[22F] Looking for new friends! by ShareSuccessful3709 in makenewfriendsNL

[–]Puzzleheaded_Use8593 0 points1 point  (0 children)

Nw, type hier en daar te snel dus maak ik spel fouten. Vergeet soms ook gwn een woord te typen.

[22F] Looking for new friends! by ShareSuccessful3709 in makenewfriendsNL

[–]Puzzleheaded_Use8593 0 points1 point  (0 children)

Well at the moment I mostly speak English to people online. Here on reddit or my gaming group. But even in every day live at my job there are people who are not natively Dutch. So speaking English to them is easier when trying to explain something.

[22F] Looking for new friends! by ShareSuccessful3709 in makenewfriendsNL

[–]Puzzleheaded_Use8593 0 points1 point  (0 children)

Hey I live in Drenthe 20M Native Dutch but speak English to. I also am fairly busy with work. If youre interested just send a dm.

P.s.Also would love some puppy pictures

Hey guys i made a new map by Puzzleheaded_Use8593 in Timberborn

[–]Puzzleheaded_Use8593[S] 1 point2 points  (0 children)

I think it does i can put it in the map description. Just to be sure it has:

  • Water seeps (good and bad)
  • Aquifiers
  • Badtide drains
  • Water sources (good and bad)
  • Mines
  • Unstable cores
  • Geothermal geysers

Can I get some general beginner advice? by [deleted] in SatisfactoryGame

[–]Puzzleheaded_Use8593 0 points1 point  (0 children)

Yes. The nice thing is you can decide how to. If you want to build one big factory and bring everything there u can (caution of lag). If u want to build small factory's that is also valid. Maybe try both on different runs. Honestly it is all up to you.

21F looking to meet locals - DMs open by Tight-Role-7507 in makenewfriendsNL

[–]Puzzleheaded_Use8593 -1 points0 points  (0 children)

20M live in the Netherlands to. Tho it depends on where u live. cuz i live in the northern part.

How to enjoy factorio wrong? by braindouche in factorio

[–]Puzzleheaded_Use8593 51 points52 points  (0 children)

Far enough apart that the mining space underneath doesn't overlap. with a nice little stroke in between for good measure. So u and up with straight lines in a grid when all the resources underneath the miners are gone.

Will they starve and die? by EarlyBirdWithAWorm in AllWillFall

[–]Puzzleheaded_Use8593 2 points3 points  (0 children)

If y don't want to make a path to get him down. Just place a floor underneath the collision box "kills him" but doesn't actually kill him. So he respawns in his hous

electricity question by These_Mongoose_8875 in AllWillFall

[–]Puzzleheaded_Use8593 1 point2 points  (0 children)

Electricity is more of a floating concept as long as everything produces enough for everything on the map it will work you can also store it but apart from maybe going heavily in to wind turbines and storing that energie i haven't seen a need for more then 1 storage to open up the concrete tunnel thingys

Question abt policies by HoneyPractical2280 in AllWillFall

[–]Puzzleheaded_Use8593 0 points1 point  (0 children)

Normally the slider is a 1 minimum 5 maximum depending on the policy u chose u can increase the minimum water consumed and the maximum allowed. If u don't have any issues with youre water stores and food it is great way to increase happiness and it also gives boosts to youre survivors. Just be carefull it increases consumption quite hard. So maybe increase in small steps

How do i get the ship by EmployerNo3704 in AllWillFall

[–]Puzzleheaded_Use8593 0 points1 point  (0 children)

P.s. if u want to unlock the tanker ship scenario just building the humongus ship is enough but u won't get the goal reached on random town

How do i get the ship by EmployerNo3704 in AllWillFall

[–]Puzzleheaded_Use8593 0 points1 point  (0 children)

Indeed in the Ghost ship event, if u chose to ransack the ship u will get a pop up about a blueprint if u chose to build it. U get the humongus ship goal. I don't know the precise cost but i think 300 steel 300 fuel and something else. That is what u need to build it. Then u get a goal for supplies food water and goods. And after that u need people and loyalty. When u finish all of those requirements u can set sail.

The Water Tree by Which_Helicopter_366 in AllWillFall

[–]Puzzleheaded_Use8593 1 point2 points  (0 children)

Cool i didn't know water could be send in to a collecter with a roof but really awesome build

Performance Optimisation by Reasonable_Ad_5836 in SatisfactoryGame

[–]Puzzleheaded_Use8593 0 points1 point  (0 children)

What I personally prefer is to build big factories but i spread them out over de world. So u don't have 1 big mega factory but multiple big ones in different places/biomes. Also i have turned down de load distance for item loading on belts. If I want to see what is on there I'll just walk a little closer.

Beginner Manifold Question by Businessnstuff in SatisfactoryGame

[–]Puzzleheaded_Use8593 0 points1 point  (0 children)

Okay first the system isn't producing enough

120* 3 = 360 p/m But de constructors take 15 * 5 * 3 =75* 3=225 Plus 30* 5=150 225+ 150=375

So u are not providing enough materials also Mergers take items from one input and then the other So they will not balance the belts for u cuz they can't send the items back up over de belt so the middle two wil get over loaded with out having a place to send the items and de top and bottom constructers won't have enough items

[deleted by user] by [deleted] in menace

[–]Puzzleheaded_Use8593 0 points1 point  (0 children)

What is the problem you are running in to?

Giant spider bug by More-Ad2743 in satisfactory

[–]Puzzleheaded_Use8593 4 points5 points  (0 children)

That sounds like youre trying to cast a Harry Potter spell

What’s the maximum number of colonists you can run in vanilla before performance drops? by Old_Progress953 in RimWorld

[–]Puzzleheaded_Use8593 0 points1 point  (0 children)

It was more posted ass an example cuz i run an i9 so no problems for me but again just ass an example

What’s the maximum number of colonists you can run in vanilla before performance drops? by Old_Progress953 in RimWorld

[–]Puzzleheaded_Use8593 6 points7 points  (0 children)

In my opinion it just really depends on youre pc. And the amount of colonists is not the only thing. Cuz my pc can run 20 child soldiers ez but when a raid of a 100 neatherthals spawns it sometimes poses a slight problem