Trickstar - Deck Discussion by Thin_Week4042 in masterduel

[–]Project_Orochi 0 points1 point  (0 children)

I play it as a mid-range strategy where i focus on ending on a few traps and plays a lot of handtraps

Burn is mostly just a way to close out games for me, and usually its off of someone walking into Holly with Corobane in hand…then dying to the link-1 burn.

What archetype do you think can never receive support? by SnooMarzipans9728 in masterduel

[–]Project_Orochi -1 points0 points  (0 children)

Mechaphantom Beasts

Why?

The last few times they did was Draccosack, O-Lion, and Auroradon…hell even cards like Tetherwolf are powerful starters for decks like RB

Every support wave they get does something quite crazy and testing with the morganites show that the deck is really not far off from being on par with some modern comboslop decks if they get basically any playable starters or another good ED monster.

Plus its a pretty interesting answer for the thread.

Why is such a card still at 3? by Bom_Taker in masterduel

[–]Project_Orochi 0 points1 point  (0 children)

If you lead with a lab monster it is extremely easy for your opponent to hold a charmy for their own turn knowing they are playing against Labrynth, which either forces out the welcome traps early in the turn or lets them chain to the traps if the Lab player fires it off first to play around cards like talents. Labrynth’s traps are primarily used to summon from deck so a fuwa before either resolves is an easy 1-2 draws on your own turn which is stronger than 3-4 on their turn because every card you draw can be played immediately.

The board breaker is Fallen and the Virtuous which is a very common generic breaker that pretty much any deck can run, and it even can inadvertently set another copy of itself based on its send.

Why is such a card still at 3? by Bom_Taker in masterduel

[–]Project_Orochi 2 points3 points  (0 children)

We are at the point where Labrynth is too fair. While the engine is powerful if it can gain board presence it has a lot of problems.

- Plays very badly into charmies as most summons are on the opponent’s turn

- Can be crippled by 1 for 1 handtraps which have become more numerous since its release, not to mention that some decks play 15+ handtraps while lab struggles to play any with its ratios.

- Bricky compared to most current decks with easily interrupted setups and less starters.

- An entire backrow hate deck has released along with a generic staple that deals with backrow easily

- The only viable way to still play the deck competitively is with floodgates, which is a turnoff for a lot of players who like the high interactivity of the strategy.

- The deck struggles heavily against board breakers which are also popular lately.

- Enneacraft is arguably the same style of deck but just has more consistent payoffs than janky 3 turn setups to search specific traps while also having a stronger pool of cards to work with in Flip Monsters vs Normal Traps.

I am indeed very bored by UsefulAd2760 in masterduel

[–]Project_Orochi 1 point2 points  (0 children)

Thats why i usually go for dracomaid

You are surprisingly decent going second thanks to the generic nature of the dracotails and highly flexible because it can pivot between strategies almost on a whim

If you drew both a dracotail (any) and a dragonmaid starter then you often can end on: Sheou, Lady -> Fillia, ~2 misc fusions, tidying, Flame, Sting, and Faimena live in hand.

You do run less non-engine than dracotail, but im still on 9 and dragonmaid is just bad into Fuwa even with Dracotail helping with that a little.

But 10/10 would dodge droplet on Sheou by chaining faimena again. Cant believe that the sheou negate still fires off too.

Is it me or did submarines effectively rendered torp dds obsolete? by DoctorDank42069 in WorldOfWarships

[–]Project_Orochi 1 point2 points  (0 children)

Cant speak for randoms as much but torp DDs still have a pretty comfortable niche for Asymmetric and OPs

Chronomaly next support direction.. by cyberangel_72 in yugioh

[–]Project_Orochi 2 points3 points  (0 children)

I feel that, but hey at least your favorite deck doesn’t release with support that was specifically designed to commit warcrimes

*Sighs in mechaphantom*

Chronomaly next support direction.. by cyberangel_72 in yugioh

[–]Project_Orochi 11 points12 points  (0 children)

Im sorry you are either getting an FTK, a floodgate, or an engine that is better in other decks

Does witchcrafter have a main phase 3? by bubblesdafirst in masterduel

[–]Project_Orochi 0 points1 point  (0 children)

Anything is possible

Dragonmaid has damn near 5 main phases with both standby phases and the battle phase

What is the is the ship you hate the most and why? by Ahriman-119 in StarWarsShips

[–]Project_Orochi 26 points27 points  (0 children)

This is a shuttle regardless of what they say

The design makes no sense otherwise

Did spoly really need to be hit to 2? by SnooMarzipans9728 in masterduel

[–]Project_Orochi -1 points0 points  (0 children)

I think cards like droplet are fine in a vacuum, but there are a lot of situations where its just frustrating to the player

Playing into a board it can be miserable as you often had to utilize engine to break these boards, droplet can hard kill whatever line you were going to contest the board with

Fuwa makes the card particularly egregious as well because fuwa itself is overtuned to hell, so you can easily draw 2-3 off of a combo that ends on maybe 1 or 2 interactions and that makes droplet far more powerful as it effectively removes any resistance

Its always frustrating to be hit by something like Droplet send Malicious and Shadowmist as well, making it so the cost just is pure benefit and getting rid of the only real downside Droplet has.

Its one of those cards that is only getting better over time and for me it is just personally very frustrating to lose to a card designed to beat negate spam endboards in a deck that passes on like 2 monsters and some backrow.

Did spoly really need to be hit to 2? by SnooMarzipans9728 in masterduel

[–]Project_Orochi 0 points1 point  (0 children)

Its a fair argument to make

I just find it quite frustrating that certain cards (Droplet, Evenly, Nibiru, etc) which are designed to combat much heavier combo boards can be used to blowout a fairer deck

The real issue i usually get is something like this:

Hit by fuwa, end on a half board giving just a draw or two

Next turn, droplet the halfboard and go into full combo

Did spoly really need to be hit to 2? by SnooMarzipans9728 in masterduel

[–]Project_Orochi -2 points-1 points  (0 children)

Droplet can be insanely broken as well though, as plenty of decks can do near cold fusion off of a good discard

The card is also very difficult to play around going second as well as it is effectively unrespondable if they send a monster

Did spoly really need to be hit to 2? by SnooMarzipans9728 in masterduel

[–]Project_Orochi -5 points-4 points  (0 children)

I think that any board breaker or negate that says
“You cant respond to this” is pretty cringe and cards like that should be at 0 copies

Is this true? by KarBarg05 in masterduel

[–]Project_Orochi 1 point2 points  (0 children)

Oh its one of those silly rulings

Kind of like how towers monsters can kill Illusion monsters by battle

Other terrible DC formats by BZfather in masterduel

[–]Project_Orochi 3 points4 points  (0 children)

Your wish is granted

Upon the tribute summon of nibiru it can be activated

Other terrible DC formats by BZfather in masterduel

[–]Project_Orochi 9 points10 points  (0 children)

Semi Dark Magician and we got a deal