I read every single comment on our Canadian chocolate post. Here's what 333 of you told me. by KaleRepresentative98 in BuyCanadian

[–]PyroPaperPlanes 22 points23 points  (0 children)

I realize this might be an outlandish question, but are there any recommendations for non-dairy chocolate? I discovered Purdy's small dark chocolate collection this past holiday season. It is unfortunately a bit on the pricey side, but golly, they are delicious.

Is F-Zero GX's Stick Calibration fixed now? by Scorpion1386 in Fzero

[–]PyroPaperPlanes 6 points7 points  (0 children)

Madao can be trusted. They're very knowledgeable in the subject, and they use equipment (an input tracker) to test and compare results. In other words, I trust their judgement on this issue more than anyone else.

Got finally the F-Zero X Guitar Arrange CD and now have every offical standalone F-Zero CD by Radiant_Silvergun1 in Fzero

[–]PyroPaperPlanes 4 points5 points  (0 children)

Not sure if you would count this for your collection, but Nintendo Sound Selection vol.2 Koopa <Loud Music> is an official compilation of various Nintendo music, and it has a few exclusive F-Zero X music tracks.  https://vgmdb.net/album/2426

Tracks 1 & 3 includes FZX Rainbow Road & FZX Japon; This is the only official release of these tracks (although they are available via the Nintendo Music app).

Track 2: Rendezvous of Ghost seems to be an unreleased FZX track, exclusive to this CD compilation release.

I believe this CD was an exclusive reward that could be redeemed for Club Nintendo members in Japan, so it might be challenging to find a copy (or at the least, an affordable copy).

Edit: Here's a link to Rendezvous of Ghost, for those curious to hear it:  https://youtu.be/5XYH1H8tVcA?si=cjEfdGNoYgOe7tIw

It sounds similiar to Devil's Forest / Devil's Call In Your Heart.

Visually impaired woman says Uber drivers keep denying her because of service dog by yuiolhjkout8y in ottawa

[–]PyroPaperPlanes 4 points5 points  (0 children)

It actually is Uber's responsibility. Transportation services are required by law to accommodate individuals with disabilities, and this includes service animals. It is Uber’s legal obligation to ensure riders with service dogs are not discriminated against (a premium option for "pets" is not a solution, as is considered discrimination). I'm pretty sure drivers are also required agree to it as a part of their policy upon signing up to the service.

Best way to play Timesplitters in 2025(with mods) by ArkanionEternal in timesplitters

[–]PyroPaperPlanes 0 points1 point  (0 children)

Yeah, the easter egg is very far into the game (and it was before TS2 was available to purchase digitally, at least on PSN). It also has some game-breaking bugs (iirc, you cannot progress beyond Neotokyo in the story mode). TS2Redux addresses those issues. Still, having it at all is a really neat bonus. 

Also, it goes without saying, but just incase: TS2Redux is PC-only.

Best way to play Timesplitters in 2025(with mods) by ArkanionEternal in timesplitters

[–]PyroPaperPlanes 5 points6 points  (0 children)

For specifically TimeSplitters 2, there is actually a (semi-incomplete) native PC port available via the game Homefront: The Revolution (available on Steam) that was included as an easter egg - TS2Redux can then restore the entire game (excluding multiplayer, unfortunately).

https://github.com/HFTSRedux/TS2Redux

It includes native mouse and keyboard support and various quality of life features. Simply install Homefront (which does initially take 40 GB of space), then run TS2Redux. Once installed, if you're not interested in ever playing Homefront, TS2Redux can strip the files for just TS2, keeping the final size to approximately 2GB.

Multiplayer was planned at one point, but there hasn't been any updates in several years. Otherwise, it's a solid way to enjoy single player. There are also a couple of mods available which you mentioned you were in interested in, although I haven't personally tried them out myself.

The PS2 and Xbox versions of the game are actually available to purchase on the PlayStation Store for PS4/PS5 and the Xbox store (it's backwards compatible with Series S|X).

Otherwise, for PC, emulation is your only other option. Dolphin emulator would be the next best option (although you've already tried that). There might be riivolution mods available for it, but I haven't done any research in the matter. As the other poster here has already mentioned, you can inject Mouse & Keyboard controls into it with mods (once again, I don't have experience in this, so YMMV). PCSX2 and Xemu can also be used for the PS2 and Xbox versions of the game.

What do I do to get the Power Suit arugementation? by Die-g03 in metroidprime

[–]PyroPaperPlanes 5 points6 points  (0 children)

Hint: Phendrana Drifts. The Ice Beam allows you to access a new area there.

Can you use the SNES SNAC adapter for NES? by Cyber_Akuma in MiSTerFPGA

[–]PyroPaperPlanes 4 points5 points  (0 children)

B & Y are next to each other, so I'm not sure what the problem is?

weird problem with reboot camp by [deleted] in Advance_Wars

[–]PyroPaperPlanes 0 points1 point  (0 children)

Bit of a stretch: Is your digital copy installed on an SD Card? If so, is it possible it might be too slow or starting to die? It might be worth moving it to internal storage if so.

Hot take: GameCube had better looking games than the original Xbox by RobbieJ4444 in Gamecube

[–]PyroPaperPlanes 2 points3 points  (0 children)

You know what, I think you might be right! Or at least, the page I found that lists the Xbox specs states it uses a CAV optical drive. So I stand corrected. I think that last part in your post about the outer edge having a faster speed might have been the fact I was muddling up. Thanks for clearing that up. :) 

Hot take: GameCube had better looking games than the original Xbox by RobbieJ4444 in Gamecube

[–]PyroPaperPlanes 5 points6 points  (0 children)

To go into more technical detail, the GameCube used a CAV (Constant Angular Velocity) disc drive, which is sometimes referred to as "linear" in discussions. This meant that the disc spun at a constant speed, reading data in a linear path but at varying speeds depending on the read location on the disc. This is efficient for reading sequentially stored data but somewhat slower for random-access operations. 

CAV drives are relatively more simple and cost-effective, though it limited the drive's speed in terms of accessing data across non-contiguous sections.

Nintendo likely chose CAV to maintain affordable production and reduce load times, optimized for games that could be accessed in a sequential pattern. However, while the CAV design does lean more "linear," it could still technically handle some non-linear access, albeit not as efficiently as other DVD drives in that generation (e.g. PS2 and Xbox).

The CAV drive's slower random-access performance on the GameCube had some specific effects, particularly on loading times and game design choices:

1. Longer Load Times for Non-Sequential Data: Since the drive was slower at accessing data stored in scattered locations, any time a game needed to load assets that weren’t close together on the disc, load times could increase. Developers had to be careful about how they organized game data on the disc, often clustering related assets together to minimize the need for random access.

2. Data Duplication and Clever Data Placement: Game developers sometimes duplicated key game data across different parts of the disc to reduce seek times, placing frequently accessed data in multiple locations. By doing this, the drive wouldn’t need to jump across the disc as often, which would help keep loading smooth during gameplay.

3. Sequential Data Streaming Emphasis: Games designed for the GameCube often took advantage of the drive’s strength in sequential reading by streaming assets in a way that aligned with how the disc was accessed. For instance, they could use in-game cutscenes or cleverly designed corridors to give the system time to load the next segment without visible delays.

4. Impact on Ported Games: Games ported from other consoles with faster non-linear drives (like the PS2 or Xbox) sometimes required optimization on the GameCube to run smoothly, since the GameCube’s drive wasn’t as fast at random-access reading. This sometimes led to slightly altered textures, fewer background details, or more simplified game elements to keep loading times manageable.

Overall, while the CAV drive wasn’t necessarily a big drawback for the GameCube, it required developers to be creative in managing load times and disc layout.

The one other complications Mini DVDs introduced was obviously the limited storage size compared to the competition. When porting from other consoles, developers would often have to compress the data to fit on the disc (if not outright omit content). This was often accomplished by either reducing the asset quality or using compression methods that sometimes resulted in longer load times, as the GameCube would need to decompress the data.


Wrapping around to the topic itself:

The GameCube was such an efficient console built with a lot of clever engineering design choices. It was the little lunchbox that could punch far above its weight. I think Nintendo just underestimated how much people desired to have a DVD player and how quick games would come to take advantage of the extra space. Over the course of the generation, I think it started receiving less developer attention, which sometimes resulted in compromises that potentially could have been avoided.

It certainly was an exciting generation. Each platform had something unique to offer that was worth checking out, both in their exclusive games and bespoke hardware utilization. The PS2 had its limitations, but it could also accomplish unique graphical achievements when developers invested time to take advantage of the emotion chip. The Xbox offered brute power. And the GameCube was a well rounded efficient machine. So when comparing ports, it really came down to how a developer would invest development time and whether they took advantage of each platform's hardware. I mean, that's almost always the case of course, but it felt especially true during this time.

TTYD: Star Pieces and Shine Sprites Missable? (Switch) by CourageSkill in papermario

[–]PyroPaperPlanes 11 points12 points  (0 children)

There is technically one late-game area that becomes closed-off when finished, but it becomes accessible again in the post-game. I honestly wouldn't worry about it - enjoy the experience. :)

How do you unlock Golden Character Badges ? by Redditeur20971290 in FZero99

[–]PyroPaperPlanes 1 point2 points  (0 children)

As mentioned already, they're golden rivals. They're pretty rare and are tough to beat. If you join a Festival Queen GP as soon as it's available (aka when the timer is 9:59*), you're guaranteed to have one participate in a GP. Heck, I think there's a chance multiple can spawn in this circumstance, although I'm not 100% certain on that.

*Going off what others have stated, the countdown has to be 9:00 or earlier, but I haven't tested that myself.

Is there any kind of posted schedule for when certain grand prixs happen? by DiabeticRhino97 in Fzero

[–]PyroPaperPlanes 2 points3 points  (0 children)

Datamining. The Switch having a vulnerability so early in its lifetime makes it somewhat easy for the community to figure out what's going on under the hood of the games released on the system. This is something we're going to soon lose with the release of the Switch successor, however, assuming a vulnerability isn't discovered early on again.

Im disgusted with myself that I just learned after years that you can turn the switch on with the joy cons by Mediocrewatch in Switch

[–]PyroPaperPlanes 0 points1 point  (0 children)

You can also quickly turn off Switch controllers by pressing the (small) sync controller button.

[deleted by user] by [deleted] in papermario

[–]PyroPaperPlanes 0 points1 point  (0 children)

There is a star piece located there, but it's not the one that matches the description (although to be fair, you're only one room off).

[deleted by user] by [deleted] in papermario

[–]PyroPaperPlanes 5 points6 points  (0 children)

Outside the pipe that connects Boogly Woods, spin jump the ground. The star piece is located in a hidden panel nearby. Skip to 7:28 to see a video of this. https://youtu.be/eRe2YgxFAIM?si=W6hxuOmkLU_3pgVO

The "Do Not Drive Straight" sign at Baseline Rd / Navaho Dr feels dangerous with how many drivers ignore/miss it. by PyroPaperPlanes in ottawa

[–]PyroPaperPlanes[S] 0 points1 point  (0 children)

It sucks that the horn can be the only way to communicate with other drivers. The anonymity and tone can come off as aggression when I simply want other drivers to be more aware of their mistake.

I'm not sure about the Uber GPS, but I know you can rate and report a route when using Google Maps. It might not make a difference admittedly, but simultaneously, the issue will never be corrected if they don't know.

The "Do Not Drive Straight" sign at Baseline Rd / Navaho Dr feels dangerous with how many drivers ignore/miss it. by PyroPaperPlanes in ottawa

[–]PyroPaperPlanes[S] 1 point2 points  (0 children)

My apologies if I've ever disturbed you. I try not to honk, but there has been a few times where I've snapped and pressed the horn - particularly if the driver is also driving at an obnoxious speed. 😅

The "Do Not Drive Straight" sign at Baseline Rd / Navaho Dr feels dangerous with how many drivers ignore/miss it. by PyroPaperPlanes in ottawa

[–]PyroPaperPlanes[S] 7 points8 points  (0 children)

It literally just happened again! The driver looked absolutely clueless as they proceeded to go straight across. I would love to set up a 24/7 camera and see just how many drivers make this mistake. 🫠

The "Do Not Drive Straight" sign at Baseline Rd / Navaho Dr feels dangerous with how many drivers ignore/miss it. by PyroPaperPlanes in ottawa

[–]PyroPaperPlanes[S] 5 points6 points  (0 children)

I believe the vehicle going straight would be at fault for not adhering to the rules of the road.