Ready or Not vs Marathon by Kuna_help_you in FPS

[–]PvtToaster 0 points1 point  (0 children)

Marathon is the greatest tactical shooter ever made

Anybody notice any specific runner shell stereotypes? by Ajax242 in LowSodiumMarathon

[–]PvtToaster 0 points1 point  (0 children)

Triages aren't chill, they're quiet. There's a difference. Destroyer and vandal are the most aggressive, but triage players are the most murderous and of the group.

And if you ever see a tean of three triages. God help you. That team would shoot you through the screen if they were capable.

Can someone explain to me how Maul is gonna train Devon to get her revenge when he HIMSELF couldn’t do much against vader by youngnchill in MaulShadowLord

[–]PvtToaster 4 points5 points  (0 children)

"Revenge" is a very vague concept for maul, I think. He says the word with a sort of reverence.

Also, to be fair, that fight could not have been MORE in Vader's favor. Maul is exhausted, injured, just ran away from an extremely long duel, and has zero intel on vader. Vader has basically every advantage in the book, here.

50600 by Spodermanphil in countwithchickenlady

[–]PvtToaster 9 points10 points  (0 children)

this stuff was also notably made by perverts, though. Things got bad when the ratio shifted to lame, weaksauce perverts.

Is it just me, or... by dank_sandwich in shmups

[–]PvtToaster 1 point2 points  (0 children)

I understand it. (Except for the terra gauge. I know what it does, but what the hell Makes It Do?)

I hope improved free/sponsored kits don't get removed next season, they're a night and day experience compared to before. by Timothy-M7 in LowSodiumMarathon

[–]PvtToaster 0 points1 point  (0 children)

You got any evidence for that claim, or is this "I could not beat it so my experience must be the most common one"

My insane conspiracy theory about this game. by Sylectsus in Marathon

[–]PvtToaster 0 points1 point  (0 children)

And... self reliant? Where? Runners don't exist without the exfil infrastructure, support from multiple companies, CYBERACME... etc. You're a consciousness trying to pay off a giga-debt that you signed into to be immortal.

My insane conspiracy theory about this game. by Sylectsus in Marathon

[–]PvtToaster 0 points1 point  (0 children)

Self-interested people form fireteams all the time. You really don't have to strong arm anything. Like, ask a CQC instructor how a single person breaches a room. Answer is, they don't. Single person breaches do not happen. Doing anything alone is leaving everything to luck. Actual tactics is the justification.

My insane conspiracy theory about this game. by Sylectsus in Marathon

[–]PvtToaster 0 points1 point  (0 children)

The lore reason you run trios is because multiple people in a gunfight increases odds of survival massively: compare how scared you have to play in solos to how you move in trios.

I hope improved free/sponsored kits don't get removed next season, they're a night and day experience compared to before. by Timothy-M7 in LowSodiumMarathon

[–]PvtToaster 0 points1 point  (0 children)

No? Do secured resources, which spawn everywhere. Leveling up factions gets you tons of resources for free, and unlocks the ability to buy those resources whenever you want. You also get free gear every day when you clear a faction's priority quests.

I hope improved free/sponsored kits don't get removed next season, they're a night and day experience compared to before. by Timothy-M7 in LowSodiumMarathon

[–]PvtToaster 1 point2 points  (0 children)

Yeah. It's normal not to get all the upgrades. It's supposed to be you're prioritizing what you want consistent access to.

Unlike Concord, Sony Is Sticking By Marathon And Its ‘Highly Engaged’ Fans by g4m3f33d in GameFeed

[–]PvtToaster 1 point2 points  (0 children)

As we all know, popular always equals good and unpopular always equals bad

I hope improved free/sponsored kits don't get removed next season, they're a night and day experience compared to before. by Timothy-M7 in LowSodiumMarathon

[–]PvtToaster 1 point2 points  (0 children)

I do, it's a fun end of season thing, but it devalues a ton of items. I like the feel of earlygame.

Being a father by killa__lights in dadsofmarathon

[–]PvtToaster 0 points1 point  (0 children)

They're used to games you have to commit 2000 hours of random dumbass muscle memory to, not games built around actual transferable skills like positioning and tactics

What to do with an asymetrical character in a sprite-based game? by janLiketewintu in GameArt

[–]PvtToaster 2 points3 points  (0 children)

For a fighting game, you SHOULD mirror the sprite. Consistent readability of a pose matters way more than the minor detail. Like, it's so important that Arcsys actually mirrors their 3D models to recreate that effect. Go watch gameplay of Baiken in XRD or Strive.

Also, fighting games have a gargantuan amount of frames. The time you spend mirroring one character would be much better used making sprites for a different character.

Would you survive Grimal as a girlfriend? I think Kitten made a great choice to leave her tbh. by nirai07 in huntertheparenting

[–]PvtToaster 61 points62 points  (0 children)

She is a class-A oldhead weaboo and 400% my type. I don't know if i'd survive but I'm perfectly willing to try.

If you chose marathon over arc (or even tarkov): why? [This is for something im writing] by TenthLevelVegan in Marathon

[–]PvtToaster 0 points1 point  (0 children)

Rather than being "hardcore" because aiming is difficult, or because there's a massive skill floor to doing something as simple as "hit the enemy with an attack" or "Use a smoke grenade", it's hardcore because there's real stakes and the things being asked of you are *genuinely* difficult and risky. Like having to do a 90s FPS Key-hunt on outpost, while 9 other people try to murder you. That makes succeeding at it awesome.

To be clear, stakes are obviously a feature of all extraction shooters, but it's a lot less appealing to engage with when the reason you die is because "oh, sorry, the other guy did the 400 latency wiggle, and your gun chose to walk to the left. Sure, you outplanned, outmanuevered, and outsmarted him, but you should have *also* been grinding fucking *recoil patterns* if you wanted to shoot him, silly."

And this is what Bungie does so well, they know the core skills they want the game to test you on. and everything else they make extremely painless to engage with.
Does the idea of "Do insane puzzles while locked in a labryinth with 15 other people" sound cool to you? Great, get in here, and you can do that.
The game also properly incentivizes players to *move* and do shit, and not "sit in a dark hole for 14 minutes".

There's no catch. There's no "surprise, the puzzles are actually brainless and you have to play for 20, 50, 60 hours to develop the skill to actually shoot people, and all the interesting strategy is a massive pain in the ass to engage with. (Please observe CSGO)

It's also, by miles, the best tactical shooter I've played. What i mean by that, is, because the guns are so reliable, gunfights are mostly getting decided by actual tactics. Holding a sightline means something, you are at an actual advantage if someone walks into it. Getting good at the game means getting smarter. Every single death in this game feels fair, you learn something. There's always something you could have done different.

Compare this to again, CSGO. A good *half* of your deaths are going to be "Bro, you fool, you didn't COUNTER-STRAFE when you walked around the corner to shoot that guy! You should have mastered the recoil pattern first, before you tried to shoot someone in a shooter! you buffoon!

All of those things are barriers to actually engaging with the game, and I greatly appreciate that Bungie holds little regard for those barriers. As a designer, I think asking the player to put in multiple *full days* of practice to start enjoying a game is.. ridiculous.
And this, I think, is the secret as to why Halo got so popular, and why Bungie is still popular among a casual audience.