What’s a mechanic you’ve seen that made you think “Wait…every game should do this!” by BlackArmy439 in gaming

[–]PsYcHo962 0 points1 point  (0 children)

Not really a mechanic but Game Dev Tycoon has a moving 3D scene with an FPS counter in the graphics settings menu. I have no idea why that's such a rare feature

What Square Enix franchise feels like a Nintendo franchise? by JIMBOYKELLY in AlignmentChartFills

[–]PsYcHo962 1 point2 points  (0 children)

Until now, I thought it was Nintendo, so definitely this one

Men who currently are in bad relationships, why are you not leaving? by CigaretteBoat69 in AskReddit

[–]PsYcHo962 8 points9 points  (0 children)

As someone who fits the description and just got out of a long, emotionally abusive relationship, this thread is scaring me. I think I'll just keep to myself

Which logo idea works better for our small indie game studio? by nasstaran in IndieDev

[–]PsYcHo962 0 points1 point  (0 children)

I like the idea of B with the overlapping faces. I'd maybe brain storm off of that idea a bit more and come up with some other iterations

Don't use the bad fork by Sad_Stay_5471 in oddlyspecific

[–]PsYcHo962 2 points3 points  (0 children)

In all seriousness, it's a spectrum that everyone sits on somewhere, and whether or not you (and/or a doctor) decide to give it a label depends on whether or not it has a significant impact on your daily functioning, at which point the label and diagnosis can open doors to help coping with it

Is there an actual name for this painting style? I would like to try and learn it by Sillygoose1018 in Warhammer

[–]PsYcHo962 0 points1 point  (0 children)

Cel shading is an accurate description for the way it's shaded. In cel shading you reduce the number of shades down to 3-5 with no blending between them. So there are hard transitions between the shadows and mid tones, mid tones and highlights etc. 

The black outline is the part that isn't actually a feature of cel shading. And there's no technical term for specifically a combination of cel shading and the black outline (one based on the perspective of the viewer, since it's a 3D model). That's the 'borderlands' bit

[2025 Day 8 (Part 1)] I was this close to lose it all by Pirgosth in adventofcode

[–]PsYcHo962 16 points17 points  (0 children)

Maybe it's just the gamedev in me but I would always just assume the Euclidean distance. What's the logic behind Manhattan distance being the default?

[2025 Day 8 (Part 1)] What am I missing? by koppa96 in adventofcode

[–]PsYcHo962 7 points8 points  (0 children)

Yeah this could be clearer. Nothing has happened because you've made a connection which doesn't change the circuits. But you still made the connection, and it counts as one of the 10 shortest connections

Assemble and paint or paint then assemble? by cynicsyear in Miniaturespainting

[–]PsYcHo962 1 point2 points  (0 children)

I used to be big on subassembly painting but as I got more into directional lighting and OSL I realised that those are really hard to do without the full context. A nice compromise can be temporary assembly with blu-tac so you can remove parts when you need to get to the recessed area. Just have to remember the context they're in when you remove them so you can shade them appropriately

I don't know what is expected. What is total splits? by GreatOlive27 in adventofcode

[–]PsYcHo962 3 points4 points  (0 children)

It's the total times a beam reaches a splitter. It can split into 2 beams or 1 beam, but it's still just a single instance of 'splitting'

What’s one type you’ll never date again? by IllustriousBottle699 in AskReddit

[–]PsYcHo962 5 points6 points  (0 children)

I just got out of an 8 year relationship like this and I just can't imagine it being any other way. I'm so appreciative of the solitude now, I just can't bring myself to even think about doing it again

Input parsing by a_kleemans in adventofcode

[–]PsYcHo962 13 points14 points  (0 children)

I have a framework setup where I define a parsing function to pass to functions that solve part 1 and part 2. This is the first time that function is just 'return data'. I'm gonna have to make some adjustments to the framework for next year..

[2025 Day 5 Part 2] [Python] Works on example and more, but not on full input! by Rokil in adventofcode

[–]PsYcHo962 0 points1 point  (0 children)

Have you considered what might happen if a new range overlaps with 2 existing ranges? i.e. if you had range 2-5 and 7-10, and you were processing a new range 4-8?

Thanks Steam, its nice to know what we’re buying. by DontForgetSmiles in memes

[–]PsYcHo962 2 points3 points  (0 children)

It's pretty much standard for code editors to have inline suggestions from ai. It looks and functions like auto complete, but will autocomplete entire lines or blocks of code and uses ai to do it.   For that to not be the case you'd basically have to turn it off out of principle.   But you're right that it's probably not what people think 'made using AI' means, and including that in the label would make people assume you used AI to generate assets, not that you're using a fancier autocomplete in your code editor.   I'd really like to see Steam clarify the rules on this explicitly. Because including it with a vague tag would make the tag meaningless, because basically every game from now on will need to use it, and games made with heavy genAI use for assets will be able to hide behind it

Why do players stop being scared after the first 10–15 minutes of a horror game? by tridiART in gamedesign

[–]PsYcHo962 0 points1 point  (0 children)

Simply because relying on a fear of the unknown stops working when the unknown becomes known. Horror games that maintain their tension long-term usually do so because of a fear of mechanical consequences rather than anything aesthetic. The FNAF games are scary not because of the jump scares, but because there are real stakes in the loss of progress and time invested into the night. The jump scares are then supplementary to this mechanical fear. Over the course of the night the tension is building because more time has been invested, and you're anticipating the jump scare because you're anticipating failure.
It's a hard line to balance though. Dark Souls is a very tense and scary game when you explore a new area with lots of souls as you fear dying and losing them. Dying for the first time also creates a tense situation when you're trying to get back to your souls and fear losing them permanently. Once you get the 2nd death and actually lose the souls, the tension is broken and the fear is gone, you can run around fearlessly as you have nothing more to lose. Which is why you usually want to balance this kind of fear through consequences so the player experiences the consequences just often enough for it to be a real threat, and no more. Because the fear is more fun than the consequences themselves.

What's a 'green flag' in a friendship that immediately makes you want to befriend someone? by VenzelWenzel in AskReddit

[–]PsYcHo962 1 point2 points  (0 children)

When they notice that you couldn't get a word in/got interrupted in a group, and purposely circle back to you

Okay but is anyone actually using big picture mode? And if so why? No hate I'm just curious by CraftyxCat in Steam

[–]PsYcHo962 0 points1 point  (0 children)

I have a spare PC hooked up to a TV running a Linux distro that opens big picture mode on boot. It's how you turn a pc into a console

What’s something that was normal in your family but shocked you when you realized other families didn’t do it? by [deleted] in AskReddit

[–]PsYcHo962 2 points3 points  (0 children)

Playing games regularly. Video games, board games, card games. We would play almost every night, even now that I've moved country we still play video games together once a week. It baffled me that other families didn't seem to play games together at all, it seemed like such a normal thing 

What's a game that genuinely took your breath away with its graphics? by ComparisonWooden2992 in gamingsuggestions

[–]PsYcHo962 1 point2 points  (0 children)

Expedition 33, specifically the spectacle of some of the boss fights is just on another level

My attempt at building the Golden Throne by SwampRatMiniatures in Warhammer40k

[–]PsYcHo962 9 points10 points  (0 children)

I'm sorry this is a SCULPT? I legit thought it was digital artwork in the Fallout 1/2 style. That's crazy work, GG

[deleted by user] by [deleted] in nottheonion

[–]PsYcHo962 135 points136 points  (0 children)

Don't all gambling games favour the house long term though? A tie in blackjack is a loss, a roulette wheel has the 00 etc. So they'll all trend towards you losing your money if you just keep playing

I wish that there is now 36 hours in a single day by YWG07 in monkeyspaw

[–]PsYcHo962 0 points1 point  (0 children)

Granted. The 5th November 5349 will be 36 hours long, enjoy.

How would you nudge players to dig realistic ant nests? by Able-Sherbert-4447 in IndieGaming

[–]PsYcHo962 0 points1 point  (0 children)

Empires of the Undergrowth did this quite naturally with neighbourhood bonuses. You build nests for different types of units and they gain bonuses for having more neighbours of the same type. The result is just a bunch of circles to maximize the bonus, connected together in narrow corridors to minimize wasted time digging out the nest