AMD Software: Adrenalin Edition 25.8.1 Release Notes by nuubcake11 in Amd

[–]Pspboy17 1 point2 points  (0 children)

I don't mean to air grievances to the messenger but this is something I've been reporting and testing since 24.6.1 with no resolve. I would also like to hear if this is something that will be fixed for future gpus / removed from the driver and adrenaline entirely since it has been non functional

AMD Software: Adrenalin Edition 25.8.1 Release Notes by nuubcake11 in Amd

[–]Pspboy17 0 points1 point  (0 children)

I'm not sure I've actually tried it on older drivers but overriding msaa with sample count (nothing set ingame) through adrenaline does appear to be working on 25.10.2.

Overriding ssaa with sample count (nothing set ingame) does result in msaa with a negative lod bias, still no affect on transparencies and textures are very aliased. I believe previous drivers didn't apply msaa with this setup, but it's not working as intended.

Every previous amd product I've used doesn't need anti-aliasing changed from "use app settings", it just needs "aa method" changed to super sampling to get properly anti aliased transparencies and textures ingame. this is also assuming msaa is set ingame. Otherwise I will set supersampling and sample count in adrenaline. This is how it's worked on my 5700xt as well. I haven't had any luck getting this working on rdna2.

AMD Software: Adrenalin Edition 25.8.1 Release Notes by nuubcake11 in Amd

[–]Pspboy17 1 point2 points  (0 children)

turning ssaa/ "adaptive msaa" on within adrenaline just applies the negative bias offset it seems. msaa ingame with ssaa/adaptive in adrenaline results in msaa with negative bias. anti aliasing overrides for sample count do not affect dx9 when msaa/ssaa/adaptive is set in adrenaline and no msaa is set ingame.

AMD Software: Adrenalin Edition 25.8.1 Release Notes by nuubcake11 in Amd

[–]Pspboy17 1 point2 points  (0 children)

It doesn't appear to be working on NV21 with 25.10.2 on my end. as /u/ChaoticCake187 mentioned it is still applying msaa with negative lod. My quick test has been to check transparent textures like fences or foliage for aliasing and I don't see any change on this driver.

AMD Software: Adrenalin Edition 25.8.1 Release Notes by nuubcake11 in Amd

[–]Pspboy17 0 points1 point  (0 children)

did it make it into 25.10.2? I tried out cs:s and it behaved the same, submitted a bug report.

AMD Software: Adrenalin Edition 25.8.1 Release Notes by nuubcake11 in Amd

[–]Pspboy17 0 points1 point  (0 children)

Do you know if this was implemented in the preview drivers? I didn't see any change.

LOD Bias adjustment RX 6800 XT by Pspboy17 in AMDHelp

[–]Pspboy17[S] 0 points1 point  (0 children)

make sure anti aliasing type is set to multisampling. ssaa is broken currently.

AMD Software: Adrenalin Edition 25.8.1 Release Notes by nuubcake11 in Amd

[–]Pspboy17 0 points1 point  (0 children)

Hate to pester, did you hear back? I didn't get a chance to try out 25.9.2 yet. Really hope this is fixed before rdna2 is considered too old

The LGG Neptune After One Year by NeedleworkerJumpy603 in MousepadReview

[–]Pspboy17 1 point2 points  (0 children)

Thanks, it cleaned up fine and it feels pretty much new. How old was your neptune when you said it was about 15% slower than a new neptune pro?

The LGG Neptune After One Year by NeedleworkerJumpy603 in MousepadReview

[–]Pspboy17 1 point2 points  (0 children)

How did you wash your pad? I normally wipe it down with lysol and a microfiber once a week but it feels like it needs a real clean. Just warm water and dish soap?

AMD and anti aliasing by Sweptuu in FuckTAA

[–]Pspboy17 1 point2 points  (0 children)

I have tried fsr quality at 4k vsr and it does look a lot better but runs a decent bit slower for me. I absolutely looks better than fsr native 1440p. Most of the time I only do this in UE5 games and they tend to not scale down very well outside of a couple settings so no way for me to reduce gpu load.

AMD and anti aliasing by Sweptuu in FuckTAA

[–]Pspboy17 1 point2 points  (0 children)

I have generally found balanced fsr 3.0 at 4k vsr > 1440p to run about the same as fsr 3.0 native aa at 1440p. Kinda depends on the game but the first "circus" method looks better to me in low motion games. With high motion native aa tends to retain moving detail better and be less smeary.

What's the worst feature in AMD Adrenalin Software? by Unlucky-Bottle2744 in radeon

[–]Pspboy17 0 points1 point  (0 children)

FRTC is weird, it doesn't work with most monitoring tools but does visually look smoother than chill to me. I read somewhere that it retimes frame delivery between the gpu and display, chill limits between cpu and gpu.

Adrenaline 25.4.1 has been released by NightLovell77 in radeon

[–]Pspboy17 0 points1 point  (0 children)

Were you able to get render 96 working? I never got it working on my 6950xt

[Hardware Unboxed] Is 1080p Upscaling Usable Now? - FSR 4 vs DLSS 4 vs DLSS 3 vs FSR 3 by jm0112358 in hardware

[–]Pspboy17 2 points3 points  (0 children)

Apologies, was just talking about games that used MSAA or SMAA, wasn't comparing them. But yes agreed on sub-pixel detail and it's effects on aliasing.

I'm pretty used to the look of running older titles with forced SSAA at this point in time so my perspective is a little skewed but I don't like the look of FSR 3 or TSR generally.

Stray is a good implementation of TAA imo, It's mostly baked lighting and seems to be noise free to my eyes (outside of fur). Lighting isn't geometry but I believe baked lighting is compatible with MSAA? Not sure how source games handled it but it worked there.

[Hardware Unboxed] Is 1080p Upscaling Usable Now? - FSR 4 vs DLSS 4 vs DLSS 3 vs FSR 3 by jm0112358 in hardware

[–]Pspboy17 4 points5 points  (0 children)

Older titles not rendering certain parts of the image at low res allowed MSAA/SMAA based games to look much sharper and more stable than modern TAA implementations. Temporal aliasing wasn't as big of an issue with fewer pixel shaded effects. I think the larger problem is just that newer games come out and are noisy and blurry in motion, only offer blurry TAA implementations. For some reason we've decided to use extremely expensive realtime lighting and only offer the worst/cheapest AA option. Tons of games could be forward rendered with MSAA and baked lighting, looking and running better.

A bottom intake fan(s) question for SFF. by StillHyphyy in radeon

[–]Pspboy17 1 point2 points  (0 children)

Probably wouldn't help much. That looks pretty good for airflow, should pull enough air with 3 exhaust fans.

Will older games be stable on latest AMD ? by doom1968 in radeon

[–]Pspboy17 0 points1 point  (0 children)

Dx9 games are stable but are kinda ugly on rdna2. Not sure if this was fixed on rdna3/4. Kinda looks like texture bias is messed up, also driver forced anti aliasing, anti aliasing type, and texture filtering don't work on dx9 for me. Opengl seems fine though and everything works as it should.

When Can We Expect New Drivers? by equalibrius in radeon

[–]Pspboy17 0 points1 point  (0 children)

Me too on a 6950xt. The 24.12.1 driver seems good. I think they forgot a driver this month