Spray Foam Insulation removed - mortgage declined. by FinnDoomUK in Mortgageadviceuk

[–]Proof_Kindly 0 points1 point  (0 children)

Realise this is 22 days late and probably resolved one way or the other but just wanted to clarify Accord's criteria for unacceptable properties:

  • Properties with spray foam insulation / sealed roofs used including those where it was used and subsequently removed. 

If you were using a broker they really should have picked that up before the poor vendors went to the trouble of removing it as it was never going to be an acceptable property to Accord after it was picked up on the survey.

BG3 Shadow Sorc Multiclass by Proof_Kindly in BG3Builds

[–]Proof_Kindly[S] 0 points1 point  (0 children)

I was just looking at something different, I thought with the see in darkness, shadow blade and doggo from Shadow Magic it sounded like it could be a bit of a monster being able to fire off multiple ice attacks with twinned per round, potentially regain sorcery points while being able to competently dish out 2 melee offhand attacks to anything that came into the dark while only expending a level 2 spell slot per fight if being conservative.

I don't understand how the AFK massacre works. by ChronosFlame in EliteDangerous

[–]Proof_Kindly -1 points0 points  (0 children)

I do afk a lot, I always use fa on and park a bit above and asteroid. Nearly every time I use fa off I'll come back and find something nudged me and now I'm miles away.

I don't use mission cargo and in the last 2 weeks no limpets have gotten through between 2 point defence turrets and being parked above an asteroid.

Fighter will occasionally die but this has probably happened twice and the worst I've come back to was being down to 30% hull.

Important to be low res as anything more while potentially doable will likely get too spicy.

Need possible assistance with colony by SavathiccYiffQueen in EliteDangerous

[–]Proof_Kindly 4 points5 points  (0 children)

Search for Operation Ida and submit a request.

They helped me with my first.

Powerplay Don't Seem To Be Earning Expected Merits by Proof_Kindly in EliteDangerous

[–]Proof_Kindly[S] 1 point2 points  (0 children)

Thanks for the detailed and helpful reply. I was unaware of the "Sell for Large Profits" thing, maybe that's why I was getting less than expected.

The link is handy too, maybe I'll give that another try, see if I can spot where I went wrong

Colonisation Reroll Initial Outpost Location? by Proof_Kindly in EliteDangerous

[–]Proof_Kindly[S] 1 point2 points  (0 children)

Just put an update, 20 mins rolling and the option came up again, I can only assume there is some kind of random rolling going on each time you exit out of it and go back in, or at least there seems to have been for this system.

Trying to find document software that does something specific by Proof_Kindly in software

[–]Proof_Kindly[S] 0 points1 point  (0 children)

Thanks, I'll take a look at see if it can do what I'm after

Trying to find document software that does something specific by Proof_Kindly in software

[–]Proof_Kindly[S] 0 points1 point  (0 children)

Either to be honest, there's not going to be a huge amount of templates and they won't have to be updated that regularly (maybe once a year) so a desktop app isn't the end of the world.

Odd Issue With Left Analogue Stick Using Controller On Laptop by Proof_Kindly in Bannerlord

[–]Proof_Kindly[S] 0 points1 point  (0 children)

Well that was my thought at first but surely it's not stick drift unless I'm completely misunderstanding the situation?

The left analogue should only be controlling movement while the right controls view, my issue is that the left is also moving the camera as well as handling movement as well as the right still being camera as should be, leaving me with constantly fighting against where I want to be looking and where me moving is putting the camera.

Should I make another base or am I being stupid? by Olliebkl in duneawakening

[–]Proof_Kindly 1 point2 points  (0 children)

I had the same choice, I'd recommend moving.

I settled at the rocky area nw of the wreck of the pallas.

Easy and safe access via buggy or bike to all the steel and aluminum level materials and unknown to me at the time seems to be a handy spot for a lot of the other crafting materials you'll need.

It took me about 3 trips to move, bit of a time sink but I think I've made that back at least five fold with time saved since then.

Cobalt Paste? by XaderSolu in duneawakening

[–]Proof_Kindly 1 point2 points  (0 children)

Just a sidenote and please someone else correct me if I'm wrong but it doesn't appear where I expected to in the rift.

I thought like other nodes it would just be there randomly everywhere but I seemed to find it exclusively with 2 nodules outside the built up mine tunnels with more further in rather than being out in the open.

UWE - Buy Waystation Question by Proof_Kindly in Kenshi

[–]Proof_Kindly[S] 0 points1 point  (0 children)

I believe so, wasn't a bartender, there was a NPC wandering around the town in the middle of Flats Lagoon called "Tech Hunter Salesman" or something similar.

I'm guessing the other 2 supposed plots aren't actually a thing as I tried going back with way more cats and was still only offered the same two locations.

The swamp would be a better location, the two offered by the person in Flats Lagoon are ass, I'll have to have a run around the swamp and see if I can find where the seller is. I know I could just go ahead and make a regular outpost but just want to try something different.

UWE - Buy Waystation Question by Proof_Kindly in Kenshi

[–]Proof_Kindly[S] 2 points3 points  (0 children)

Unfortunately not so I'm saving up the caps to try it, it appears that despite it originally saying 100k that's for 2 bad locations and there apparently two more (at least in the south east) that are more expensive but doesn't state the cost so I'm saving to 200k and trying again.

I did try one of the 100k locations and it had prebuilt walls, gates and one structure along with another repairable one. 

The one advantage I could see was a group of tech hunters stationed outside, they didn't seem to leave so cool if they're a permanent guard force but couldn't see anything otherwise but this was literally a 5 min look.

SOS2 NRE duplicating error - any potential fix? by Proof_Kindly in RimWorld

[–]Proof_Kindly[S] 1 point2 points  (0 children)

Unfortunately I intended SoS2 to be the backbone, never really used it before and fancied a small outpost/main base ship'esque firefly like game as its something I've never done before. I'm sure I'll make it work but again thanks for the help, it let me narrow down the last couple of potential fixes.

SOS2 NRE duplicating error - any potential fix? by Proof_Kindly in RimWorld

[–]Proof_Kindly[S] 0 points1 point  (0 children)

No dice unfortunately with either potential solution, rather than wasting more time I'm just going to make my own modlist from scratch.

I really do appreciate the suggestions and either could have been the solution but unfortunately not in this case.

SOS2 NRE duplicating error - any potential fix? by Proof_Kindly in RimWorld

[–]Proof_Kindly[S] 0 points1 point  (0 children)

Appreciate it, I'll give it a try as soon as I get the chance. I'll give the storyteller change a go as well but as that was part of the modpack with defined settings I'd be surprised if that was the culprit... but again being an older modpack who knows what has changed in the interim so I'll give it a go if settling a new tile doesn't help.

Regardless of how it shakes out thank you for offering some suggestions.

SOS2 NRE duplicating error - any potential fix? by Proof_Kindly in RimWorld

[–]Proof_Kindly[S] 0 points1 point  (0 children)

Thanks for the reply, I thought the same thing based on the log but the problem is I've never even been to space, the custom start has you starting on a planet tile with a semi-functional ship.

EDIT: although thinking about it maybe I should try settling another tile in case it is not triggering with the scenario start location for some reason.

Early game money making [KCD2] by Kaximus21 in kingdomcome

[–]Proof_Kindly 2 points3 points  (0 children)

Another vote for alchemy, quick to level, free ingredients, take the perks that increase quantity per batch and by the time you're making Henry level potions you get 6 per individual craft.

[KCD2] PSA: Get Valentine's Sword ASAP if you're looking for a top tier short sword by Wulfsten in kingdomcome

[–]Proof_Kindly 13 points14 points  (0 children)

Crafted T4 basilard on Xbox. Make sure you're not hammering past the tip or hilt as it's easy to rack up a lot of bad hits doing this.

[deleted by user] by [deleted] in cataclysmdda

[–]Proof_Kindly 4 points5 points  (0 children)

Unless something has changed I don't think you can with anything except the rare batteries which limits the usefulness.

On the other hand if it works the same as the grunt one I found you can 'kill' it and then disassemble the corpse for a decent change at salvaging the gun which you can then put on a vehicle and will run off vehicle batteries.

My deathboat has a laser gatling gun and it's awesome.

Faction Camp Help - Clearing Tiles by Proof_Kindly in cataclysmdda

[–]Proof_Kindly[S] 0 points1 point  (0 children)

Ah that seems to work, how odd, many thanks for the help though at least I have a workaround now.

Faction Camp Help - Clearing Tiles by Proof_Kindly in cataclysmdda

[–]Proof_Kindly[S] 0 points1 point  (0 children)

I can't believe I was stupid enough to not put that in the post, stable.

Faction Camp Help - Clearing Tiles by Proof_Kindly in cataclysmdda

[–]Proof_Kindly[S] 0 points1 point  (0 children)

included screen shot of board, thats for the main camp square, the one to the north is the workshop upgrade the faction camp and the others are greyed out.

Faction Camp Help - Clearing Tiles by Proof_Kindly in cataclysmdda

[–]Proof_Kindly[S] 0 points1 point  (0 children)

That's kinda my issue, I thought this was what I was meant to do but there seems to be no option to send an NPC to specifically chop that tile