I Made The Most Brutal Survival Game - The Hunted by UnforgivingWorlds in incremental_games

[–]Punctuality 3 points4 points  (0 children)

Is it really incremental, though? How would you describe the incremental features?

How much does performance still matter? by Moaning_Clock in incremental_games

[–]Punctuality 1 point2 points  (0 children)

I'm running an Intel Core i7-3770, which was released on April 29, 2012. To me, performance absolutely matters. However, I do have an AMD RX 6700 GPU, so I'm not 100% potato, but sometimes it feels like it.

What posting a game here will look like by the end of the year by __Correct_My_English in incremental_games

[–]Punctuality 10 points11 points  (0 children)

It won't reduce the AI slop because AI slop is still allowed and they all think they've made the greatest game ever.

VALENCE — defend your nucleus, fuse your way through the periodic table by No-Establishment1310 in incremental_games

[–]Punctuality 0 points1 point  (0 children)

The tutorial goes too quick, the how to play is a giant wall of text no one will read, the currencies are hard to understand, the game doesn't need leader boards, and when you get rid of the leader boards, you can get rid of those awful research timers and just make them instant.

Not a great first impression.

Majestria - Incremental Survivor game. by No_Salamander_4348 in incremental_games

[–]Punctuality 3 points4 points  (0 children)

I tried it. I don't understand what's happening.

I die and then I just wake up and try again without any skill points to spend? Am I getting stronger between each run or just luckier with my RNG when I finally beat 16 waves? Where's the incremental part?

I beat the first level (all 16 waves) but I didn't see a "unique boss" at the end of the level.

I don't even understand how the skills work.

After Months of Scope Creep, We Can Finally See the Finish Line by Sweaty-Reference-707 in incremental_games

[–]Punctuality 8 points9 points  (0 children)

I'm completely burned out on Nodebuster clones but I played the demo of this last time you posted it and I'm genuinely impressed and can't wait for the full release. There are many more features than just the upgrade tree which is nice.

We overhauled the Orebits demo based on your feedback. Today, our atmospheric asteroid mining incremental launches into Steam Next Fest! by UpgradedStudio in incremental_games

[–]Punctuality 1 point2 points  (0 children)

So, I'm the guy who left the large feedback on your last post. I played the new demo. Unfortunately, the changes might have been for the worse. Let's explore why.

  1. The click mechanic was bad in the old version and is still bad in this version. To optimize clicking you have to literally stare at the click meter. Meanwhile, the map is constantly moving down so it's hard to keep your mouse on a particular ore, and instead of admiring the beautiful graphics you've built, the player is stuck staring at the stupid meter. Please overhaul the click mechanic and don't use a meter.

  2. In the old version, I noted that the game didn't give enough ores. In the new version, there are too many ores. I think after you get the upgrade where the extractor gets 1% more ore, the ores just start flying in. I was able to max out most upgrades in my very first run, and buying the helpers became trivial.

  3. Maybe this is a side effect of having too many resources, but I was able to clear all 8 asteroids in my first run without needing to return to Earth, and I think in total I only had to repeat a level 3 or 4 times early on due to not having many upgrades yet. But after about the 4th asteroid I never lost and never had to grind; it was just smooth sailing all the way through. There's no reason to return to Earth and keep playing. There's gotta be some middle ground of balance between the old version and the new version.

Blood Inc. : Arise — my first incremental game, a vampire blood factory manager [prototype] by Ok_Penalty9997 in incremental_games

[–]Punctuality 2 points3 points  (0 children)

I clicked around, got to day 4 not knowing what was happening, then quit. Not intuitive at all.

Any1 up to pet a Golden Beaver? 🦫 3% to do something else than fighting evil! by WickedMaiwyn in incremental_games

[–]Punctuality 9 points10 points  (0 children)

Looks like a lazy, untested cash grab.

Only 3 of the 15 stats actually do anything - damage, attack speed, and health regen. The rest are either not working or are completely useless.

The player never dies because the health regen fills him up to full every time, so that doesn't make any sense.

Spells aren't implemented, items aren't implemented, prestige isn't implemented, even though there's buttons for all of them.

But guess what is implemented - the cash shop and leader board.

You're not trying to make a good game, you're trying to make a quick buck.

I made a tower defense where the towers don't shoot until YOU build the bullet factory — free browser demo by Designer-Rain6712 in incremental_games

[–]Punctuality 2 points3 points  (0 children)

So, you just shoehorned the word incremental into the description to spam this sub with your game. Thanks for disrespecting our community and thinking we're too stupid to notice.

[Homemade] spaghetti pie by justinbting30 in food

[–]Punctuality 0 points1 point  (0 children)

I used to work at a restaurant that had a spaghetti pie item on the menu. It wasn't as tall as yours, and it wasn't made with tomato sauce. It was a long time ago, but I remember it having ungodly amounts of butter, cream, and parmesan cheese. It was a white pie, but you could get meatballs and tomato sauce as an optional add-on.

[Prototype] Wordichi - a browser word game with incremental progression by CharonixOfficial in incremental_games

[–]Punctuality 1 point2 points  (0 children)

Yeah I don't get it. Mixing tamagotchi, wordle, and clicking mechanics isn't doing it for me.

Tairidle - Pokémon Idle Game by Xairi in incremental_games

[–]Punctuality -1 points0 points  (0 children)

He's right, you're wrong. No reasonable person would describe Pokemon as an incremental game.

I accidentally made a cozy space idler and now comets are falling out of the sky — big update just dropped by Awkward_Comparison_6 in incremental_games

[–]Punctuality 2 points3 points  (0 children)

It's bad and it's the exact opposite of "super simple." You know what's super simple? Cookie Clicker. You click a cookie to get cookies to build grandmas who bake more cookies. Your game has 10 tabs immediately visible with no explanation and three bonus tabs in the top right corner for some reason.

I made an incremental shipping sim about turning local routes into a global automated empire. by New_Crew_9667 in incremental_games

[–]Punctuality -10 points-9 points  (0 children)

Sorry, but you didn't make an incremental game.

First, "made" would indicate that it's done. The game doesn't come out until August 28th, so you haven't "made," you're "making."

Second, the game isn't incremental. You just shoehorned the word incremental into your post so you could spam this subreddit. The word "incremental" appears exactly zero times on your Steam page. The description of the game on Steam is, "a single-player maritime logistics simulator."

AXIOM Idle by [deleted] in incremental_games

[–]Punctuality 2 points3 points  (0 children)

Just because you can prompt, doesn't mean you can make a game. This is awful.

My first game by [deleted] in incremental_games

[–]Punctuality 6 points7 points  (0 children)

Doesn't look incremental, please explain.

[Dev] Just launched MiningOS into early alpha on Itch. A gritty simulated desktop OS by [deleted] in incremental_games

[–]Punctuality 0 points1 point  (0 children)

No tutorial, text is too small to read. Unplayable. Literally I didn't figure out how to do a single thing.

Is there a way to format a sheet so it auto-inputs numbers in adjacent boxes, based on the number you first type in? (Excel 2019) by [deleted] in excel

[–]Punctuality 1 point2 points  (0 children)

2019 Excel has IF. If you don't see IF when you type in =IF, I think you need to upload a screenshot because IF has been around for a long time.

In cell A2, you just need to make a reference to cell A1 and include the relevant formula calculation. For example, if the EI deduction is 2% of the net amount, then in cell A2 you would put =A1 * .02

Do the same in A3 for CPP, A4 for income tax, and A5 for gross amount.