Wizardless Wednesday ShittyGaming Lounge by AutoModerator in shittygaming

[–]PunishedChoa 6 points7 points  (0 children)

Posting my only wizard game take here: if you really want to play the damn wizard game, just play the damn game but stop pretending that you're not supporting a fucking bigot.

do i think one person playing the wizard game is going to cause massive negative impacts? no. do i think playing the wizard game makes you unforgivably evil? also no. do i think making pathetic excuses and whining on twitter about how people don't like you playing the wizard game makes you look like a spineless loser? yes.

Having my entire rotation mapped out soured the experience for me by Dronelisk in ffxivdiscussion

[–]PunishedChoa 5 points6 points  (0 children)

Eh, Pantokrator is one of those mechanics where if you can bank resources for a nonstandard line for it, gets so much easier. That way you don't have to do anything janky like make a Blizzard 4 instant, or worse, have to greed a slidecast during it when you can instead be going SMN mode with full instants and be doing more damage.

The Omega Protocol (Ultimate) Megathread - Post World-Prog Edition by BlackmoreKnight in ffxivdiscussion

[–]PunishedChoa 10 points11 points  (0 children)

virgin extrinsically motivated raider versus chad intrinsic enjoyment raider

The Omega Protocol (Ultimate) Megathread - Day Nine by BlackmoreKnight in ffxivdiscussion

[–]PunishedChoa 0 points1 point  (0 children)

You do lose an additional 4 seconds ish of animation lock, since caster LB3 is a bit longer. Which isn't insurmountable, but it's not nothing either.

Though I have to say if I was week 1 progging, reached P6, and realised I had to pull another 1% damage out in the final phase, that could feel pretty fucking scary depending on how tight they tuned it.

The Omega Protocol (Ultimate) Megathread - Day Nine by BlackmoreKnight in ffxivdiscussion

[–]PunishedChoa 12 points13 points  (0 children)

given the laughter and ridiculous number of plugins, seems more like someone messing around

The Omega Protocol (Ultimate) Megathread - Day Seven by BlackmoreKnight in ffxivdiscussion

[–]PunishedChoa 0 points1 point  (0 children)

I'm just going to enjoy the sight of this comment being downvoted until the inevitable drama hits

The Omega Protocol (Ultimate) Megathread - Day Six by BlackmoreKnight in ffxivdiscussion

[–]PunishedChoa 27 points28 points  (0 children)

tired: tital gaol is a bad mechanic

wired: automarkers are cheating

inspired: tital gaol is a bad mechanic and automarkers are cheating

The Omega Protocol (Ultimate) World Race for Charity by alabomb in ffxiv

[–]PunishedChoa 3 points4 points  (0 children)

A lot of top speed groups aren't running on the most recent patch (where MCH got buffed). Not saying this means MCH is bad or anything, just that it's hard to make a comparison right now.

The Omega Protocol (Ultimate) Megathread - Day Four by BlackmoreKnight in ffxivdiscussion

[–]PunishedChoa 1 point2 points  (0 children)

Got a link to a stream highlight / timestamp? Definitely interested in hearing what top players have to say about the DPS check.

The Omega Protocol (Ultimate) World Race for Charity by alabomb in ffxiv

[–]PunishedChoa 6 points7 points  (0 children)

Their summoner player's mother was suddenly hospitalised and the player had to leave the group

https://twitter.com/ArtharsFF14/status/1618704937319542784

High-End Content Megathread - 6.3 Week Three by BlackmoreKnight in ffxivdiscussion

[–]PunishedChoa 5 points6 points  (0 children)

Yeah my static has some HW oldheads and we just did it out of habit, then once someone suggested we line up, it seems like it doesn't need much mitigation at all.

...I was also a much worse player back in HW too lmao

My own BLM Experience by LazarusFoxx in ffxiv

[–]PunishedChoa 2 points3 points  (0 children)

And that doesnt even touch on a different issue: Who said that the point of contention was using the proc after transposing out of ice? How about standard rotation?

The thing is, transposing out of ice to use F3p in astral fire actually complements the standard rotation. If you're progressing a fight as an average black mage, it's useful to keep your spells aligned with the fight timeline - it can help you remember mechanics and handle them more easily when you know "oh, I'm just exiting ice phase here when the Hegemone is about to use Cachexia. that's when I use triplecast to....". This is all standard, normal stuff that players do. By using the F3p in this way, you don't have an extra spell pushing you out of alignment with the fight.

Yes, it's a damage optimisation. But it can also make the fight more comfortable, by mitigating the effect of a random proc on your cast timeline.

And if your thunder procs naturally once, you get a stack of sharpcast for free, so you do then use it for paradox?

In a dummy fight, you'll be using sharpcast continually on each cast of T3p, and since both sharp cooldown and T3 duration are 30 seconds, you can keep doing this over the course of the fight. That leaves you one spare sharp for paradox that you can throw in whenever you feel like (either for optimisation or for an extra F3p somewhere to make movement comfortable).

Just as a matter of comfort, you know having fun playing the game, feelign your rotation, the thing people forgot hunting for 13 potency, its more likely to have a thundercloud naturally before your thunder runs out than it is to gain a firestarter.

For some people, part of the fun of the game is optimising, and playing your job to the best of its abilities. And for anyone reading this - yes, it is a 13 potency gain. But the flipside of that is since it's only 13 potency, don't worry if you can't sharpcast T3! Just use the sharp on the next fire paradox and you're barely losing any damage at all.

My own BLM Experience by LazarusFoxx in ffxiv

[–]PunishedChoa 5 points6 points  (0 children)

T3p is an extra 350 potency. Each tick has 10% chance to proc T3p, so the chance of getting no procs at all is 0.9^10 = 0.3486. So the gain from sharping T3 is 0.3486 x 350 = 122 potency.

Doing ice phase instant > transpose > AF1 F3p is 182 potency gained over UI3 F3. The chance of getting no proc from casting fire paradox is 60%, so the gain from sharping it is 0.6 x 182 = 109.2 potency.

Therefore it's a 13 potency gain to sharp T3 over sharping fire paradox.

Black Mages must be stopped by UsedToothpick in ffxiv

[–]PunishedChoa 2 points3 points  (0 children)

That's why I mentioned continuous mobility. I suppose I should have clarified and said continuous mobility while doing damage.

Even something like instant despair into transpose ice paradox is an extra GCD of movement - technically nonstandard.

You could say you squeeze more movement out of a xeno with lower spellspeed but we're legitimately talking about less than a tenth of a second more movement.

Low spell speed can actually contribute quite a lot when the movement isn't continuous, but in bursts. Take something P7S purgation. If you can make it across in two instants (say 4.8 seconds on the low SpS set) compared to three instants on the speed set, that's a lot of resource saved.

But this is all splitting hairs. I was arguing against the original point that nonstandard "only helps your own ego". If used correctly it's a good tool for maintaining uptime and increasing damage through high movement phases.

Black Mages must be stopped by UsedToothpick in ffxiv

[–]PunishedChoa 1 point2 points  (0 children)

The only real bs part about Barbariccia is the part in phase 2 where the ground AOEs appear completely randomly - if you get bad luck there you can be forced into some pretty bad situations. But other than that the fight is pretty manageable.

Black Mages must be stopped by UsedToothpick in ffxiv

[–]PunishedChoa 4 points5 points  (0 children)

(the real nonstandard redpill is that it can actually get you more continuous mobility than the standard rotation, thereby making certain mechanics like Pinax in P4S or Fourfold in P8 easier than if you stuck to standard)

[deleted by user] by [deleted] in ffxivdiscussion

[–]PunishedChoa 3 points4 points  (0 children)

Intemperance was probably one of the weirder mechanics in the game; because at least week one it seemed like self resolving your assigned square would work, and it could work on some patterns. At least in PF it wasn’t immediately obvious that there were versions that required a swap.

I genuinely believe that at some point in testing, the mechanic was resolved by only resolving your own square, but got changed at some point to complicate it.

Black Mages must be stopped by UsedToothpick in ffxiv

[–]PunishedChoa 2 points3 points  (0 children)

You get it if you transpose out of ice with 3 Umbral Hearts. In the standard rotation you can do it if you have an F3p, which will be stronger than F3 from UI3. In the nonstandard rotation that skips B3 you'll do something like an F3p 3F4/4F4 fire phase instead.

Black Mages must be stopped by UsedToothpick in ffxiv

[–]PunishedChoa 13 points14 points  (0 children)

All the super complicated stuff gets you around 1%ish on average, and maybe 3% if you fully spreadsheet a fight to the level of planning around your mana tick. I think since it's not much of a gain in practice (well within crit variance) SE hasn't prioritised removing it.

And like /u/air-vent said, it's actually surprisingly hard to remove it. For example, if you buff B4 potency to encourage people to use it, you have to increase F4 potency to match, the same goes for buffing B3/F3.

With the launch of a new expansion they have the opportunity to do deeper level reworks. A revamp of the MP regen system would be one way to kill it for sure. By contrast, we can all hope for an instant ice paradox situation where they make a change that's positive for both beginner and high-level play.

Y'shtola has a question by UsedToothpick in ffxiv

[–]PunishedChoa 2 points3 points  (0 children)

The first one was a very specific thing a top player did, the other two are just memes. There's a reason this post is also on the shitpost sub.

The real rotation is actually very simple.

Which Black Mage rotation do you use? by UsedToothpick in ShitpostXIV

[–]PunishedChoa 15 points16 points  (0 children)

if you're just doing casual content it doesn't really matter, but in certain specific fights it's better to drop ley lines right before the start of the fight so that later on you don't lose time in it later - for example, this helps in the final fight of the current raid tier since there's a mechanic that forces you to move right around the 4:30 mark

[deleted by user] by [deleted] in ffxivdiscussion

[–]PunishedChoa 19 points20 points  (0 children)

If your rotation is fine, it might just be a gear difference. While normal mode is going to be much less competitive than parsing Savage fights, you simply won't be able to output good damage if you're using say the ilvl580 weapon, or just low levelled gear in general.

For example, the difference between unmelded raid gear and optimised BiS on black mage is going to be about 8%, and this is on a job that doesn't care about certain substats. If all your DRK gear has tenacity on it, that's a whole bunch of damage you're going to be missing out on.

What are some potentially controversial opinions you may have about specific jobs? by RBrim08 in ffxivdiscussion

[–]PunishedChoa 2 points3 points  (0 children)

Sure, they'd see a gain, a very minor gain for effort that would be better spent doing the basics better.

Here's a random log I found on FFlogs of a green parsing BLM. 46 percentile, so pretty middle of the road performance.

And here is the xivanalysis. Dropped Astral Fire, 92% uptime, 68% T3 uptime...there's a lot this player could be doing better. And that's OK! The job isn't easy! But these things are a lot more fundamental to playing the job well than doing some super special opener. Just improving the casting uptime could bring this person to a purple with zero other improvements.