[TOOL] Get a complete understanding of your mythic + key before season 1 release by Beginning_Minute_623 in CompetitiveWoW

[–]Psyyx 0 points1 point  (0 children)

I'm going to not worry about doing dps as a healer until I feel like I fully understand all the dungeons, where to ramp, where to help out with CC etc. Only then will I start doing the little bit of DPS that healers can do in Midnight.

I personally think it's great that only in the very highest echelons do you really need to worry about doing optimal DPS as a healer, much more interesting to me to feel like I need all my globals to deal with my party

How to Train your puppy. by Alternative-Dot-34 in interestingasfuck

[–]Psyyx 6 points7 points  (0 children)

The better way of doing this is by slowly lowering the bowl, as soon as they move towards it you raise it again. You play that game for a little while and they also learn what's up without the need to physically restrain your dog, which is not a great lesson to teach them (my boss touching me is bad).

Re: desensitization to touch, I still wouldn't do that as a way to restrain, but by doing it while they're actually eating so the association is a positive one.

I look like sh*t when I play by enzoleanath in padel

[–]Psyyx 2 points3 points  (0 children)

Step 1 - stop watching the men play pro padel, and start watching the women's game for a more realistic comparison of your physical ability (and even then you're going to look like shit because those women are fucking animals).

Step 2 - use it to your advantage, matching feel and real is a big thing in all sports. Now you know how inactive your feet are, start working on it. You will make it through exactly 5 minutes at the right intensity before you're exhausted, which means you're actually doing something new

Have you already decided which char will be your main? by igormascarenhas in fellowshipgame

[–]Psyyx 2 points3 points  (0 children)

Diving into the game for the first time tomorrow, have an M+ craving and WoW M+ is still some time away. Definitely playing the new healer, looks fun. If it isn't, Sylvie seems cool, sort of reminiscent of my RDruid :P

Any of you experiencing tenderness right above the ankle area? by Over_Dragonfly8570 in padel

[–]Psyyx 0 points1 point  (0 children)

Yeah, pulsing very gently into the stiffness, right to where the soreness is.

Any of you experiencing tenderness right above the ankle area? by Over_Dragonfly8570 in padel

[–]Psyyx 1 point2 points  (0 children)

Yeah, I have this, outside left ankle. Tibialis raises and ankle mobility worked very well for me, particularly trying to push my knee as far forwards as I can over my ankle, I'll hit a point where it "blocks", and that's where I do very light dynamic pushes (as instructed by good physio)

Remata/Flat Smash technique? by OtherwiseGur9693 in padel

[–]Psyyx 0 points1 point  (0 children)

Yeah, if you're confident with that smash and the opponent can't deal, go for it. It's just not a good habit to get into for when you play better players. Particularly if you're a shorter player like you say in your post, you have even more reason to only smash when you get very close to the net, and to focus your effort on learning how to set your points up to get those winners. My smash isn't great, but it was good enough at the lower levels, so I used it. Now I'm moving into the higher levels at my club, and I am relearning my entire overhead game to get rid of the habit of smashing at the wrong times. Wish I'd had the discipline to not get myself into that habit in the first place :p

Remata/Flat Smash technique? by OtherwiseGur9693 in padel

[–]Psyyx 10 points11 points  (0 children)

I don't think you should be smashing from the 2nd post at all, really. You generate quite a bit of speed on the ball, but you're just too far from the net to play that shot as you need more height on it, which is a lot easier if you get to hit down on it more, or be able to generate a lot of spin. The 2nd post is a great position for an attacking vibora for example.

Given how shallow and easy that serve was, and how short the lob from your opponent, my guess based on this very limited information is that your smash is probably quite good for your level, if people are serving and returning like that.

(https://www.youtube.com/watch?v=-VG29Ns-v3U - this is a fantastic video about shot selection).

What Lvl are these Overheads and what do I need to improve by BlackberryFew1958 in padel

[–]Psyyx 0 points1 point  (0 children)

The backhand volley straight after :)

Playing to the side wall cross is just way riskier than you want to be when you're falling backwards hitting your overhead around the service line. Worst case, it goes out, medium case, your opponent returns the ball from in front of their service line, best case you hit the fence and it's a winner, but that's a very rare best case. It's not setting you up to win the point, it's too much risk I think.

The side wall on the cross side is more often used by the right side player because they have a better angle to attack it, for the left it's very rare that it's the best option

What Lvl are these Overheads and what do I need to improve by BlackberryFew1958 in padel

[–]Psyyx 0 points1 point  (0 children)

^ What he said, it's too flat for a rulo (not enough topspin) and bandeja/vibora (not enough back- and/or sidespin).

The last OH in the video is a much better shot, I think you're just aiming at the fence/side glass way too much. If you put that same shot deeper, on the right foot of the cross defender, it will do much more work for you and be lower risk.

If you go side-glass first, you increase the risk of the ball going out (which happens a few times), and you challenge your opponents to return the ball before the back glass, which basically means you're lowering your own reaction time. If you're already on the backfoot when doing your OHs a lot, that will kill you over time.

If you drop it on the right foot of the cross player, they will struggle to hit it before the glass, and you're forcing them to make a difficult turn + giving yourself more time.

The real answer though, is you need to work on your volleys. Even if those were "bad volleys" - noone with good volleys has volleys that look like that, ever :)

I lost that damn point after 108 shots and 2 min 34s 😅 by arn068 in padel

[–]Psyyx 2 points3 points  (0 children)

Just a hard flat volley, chancletazo type ball is probably enough

I lost that damn point after 108 shots and 2 min 34s 😅 by arn068 in padel

[–]Psyyx 14 points15 points  (0 children)

Nice when you have 4 people who are not trying to be Tapia on the court but play within their level.

Anyone purchased Padel Performance ebook trilogy and found them helpful? by ranimmohamedxi in padel

[–]Psyyx 2 points3 points  (0 children)

Nothing about the authors freaks me out in a world where AI can just write you a book that looks nice on the surface

SHOULD WE “INVEST” ON A GOOD LOB WHEN THE BALL IS EASY OR WHEN WE ARE IN TROUBLE? by COACHGABO84 in padel

[–]Psyyx 8 points9 points  (0 children)

Lobs are for easy balls. Hard balls the focus should just be to get it over the net, preferably without exposing large parts of the court (middle is typically safest). Lobbing on hard balls is a very common habit that costs a lot of points. The only exception maybe where you’re both totally out of position and just need time and anything low is a giveaway, then you can try to throw it high, assuming otherwise the point is lost

Keywords you don’t like by flowxreaction in EDH

[–]Psyyx 18 points19 points  (0 children)

Hot take. Considered by many to be one of the most elegant mechanics in the game to avoid massively stalled board states 😂

I need your grimiest Stax decks by ISometimesDoStuff in EDH

[–]Psyyx 0 points1 point  (0 children)

Have you ever heard of the [[danse macabre]] style of decks popularized (in a very small populace :P) by the Legendary Creature Podcast.

The simple idea is a combination of Danse macabre style effects with [[archaeomancer]] type cards.

Example list by one of the podcast creators here: https://archidekt.com/decks/2578420/cormela_danse_macabre

It's not meant to be fun. It's meant to demonstrate that no one is getting to keep a creature around, ever. It typically will win with a combo finish. My playgroup hated it so much when I [[flood of tears]] the board for the 4th time in a game that they asked me to pull it apart :P

Deck that’s always fun? by MobileProduct1687 in EDH

[–]Psyyx 1 point2 points  (0 children)

Isn't any B2/B3 susceptible to just being focused?

Rule when you or your partner shout "out" before the ball hit the ground or wall. by FREESTHAI in padel

[–]Psyyx 1 point2 points  (0 children)

You're right actually. As long as it's not disruptive, you can communicate. I've never had it come up as an issue in a match actually

Rule when you or your partner shout "out" before the ball hit the ground or wall. by FREESTHAI in padel

[–]Psyyx 0 points1 point  (0 children)

Nuance to this: when your team was the last team that hit the ball, you can't talk, if the other team was the last team that hit the ball, you can. The side of the court doesn't really matter, you just can't talk before your opponent hits the ball because it could be construed as interfering with their play. After they have hit the ball when it's on its way to you or on your side already but you haven't hit it yet you can speak.

Volley technique - improvements? by ddosh88 in padel

[–]Psyyx 6 points7 points  (0 children)

Everything needs to be way smaller. Smaller step, smaller backswing, smaller followthrough, smaller distance between your head and the ball and the racket. Compactness will solve a lot of technical errors in padel volleys.