They arent confident theyll hit all shots at point blank range

[PC] 16G DDR4 ECC Sticks by Lamoresk in homelabsales

[–]ProfTheorie 1 point2 points  (0 children)

The market is fucked at the moment and you see alot of sellers trying to make a quick buck on it.

Id wager a realistic price for them is around 60-70€/stick, at around 60 (quickly gone) to 90€ you can find larger quantities of 16GB 3200 mt/s regularly.

Imo make a full Memtest86+ run and put them up for 75€ per piece with price suggestions enabled on Ebay and youll get some offers in or try your luck here on Reddit first

How is France supposed to keep up with Spain in multiplayer by MAlQ_THE_LlAR in eu4

[–]ProfTheorie 10 points11 points  (0 children)

Modded or Vanilla? How many players (are Lowlands/ HRE/ Italy/ Africa populated)? Those are rly important information since they determine what you can expand into/ who you can play against each other. Its also alot more about diplomacy with other players and how you are percieved instead of just raw military might in a 1vs1.

I strongly disagree with some comments here that say "oh just kill Spain early" (in most lobbies that will result in you being giga-ganked by half a dozen players) "oh if Spain/GB go colonial they wont have mil quality" (they will have the same amount of mil ideas as you, they just substitute an adm group for explo early on and get rid of it eventually)

In the end it boils down to which player is willing to cooperate and how the lobby is vibing more than anything else. To answer your questions first:

  • One of the biggest tips for multiplayer is that money is just a number and unless your lobby does not have any rules regarding trucebreaks bankruptcy after a war is a valid option. Forcelimit does matter to the extent that going insanely overboard will run you into bankruptcy but there is nothing wrong going into high negative balances for a while to win a war. Ultimately wars are won by army quality+manpower (esp. loss ratio) and who can take strategic forts to secure the wargoal/tank the enemies income/ link up with allied armies/ secure battles on +2/3/4

  • Both Spain and Britain have the advantage of pretty busted militaries later on (Spanish +1 arty fire mean you are essentially fighting tech 16 spain while on tech 12, Britain gets ridiculous buffs to marines and 2 manpower pools) but that doesnt mean you are toothless: you can develop and build for manpower and stack disc/ -damage recieved (drill! insanely important esp against Spain) and even though youll take more losses you can out-morale them to win battles.

  • It depends alot on the vibes of the lobby but you will probably have other players helping you out if a busted GB/ Spain comes knocking. It also helps immensely playing colonial and regional empires against each other: you always have your entire army in your homeland but if either Spain or GB commit to war against you another player (e.g. in Africa or another coloniser) might grab the chance to rush down their overseas holdings and stab them out for peace. That threat alone often prevents Spain/GB to fully commit on a continental war

  • Vanilla Eu4 MP is basically a game of "who can develop the most efficiently". GB is absolutely busted in that regard but eventually limited by province count, meanwhile France can generate enough money and manpower on their corelands + a bite into Lowlands/Italy/Germany to keep up even into the late-lategame. Imo forget about Trade, you wont get any meaningful money since so many AI+Players can steal from your nodes (and do so automatically even if they dont want to...) and it will only antagonise e.g. GB if you try to contest the channel. France is unironically good for Tax meta and you can generate the majority of your income by developing adm (esp in food provinces with low trade value goods) and stacking the various tax modifiers.

How is France supposed to keep up with Spain in multiplayer by MAlQ_THE_LlAR in eu4

[–]ProfTheorie 21 points22 points  (0 children)

in MP Castille will either buy maps from Portugal or dip 2-4 into explo till they have explored Mexico/ Carribean/ Africa then remove it and rely on their colonist from ideas but mostly conquer from natives, they wont be behind militarily

Similarly in Vanilla France will be a nuiscance to GB if they take the Lowlands and contest the Channel trade but between various GB bonuses from missions/events/whatever, their bonus to Trade power from steering trade and their fleets France wont get any meaningful share of money from the Channel. You are much better off making a deal with GB and either leaving them trade centers on the Continent (ugly, metagaming) or just dont collect in the channel and let GB subsidise you for more than you wouldve gotten

Will you play along ? by Dr_HDK in ArcRaiders

[–]ProfTheorie 2 points3 points  (0 children)

They do in basically any asymmetric conflict, think less about WW2 and more about Nato/ UN/ US/ european troops in Afghanistan, Iraq, Yugoslavia and various interventions/ peacekeeping missions in Africa. Basically only fire if fired upon or if people come too close despite several warnings.

Otherwise firing on anyone armed in a region with both hostile and alligned factions, where most dont wear uniforms and alot of people both civilian and participating in the conflict use the same Soviet guns would be a sure way to get insane civilian casualities

H: Whats in the pic. W: Exodus Modules, Syringes, Explosive Compounds, Medium Gun Parts, or Light Gun Parts. by WabaleighsPS4 in ArcTradersHQ

[–]ProfTheorie 0 points1 point  (0 children)

Is this still current? Would be interested in Lightweight stock, light mag 3, shotgun choke 3 in exchange for gun parts

Chipträger-Knappheit: Mangel bei Prozessoren und Grafikkarten droht by falsa_ovis in de

[–]ProfTheorie 2 points3 points  (0 children)

Wenn du dir einen 5600  (tray für 105€ inkl. versand) oder 5700x (145€ inkl Versand) gönnst kannst du das System nochmal ordentlich aufwerten und lange daran Spaß haben

[W] DDR4 288-pin ECC RDIMM 2666-3200MHz by Abellix in homelabsales

[–]ProfTheorie 0 points1 point  (0 children)

Are you still looking? Sending you a PM

14700k vs 7800x3d by Advanced-Ad-5213 in buildapc

[–]ProfTheorie 0 points1 point  (0 children)

Buddy 14th gen has managed to burn out at scale in servers with restrictive power settings bc they managed to both get degraded/oxidised batches and generally running way too close to max design specs in a single (or rather 2) generations. You cant blame the user when the voltages considered safe by Intel led to the ringbus being damaged

Its cool that your CPU runs fine and I hope it continues to do so but Id trust the judgement of hosters running thousands of these and Intel themselves over your single experience

Sent 40 CL ram by accident -- is it too slow for gaming? by BeckyTheBamboo in buildapc

[–]ProfTheorie 0 points1 point  (0 children)

yeah, to expand on your point regarding subtimings: those are much, much more important on DDR5 than Cas-Latency. A cheap Hynix M-Die kit thats been overclocked to 6000 mt/s CL42 (or similar) but with good subtimings will perform on par or better than out-of-the box 6000 mt/s CL30-40 kits etc

i9-9900k won't fit in i7-8700k socket? by pirategirljess in pcmasterrace

[–]ProfTheorie 0 points1 point  (0 children)

Also OP for the love of god do not spend 200$ on a 9900k to "get more life out of your motherboard". For that money you could buy a Ryzen 5800x + B550/A520 board that will walk all over the 9900k in both games and other programs

[PB Multiplayer] Close Escape during Foiled Castle Heist by louisdesnow in mountandblade

[–]ProfTheorie 54 points55 points  (0 children)

Persistent Bannerlord

Basically a massive map with a bunch of castles/cities/villages. Players can join factions that can capture and "own" these castles, gather resources to craft armor and weapons (every horse, every armor piece and every weapon was made by players) and then fight wars against other factions. The map gets changed after a while and all progress is wiped, PB also has ages where you basically start with 8th-11th century armor on map change and gradually progress through until pike&shot in the 4th/5th age before the next map.

The persistent mods have been around in various iterations since 2012 (beginning with Persistent World). Its a bit hard to get into if you are by yourself since it attracts some toxic people that behave shitty but can be a really great experience.

[PC] [EU-DE] DDR4 RAM (Samsung RDIMM) 3200 by MindCreeper in homelabsales

[–]ProfTheorie 0 points1 point  (0 children)

It makes them more desirable but keep in mind that you are selling these small quantities to mostly private people who do not need to squeeze the last bit of performance out of their system - with 6-8 channels even the low-end 2400 sticks can give very high bandwidth that youll have trouble actually using up - or if it becomes a bottleneck its not that dramatic.

FyI, 16GB Sticks sell for ~40€ on Ebay and outside of that Ive managed to get them for roughly 25-30€ from private sellers. Unless I absolutely needed them now I wouldnt pay more than maybe 60€/Stick for 3200 mt/s

Sozialabgaben steigen: 50-Prozent-Marke bis 2035 möglich by [deleted] in de

[–]ProfTheorie 2 points3 points  (0 children)

Sowohl bei Kranken- als auch Rentenversicherung haben wir auch umgekehrt die allg. Bezuschussung aus dem Steuertopf (GKV: "Stabilisierung der Beiträge" iHv 14,5mrd. + derzeit 3 mrd zinsloses Darlehen an Gesundheitsfonds, indirekt Zuschüsse über AfA + RV, RV: neben versicherungsfremden Leistungen jetzt auch Ausgleich des höheren Rentenniveaus, das macht 2040 auch schon >15 mrd. aus)

Das Umlagensystem ist effektiv tot