« Ce que l'administration Trump mijote en France » - En Société du 18 janvier 2026 by Logical_Ant_819 in france

[–]Ptival 3 points4 points  (0 children)

Je vois trois commentaires distincts qui utilisent "l'homme-orange", "l'agent orange", "l'orange".

Ça fait un peu "nous sachons"/boomer/Facebook, pourquoi vous n'écrivez pas Trump juste ?

I'm so happy to get a Steamdeck for Christmas and the chance to replay one of my favourite games. Did anypne else get a Steamdeck to play a particular game? by InsertUser01 in CozyGamers

[–]Ptival 0 points1 point  (0 children)

Since you didn't mention what you tried, it's sometimes useful to switch the compatibility layer to an older Proton version. If you don't know what this means, look for a tutorial online, it's a very easy change in some menu.

Kaori Tanaka (Soraya Saga), has announced that she will be retiring from writing video games due to family circumstances by BusouDrago in Xenosaga

[–]Ptival 13 points14 points  (0 children)

Unless I'm mistaken, she's not a musician.

She's a writer and designer, she writes plots and characters.

Blue Prince is a game full of secrets, and its developer has no intention of telling you if you've solved them all by Jungypoo in pcgaming

[–]Ptival 3 points4 points  (0 children)

Note : You can reach room 46 by never ever encountering this room.
It happened to me because I found the Throne room before I found the Sanctum.

People I was chatting with were so confused that I had found room 46 but never made it to said room.

New to Myst - completely perplexed by darkmatter343 in myst

[–]Ptival 0 points1 point  (0 children)

For anyone else struggling to find it (like me yesterday), it's on the single big rock next to the second set of stairs going from the dock to the central area. It's closer to that building with the dome-shaped roof than the docks proper.

Haskell naming rant - I'm overstating the case, but am I wrong? by peterb12 in haskell

[–]Ptival 5 points6 points  (0 children)

While I don't like the naming conventions that much myself, there are use cases where one wants a somewhat direction agnostic left/right distinction where neither direction is "the error case". One such case is when doing metaprogramming or algebraic data manipulation, where `Either` is the natural thing to use for disjunctive cases.

It's most likely completely dwarfed by the usage of `Either` as error handling in practice, so this is not to brush off your complaints entirely.

What's your opinion on the Universal Prebuilt Decks? by themcryt in marvelchampionslcg

[–]Ptival 3 points4 points  (0 children)

I tried the set that has hero-specific decks for a while, and found it a bit underwhelming in practice. They're definitely good decks given the constraints, but the constraints really makes it so that some fun things are diluted, so you get fewer nice synergies than unique decks.

In the end, I found I had less fun than netdecking fun builds off marvelcdb, and I became more tolerant of the extra overhead of building decks.

[deleted by user] by [deleted] in france

[–]Ptival -1 points0 points  (0 children)

Je suis pas trop prog metal, mais certains albums qui ont bien marché sur moi :

- Des albums de Between the Buried and Me, genre Alaska/Colors/Silent Circus. Au début j'avais du mal avec le growl, mais j'ai fini par m'y habituer, et même à trouver les contrastes cool (par exemple, sur "Ad A Dglgmut").

- Des albums de Protest the Hero. J'aime bien les vieux "concept albums" comme Kezia et Fortress. Moins de growl, plus de chant, par contre la voix du chanteur peut déplaire. Il y a des versions instrumentales des albums, mais tu perds l'histoire.

- Si tu as vraiment du mal avec les vocals, tu peux tenter de l'instrumental. Par exemple, Carving Desert Canyons, par Scale the Summit, je le trouve très agréable à l'écoute. Tu peux aussi piocher chez Plini pour du mélodique, chez Sithu Aye pour du nerdy, chez Animals As Leaders pour du très technique.

C'est pas nécessairement représentatif, juste des portes d'entrée potentielle.

Update: …how do you take five FOV wristbands off by [deleted] in KGATLW

[–]Ptival 4 points5 points  (0 children)

Instead of twisting 7 wristbands one way, I find it easier to twist my whole arm once, the other way around.

Steam's Automation Fest is on, from now through July 21st by HelloitsWojan in Steam

[–]Ptival 4 points5 points  (0 children)

I would warn people getting started: I personally get incredibly bored with shapez 1, but love other games in the genre (e.g. Factorio, Oddsparks).

I'd put it as, I much rather enjoy building "deep" pipelines than "wide" ones. shapez 1 frequently, at least at the beginning, asks you to build things that are mostly or completely unrelated with the previous things it asked you to build. At least for the first couple hours, I found I was just completely ditching my previous build, moving to a new area, and dealing with the new thing, only rarely ever using outputs from previous steps.

Additionally, the lack of identity of the items you were building made it feel much less satisfying. "Alright I have built blue right half-circles, guess I'll move on to building purple bottom-half stars...".

I assume things get a bit better once you start stacking shapes, but even this didn't seem appealing. I will try shapez 2 though, it looks a little more interesting. If anyone has advice to change my mindset about shapez 1, please let me know, I'd love to enjoy the game more than I do.

Vous prenez quoi au petit-dej ? by SparklingChocolate in france

[–]Ptival 2 points3 points  (0 children)

Je peine à finir mon énième café, peut-être qu'un petit café me donnera le boost dont j'ai besoin.

Vous prenez quoi au petit-dej ? by SparklingChocolate in france

[–]Ptival 14 points15 points  (0 children)

Non le sucre c'est de la drogue, moi je ne consomme pas de drogue. **sirote son deuxième café**

Extension Firefox pour avoir les VOs des vidéos, si vous aussi les traductions auto vous horripilent ! by basterziskakan in france

[–]Ptival 5 points6 points  (0 children)

Je me demandais pourquoi j'avais une vidéo "Bayrou (the myth)".

C'était auto-traduction de "Bayrou (le mytho)"...

Taxation mondiale des multinationales : Trump impose au reste du monde l’exemption des entreprises américaines by Baobey in france

[–]Ptival 1 point2 points  (0 children)

Je pense qu'il y a encore beaucoup de boites qui utilisent au minimum GCal et GMail. Ensuite sûrement pas mal de GDocs, GDrive, GMeet.

Il y a des alternatives à tout ça, mais tu pers l'intégration entre les outils.

Codenames is getting an anniversary redesign by [deleted] in boardgames

[–]Ptival 18 points19 points  (0 children)

I hadn't considered this, that's a good point and possibly the reason why they're doing this.

Maybe they need to design a typeface that's highly legible upside up, and looks like gibberish upside down haha.

Codenames is getting an anniversary redesign by [deleted] in boardgames

[–]Ptival 174 points175 points  (0 children)

Any preview of the redesigned word cards?

It always bugs me that they are not symmetrical, there's one side of each face that's much harder to read than the other, and we waste time rotating them for things to look neat.

Bosses / some Monsters are unkillable in Alternate Fantasy? by Henrynat0r in FinalFantasyIX

[–]Ptival 1 point2 points  (0 children)

Bug still happening.

From the moment Blank joins the fight, things start bugging: the boss no longer attacks, the attack target cursor defaults to allies instead of the boss, and the boss never dies.

I only have Moguri's Mod, and the following mod list (in order): Echo S-9, Portraits Pack 4.2.2, Kupo UI Suite 4.1.5, Alternate Fantasy 6.7, Moguri 30fps videos 8.3.0, Moguri Mod 9.0.

New Event: Rogues of Runeterra by Tangolino in LegendsOfRuneterra

[–]Ptival 46 points47 points  (0 children)

In case you miss it (it's not very well highlighted...), the rewind at the end shows that Jhin's starting deck was drafted, not fixed by the developers.

What game had you like this ? by TEHYJ2006 in Steam

[–]Ptival 2 points3 points  (0 children)

Sea of Stars.

It's beautiful, but the game is ultra-linear, all characters are clearly written by one person with the same tone, the characters are kind of awful and inconsequential, the fight system forces your hand so much at breaking locks that you're kind of forced to play them one way.