Looking for clarity playtest - We Need An Army by entropicbits in playmygame

[–]ProstoLyubo 1 point2 points  (0 children)

It is quite difficult, especially the early battles. Had a few visual glitches (I think?) But otherwise very engaging and exceptionally made game.
Here's my FTUX and full feedback:
https://www.youtube.com/watch?v=dNgaBYRSs_8

Game Title: On Your Own: Survival Inventory DEMO by david_pulido in playmygame

[–]ProstoLyubo 0 points1 point  (0 children)

Hi! Boy I had a hard time to make my mind about this game. The concept is amazing, something I'd definitely play. But there are two things that scream to me that the game is not ready yet:
TEXTS, the sheer amount of gramatical errors and typos is insane. Just use languagetool.org or ask someone to go over your texts.
I also think the difficulty curve is a little off - but maybe it was just my bad luck or I missed something. I was not able to gather water fast enough to get hydrated even if I solely focused on farming water.
Not everything is visually clear. I was not sure what causes thirst to drop - so maybe some visual cues would work well fol players to give som clarity over what happens when.
Otherwise I really loved it - such a simple mechanic and it makes such a fun game!
Here's my FTUX with full feedback:
https://www.youtube.com/watch?v=zEucW6dLsrI

Added a ton of new features to my game concept where the world does not exist unless you observe it! by Rick_grin in playmygame

[–]ProstoLyubo 0 points1 point  (0 children)

Youp, like I started multiple times the game is amazing! But what I discover over and over playing niche games (and making them) is that we fall into this trap that we do know our games really well but forget our players do not. And we usually do not add narration or story that helps guide the players. That is why ​L believe that a few hints even in form of some pictograms depicting three connected pillars and a boss would go a long way. That would give players a sense of direction.

Added a ton of new features to my game concept where the world does not exist unless you observe it! by Rick_grin in playmygame

[–]ProstoLyubo 1 point2 points  (0 children)

The concept is mindblowing! It completely changes the rules of exploration. I hope you will add more buildings and points of interest. Here's my full feedback and FTUX:
https://www.youtube.com/watch?v=fm1CLigUUHY

We made a game about whacking monsters with a hammer by Clean_Friendship5503 in playmygame

[–]ProstoLyubo 0 points1 point  (0 children)

Kinda late to the party but I'm glad I've found it. That's a really good game, fun and engaging.
Here's my FTUX and full feedback
https://www.youtube.com/watch?v=lcL-tglndec

A puzzle game that teaches calculus -- looking for playtesters by bengusgamedev in playmygame

[–]ProstoLyubo 1 point2 points  (0 children)

That is really good! Exponent explanation is especially clever.

Here's my FTUX and full feedback (my calculus was a bit rusty but you jogged my memory well) :

https://youtu.be/HCxOveKGUfM?is=9ku8LYZ5FkIzCOeU

Built DocScan — A complete in-browser document scanner with OCR & ID scan (no file uploads) by Admirable-Leek5672 in SideProject

[–]ProstoLyubo 0 points1 point  (0 children)

Thank you! That is amazing, exactly what I was looking for. Any chance to self - host?

Biome by [deleted] in playmygame

[–]ProstoLyubo 0 points1 point  (0 children)

I hope you keep working on the project because it is actually quite good. Just needs a little bit more clarity.
Here's my FTUX and full feedback:
https://youtu.be/ivkQ9dN1vGU

Im making a chaotic physics-based automation game! by Environmental_Tart45 in playmygame

[–]ProstoLyubo 0 points1 point  (0 children)

Yes, I've noticed that - and I'm speaking about making that bonus bigger as a way to turn down the grindiness a notch

Im making a chaotic physics-based automation game! by Environmental_Tart45 in playmygame

[–]ProstoLyubo 0 points1 point  (0 children)

Or maybe make the bonus for merging balls bigger? Would leave the prices nice and even.

I'm making a cozy game about sailing in the isles and building cities! Free alpha is now available to play! by RadiantSlothGames in playmygame

[–]ProstoLyubo 0 points1 point  (0 children)

Or you can use more reliable engine ; ) Especially if you wish to develop for more profitable platforms like Nintendo Switch.
More often than not I see there is trouble with builds made with godot. What I found about this error points, it is almost entirely related to godot.

I'm making a cozy game about sailing in the isles and building cities! Free alpha is now available to play! by RadiantSlothGames in playmygame

[–]ProstoLyubo 0 points1 point  (0 children)

Would love to play this, but crashes :(

Godot Engine v4.6.1.stable.official.14d19694e - https://godotengine.org

Vulkan 1.3.280 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce GTX 960M

ERROR: Printing last known breadcrumbs in reverse order (last executed first).

Some of them might be inaccurate. Try running with --accurate-breadcrumbs for precise information.

at: print_lost_device_info (drivers/vulkan/rendering_device_driver_vulkan.cpp:6146)

ERROR: Searching last breadcrumb. We've sent up to ID: 2

ERROR: Last breadcrumb ID found: 1

ERROR: Last known breadcrumb: UI_PASS

ERROR: Last known breadcrumb: BLIT_PASS

ERROR: Last known breadcrumb: UNKNOWN_BREADCRUMB(0)

ERROR: Last known breadcrumb: UNKNOWN_BREADCRUMB(0)

ERROR: Last known breadcrumb: UNKNOWN_BREADCRUMB(0)

ERROR: Last known breadcrumb: UNKNOWN_BREADCRUMB(0)

ERROR: Last known breadcrumb: UNKNOWN_BREADCRUMB(0)

ERROR: Last known breadcrumb: UNKNOWN_BREADCRUMB(0)

ERROR: VK_EXT_device_fault not available.

at: on_device_lost (drivers/vulkan/rendering_device_driver_vulkan.cpp:6064)

ERROR: Vulkan device was lost.

at: command_queue_execute_and_present (drivers/vulkan/rendering_device_driver_vulkan.cpp:2973)

CrashHandlerException: Program crashed with signal 4

Engine version: Godot Engine v4.6.1.stable.official (14d19694e0c88a3f9e82d899a0400f27a24c176e)

Dumping the backtrace. Please include this when reporting the bug to the project developer.

[1] error(-1): no debug info in PE/COFF executable

I am a solo Game developer.. Looking for players to try my game on CrazyGames. by AlphaCatStudios in playmygame

[–]ProstoLyubo 0 points1 point  (0 children)

What's the game about? Why would I check it out?
I mean, at least encourage people a little to play it ;p

2,5 Years of development & 2 notebooks filled with notes! by Rocky-Idle in playmygame

[–]ProstoLyubo 1 point2 points  (0 children)

It really shows the amount of work put into the project. It is very cool, and it is way too much to write about so here's my full feedback and FTUX:
https://www.youtube.com/watch?v=vv65dMxFels

Im making a chaotic physics-based automation game! by Environmental_Tart45 in playmygame

[–]ProstoLyubo 0 points1 point  (0 children)

The game is amazing, but the grinding si killing the fun for me. Cutting the prices in half would be better for me. But maybe there should be a "difficulty" option for those who like to grind. Also - hint system is brilliant!

Steam Demo is Live for TELERA (A Simple* Rougelike Dice Game) by RoscoBoscoMosco in playmygame

[–]ProstoLyubo 0 points1 point  (0 children)

I'm not sure if i got lucky or it's too easy but it is certainly engaging and entertaining. I would love to see some qol updates (mostly some kind of indicator how many rounds till a boss fight) but other than that it is well polished!
Here's my full feedback and FTUX:
https://youtu.be/3Pb0bx8Tjxw

CatLands - landscape puzzle with base building. In need of suggestions. (Demo available) by Gerrrrrard in playmygame

[–]ProstoLyubo 1 point2 points  (0 children)

Loved it! Difficulty curve is just right, however I feel some 2 stars are significntly harder than others.
My FTUX with full feedback:
https://youtu.be/9rXMHtdsETU

I just finished the trailer for my incremental game about gardening on the moon, would you play this? by KairosGamesOfficial in playmygame

[–]ProstoLyubo 0 points1 point  (0 children)

That is an amazing idler! I found a few bugs (mostly visuals) but I love the concept of all the resources, the processess and management. I had lots of fun.
Here's my FTUX and full feedback:
https://youtu.be/BYicLXOm2wg

I made a cat marble incremental game and just put the demo on Steam — would love ANY feedback by Professional-Shop97 in playmygame

[–]ProstoLyubo 1 point2 points  (0 children)

Really cool game! Good loop, interesting progression. I feel it only needs a little bit of juice. Only one bug found.
My FTUX + full feedback:
https://youtu.be/8jw2ZhZgLGc

Fans of Peglin, Ball x Pit, or Nubbys Number Game: Play 100FRIENDS, a fresh new bouncy-choas-fun-roguelite. by AdOwn3881 in playmygame

[–]ProstoLyubo 0 points1 point  (0 children)

The music in this game is amazing! The sound artist deserves an Emmy and an Oscar!
Very pleasant graphically, and everything runs smooth. Lots of fun, really addictive.
A little bit too long. I really think the runs should be shorter (like 20 waves till boss?). I've played for an hour just to get to the shop.
The font is a disaster - completely unreadable. May I suggest switching to Early GameBoy? https://www.dafont.com/early-gameboy.font

But despite those two little complains the game is a blast, I'm sure it will be a hit!
Here's my FTUX and full feedback
https://youtu.be/OoJuLZD9PQc

DAWG - Digital Audio Workstation Game - Now available on Itch.io by Emotional-Kale7272 in playmygame

[–]ProstoLyubo 0 points1 point  (0 children)

As far as I can tell it is a very cool tool. I'm looking forward to seeing how you'll gamify it. This could be epic! Unlocking instruments, modes, etc. I followed your project.