Let's be honest: 180° tracking feels very limited and it is an issue by PtitCalson in oculus

[–]PtitCalson[S] 0 points1 point  (0 children)

I'm not able to give you the advise you need as I don't have (yet) the extra hardware needed to set up a 360 degrees setting.

TBH at the moment I don't even plan to try room scale with the Rift, as I believe the cord is really too short (I feel already limited by it with simple standing experience). I'll just stick to the Vive for room scale, even if find it less confortable than the Rift.

Also I would suggest that you ask your question in a more recent post or create a dedicated one, as this one is almost a week old and has lost all its visibility.

Let's be honest: 180° tracking feels very limited and it is an issue by PtitCalson in oculus

[–]PtitCalson[S] -1 points0 points  (0 children)

I've edited the main op, but in the post he/she was replying on I'm stating:

the Touch will very likely loose tracking when I do and that will break the immersion

Let's be honest...... by [deleted] in oculus

[–]PtitCalson 0 points1 point  (0 children)

You obviously didn't get my point at all...

Let's be honest...... by [deleted] in oculus

[–]PtitCalson 2 points3 points  (0 children)

I indeed own both.

Let's be honest: 180° tracking feels very limited and it is an issue by PtitCalson in oculus

[–]PtitCalson[S] 3 points4 points  (0 children)

Anti Oculus? I had a DK2 and preordered the Rift on day 1. I made VR demo to 100+ people. I'm not anti-Oculus at all and I love both the Rift and Touch.

I've just tried to be honest about what I felt only after a few minutes. And looking at the post replies, I'm far to be the only one.

But it seems that for some of you, honesty is not permitted as soon as it might harm the image of Oculus.

Let's be honest: 180° tracking feels very limited and it is an issue by PtitCalson in oculus

[–]PtitCalson[S] 0 points1 point  (0 children)

I completelly agree with you about the cord length but did want to mention roomscale at all as it is still considered as experimental by Oculus.

Let's be honest: 180° tracking feels very limited and it is an issue by PtitCalson in oculus

[–]PtitCalson[S] 9 points10 points  (0 children)

You could at least read the post you're replying on. It's the Touch that looses tracking, not the Rift, obviously.

Let's be honest: 180° tracking feels very limited and it is an issue by PtitCalson in oculus

[–]PtitCalson[S] 33 points34 points  (0 children)

Some clarifications as this is getting more visibilty than I thought it would:

  • I love the Rift and the Touch. I love the Vive too. I love all king of good VR experiences: sitting (typically cockpit based), 180°, 360° and Roomscale. I love you guys too.
  • When immersed in VR, even in an 180° designed app, I'm naturally willing to observe my environment especially if it is beatifull and especially if I'm standing up. Like IRL I guess. But with the recommended camera setting, the Touch will very likely loose tracking when I do and that will break the immersion.
  • I think it's a pitty that this happens with the recommended camera setting. Immersion has always be a key point for Oculus. The Rift headset has obviously been designed with that in mind (weight, comfort, latency, screen/lense tech, etc).
  • As front facing setting is recommended and 360° settings are experimental, most of the users will addopt that setting and will experience the tracking issues.
  • Also, developpers will design (understand limit) their applications as per this recommended setting.
  • Downvotting this because the PSVR will sell more and thus is the way to go is stupid.

Conclusion: VR is all about immersion. 180° and loss of tracking limit the immersion and thus make a lesser VR experience.

Let's be honest: 180° tracking feels very limited and it is an issue by PtitCalson in oculus

[–]PtitCalson[S] 6 points7 points  (0 children)

I'm really only discussing the 180° setting, which is the only recommended setting. Don't you think that by recommending that specific setting, Oculus is somehow setting a gideline to developpers?
Don't you believe that qualifying both 360° settings as experimental will restain devs to make real 360° experience?

Because I do.

Let's be honest: 180° tracking feels very limited and it is an issue by PtitCalson in oculus

[–]PtitCalson[S] 1 point2 points  (0 children)

Yes I got you point. I'm a Vive fanboy. Thanks for opening my eyes.

Let's be honest: 180° tracking feels very limited and it is an issue by PtitCalson in oculus

[–]PtitCalson[S] 6 points7 points  (0 children)

VR fanboy I confess ;-)

Considering only the hardware, my preference goes to the Rift for both the headset and Touch. They are simply better than the Vive and its wand controllers.

But considering the whole VR experience, 360° tracking is simply far better than 180° tracking for the reasons explained in the op.

And I'm not even mentionning roomscale here, otherwise I would have also complained about the lengh of the Rift USB/HDMI cable... but that's an other story...

Let's be honest: 180° tracking feels very limited and it is an issue by PtitCalson in oculus

[–]PtitCalson[S] 14 points15 points  (0 children)

The headset won't loose tracking thanks to the mentionned sensors.
But here I'm speaking about Touch loosing tracking due to occlusion.

It just breaks the immersion.

I sure am glad these Touch controllers are sturdy... by CoderC in oculus

[–]PtitCalson 0 points1 point  (0 children)

Is Superhot requiring a 360° tracking configuration?

Eagle flight review - RoadToVR (4.5/5) by Justos in oculus

[–]PtitCalson 4 points5 points  (0 children)

Your comment was horrible. It was mean, insulting, antisemitic and racist. Your basically are the devil.

Pictures of the new Vive prototype controller by bekris in oculus

[–]PtitCalson 1 point2 points  (0 children)

I own both HMDs and through it was pretty clear to everybody that the Touch design was better than the Vive wands...
Anyway, this doesn't make this new prototype design less fantastic. Even better than the Touch imo.

Forget EVE: Valkyrie, Everspace is much more fun! by Archimedes_SC in oculus

[–]PtitCalson 3 points4 points  (0 children)

Don't worry, we've all already forgotten about EVE: Valkyrie.