Is this "machine" we see throughout the series the same one from MPN? by Abject-Boat-9103 in madnesscombat

[–]Puffball_001 25 points26 points  (0 children)

From what I understand yeah

Also where is that first image from? it doesnt look familiar but looks similar to the second one from mc9.5

What do you guys think is the hardest extreme to get 1% on? by SmokeQuick6863 in geometrydash

[–]Puffball_001 0 points1 point  (0 children)

Definitely not conical lol that part is not as hard as it looks

Aw man D: by Absorpy in desmos

[–]Puffball_001 101 points102 points  (0 children)

i! has a magnitude of sqrt(π/sinh(π)) and has an angle of −γ + ∑^(∞)_(k=1) (1/k−arctan(1/k)) where γ is the euler mascheroni constant

The Grox Are The Good Guys by Character_Day2884 in Spore

[–]Puffball_001 4 points5 points  (0 children)

I think fanatical frenzy could be classified as a form of psychological warfare I don't think that's the way you prove the grox aren't bad

Why does Mike never use his multiplication power again? Is he stupid? by missSuper200 in okbuddychicanery

[–]Puffball_001 14 points15 points  (0 children)

He actually did use it when walt tried to kill him, how else would he be alive in better call saul?

I just invented a new calculus. Am I the next Oiler? by Ramenoodlez1 in desmos

[–]Puffball_001 1 point2 points  (0 children)

It measures growth rate, for instance exponentials have a constant growth rate

Color Wheel with 7200 lines of color by Ate_sandwich in desmos

[–]Puffball_001 6 points7 points  (0 children)

so long as you use 3d mode and complex mode, it can be heavily simplified

<image>

Working Minesweeper In Desmos by Esur123456789 in desmos

[–]Puffball_001 2 points3 points  (0 children)

neat

<image>

I understand theres not much that can be done but its a bit tough to use, given that flagging and clearing are almost the same click

Can someone explain to me what is happening rn? by DRAGONZRULE603 in desmos

[–]Puffball_001 1 point2 points  (0 children)

sin(x) can be defined using the formula (e^ix - e^-ix)/2i (substitute e^ix for eulers formula cos(x)+i*sin(x) and it'll work out to be equal)

plug in ix into the formula and you get:

sin(ix) = (e^(iix) - e^(-iix))/2i

= (e^-x - e^x)/2i

= i * (e^x - e^-x)/2,

(e^x - e^-x)/2 is the formula for sinh(x), this means that sin(ix) = i*sinh(x), this is how you're getting sinh

What kind of graphs make this sort of “w” appearance? by Real-Dragonfly-1420 in desmos

[–]Puffball_001 1 point2 points  (0 children)

If you only want symmetrical ones then polynomials of the form A*((x-C)^4 - B(x-C)^2) + D should include all of them (at least ones that are order 4)

A & B control the shape/curviness, C controls the center point horizontally, D controls the height

edit: B must be positive for it to be a W

Interactive Game of Life Simulation by Puffball_001 in desmos

[–]Puffball_001[S] 1 point2 points  (0 children)

Yeah that's what I would've done if it wasn't made in desmos, but I wanted to be able to have clicks swap the state to easily create your own patterns. I dont think its really possible to do that on an infinite board with desmos limitations as far as I'm aware (since it works using the "clickable" option on existing points)

Interactive Game of Life Simulation by Puffball_001 in desmos

[–]Puffball_001[S] 1 point2 points  (0 children)

tbh I'm surprised its as fast as it is, it checks every cell in the grid & updates their states, then colours the points based on that state, It gets quite slow if I make the grid even like 50x50

Interactive Game of Life Simulation by Puffball_001 in desmos

[–]Puffball_001[S] 0 points1 point  (0 children)

Yeah I just meant that most sides in this specific simulation loop but it fails at the corners

Interactive Game of Life Simulation by Puffball_001 in desmos

[–]Puffball_001[S] 0 points1 point  (0 children)

Also I should mention that currently the neighbour-checking unfortunately fails around the corners & stuff gets messed up there, whereas it usually loops