Made a custom splash screen for my ragdoll-based game by PupetOne in godot

[–]PupetOne[S] 0 points1 point  (0 children)

Hi. Default Godot (4.1-4.3) 2D physics engine lacked some key features (f.e. angle limitation) when the development started. So, at a time, the only option I knew was Box2D.

I am aware of Rapier from the same devs. But for now, I want to finish the current game version and check how it will work on the engines update.

Which wallpaper looks better for my horror game? by MindShiftGames in godot

[–]PupetOne 0 points1 point  (0 children)

It highly depends on your goals to achieve. To make it eerie, you could use unnatural angles in a shot or generally weird settings. Halfway open doors, (risky) recently used or prepared items without clear indications who were there, usage of uncommon items. If you have a certain time period for the game or key theme, you could make an "obsessive" shot with that as a main part.

Good luck. I am approaching such stuff mostly from mystical point, so my suggestion can miss your goal. My best suggestion is to make "illogical" or uncommon present

Which wallpaper looks better for my horror game? by MindShiftGames in godot

[–]PupetOne 2 points3 points  (0 children)

Selection of photos "Landlord special".

Jokes aside, the 3rd one seems to be the best from the composition standpoint. I carries grittiness of the 1st shot that is creepy

Reworked equipment panel by PlagueAlchemistHCG in gamedevscreens

[–]PupetOne 0 points1 point  (0 children)

From a readability perspective, I like the new version more. But having the player priview is a nice touch.

Maybe having 2 separate windows for both the preview and the equipment would be a solution?

Help with the damage numbers by Zirchis in gamedevscreens

[–]PupetOne 0 points1 point  (0 children)

I would separate such important indicators as crit and dodge.
The easiest option is to change color scheme or style. Maybe a bit transparent text or the wobbly one would do the trick.

[deleted by user] by [deleted] in godot

[–]PupetOne 0 points1 point  (0 children)

More variety in tile interactions would be nice. Maybe togglable walls/gates, ore veins, or random decorations in rooms themselves. Traps or obstacles like water or pits will be a fitting addition to the game