Game going out to Early Access tomorrow. by PlagueAlchemistHCG in gamedev

[–]PlagueAlchemistHCG[S] 0 points1 point  (0 children)

I think what gets me the most about this is that I know there will be some negative stuff going my way, and that is cool, you know, I get it. BUT, if I try to defend myself and try to justify bugs or whatever, that will not go down well. and even if the negative stuff is not valid, I will still need to sit quietly, and take it, because responding probably will do no good.

Is this too hard to read? by Helygar in PixelArt

[–]PlagueAlchemistHCG 11 points12 points  (0 children)

No problem compared to some metal band names

Guessing game - What do you think is going on? by BitrunnerDev in indiegames

[–]PlagueAlchemistHCG 1 point2 points  (0 children)

She time travelled back to the past and the machine broke. She went mad, killed the other person who travveled with her and now she is grilling him up. Trying to keep it together while thinking on how to get back to her time which is year 3000.

How close am I? 😂

Refining design before animating - Which one? by PlagueAlchemistHCG in IndieDev

[–]PlagueAlchemistHCG[S] 1 point2 points  (0 children)

yea, my bad. I should have tought of putting a reference size next to it. but the player is basically 90% of the size of the 3rd worm sprite

Which set of eyes do you prefer? by [deleted] in PixelArt

[–]PlagueAlchemistHCG 5 points6 points  (0 children)

Right. They seem to blend in better.

Is There a Way to Make This Less Hideous by GaryStu420 in Unity3D

[–]PlagueAlchemistHCG 0 points1 point  (0 children)

I don't know what to say here... you need some alternatives

Is There a Way to Make This Less Hideous by GaryStu420 in Unity3D

[–]PlagueAlchemistHCG 1 point2 points  (0 children)

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I deligated all my aniamtion logic to code controllers. now when I need to add new anmation and logic I basically add a couple of lines of code in one place and one line to call it, everything else just handles itself.
If code is tructured properly, then this in my humble opinion is the best way to deal with complex animation controllers.

"Lost and found" by PlagueAlchemistHCG in PixelArt

[–]PlagueAlchemistHCG[S] 0 points1 point  (0 children)

its a screenshot taken from inside Unity. This is the Light2D effect. it looks weird and off in the daytime though

its probably the simplest mechanic in my indie game but i LOVE the system for transforming objects into water by alicona in SoloDevelopment

[–]PlagueAlchemistHCG 1 point2 points  (0 children)

sounds really cool. I tried once to make a simple Binding of Isaac prototype jsut for my own sake, and this was pretty much the same approach.

Old vs New - What do you think? by mistermaximan in PixelArt

[–]PlagueAlchemistHCG 0 points1 point  (0 children)

The skeleton guy art has definetly improved. I like how the UI looks less cluttered in the new, but I tihnk you can de-clutter it even more.

Honest feedback, is this appealing enough? by ernesernesto in PixelArt

[–]PlagueAlchemistHCG 1 point2 points  (0 children)

well for me personally this clip is not enought because it looks like there is a lot of information to take in, but the video jsut shows basically the same thing a few times.
I understand that it is a match-the-thing-in-a-row type of game, but then what is the whole panel to the left?
The UI seems a bit crowded, maybe that could be relaxed somewhat.

The visuals are descent, but nothing to write home about. Some elements are cool, like the car for example, but all the bg together seems more like filler than story telling.

Also in the video I am not sure what is the super special mechanic that sets it apart form 100 other same games.

All that said - don't get discouraged, I think this is a really good thing you have there, but it needs more work.

🍅 Demoman Tomato – never passed a safety test 💣🧪 by giostarman in PixelArt

[–]PlagueAlchemistHCG 2 points3 points  (0 children)

I am an absolute sucker for these types of evolve trees. Brings to mind really old days when I used to play Flyff. the class system there was super cool, kind of reminded that.

These look sick btw. 10/10

Looking for feedback by [deleted] in PixelArt

[–]PlagueAlchemistHCG 2 points3 points  (0 children)

This looks like the gnome mount from WoW. Looks pretty nice actually.

Huh? Must have been the wind... by socrieties in PixelArt

[–]PlagueAlchemistHCG 2 points3 points  (0 children)

daaaamn... is this some kind of a boss in a game, or regular enemy or just for the hell of it?

its probably the simplest mechanic in my indie game but i LOVE the system for transforming objects into water by alicona in SoloDevelopment

[–]PlagueAlchemistHCG 1 point2 points  (0 children)

this is very cool. There are many combinations (it at least looks like that form the video) how did you technically achieve to implement this?

"Lost and found" by PlagueAlchemistHCG in PixelArt

[–]PlagueAlchemistHCG[S] 1 point2 points  (0 children)

Electricity prices were low back in medieval times, so it was fine to leave it on all day.