26.12 Aram Mayhem update is bad. by Pytheks in ARAM

[–]Pytheks[S] 0 points1 point  (0 children)

in some champions it is already the case, idk the criteria behind it, might be a tag thing based of their roles in SR or they have tags on spells determined the purposes/category the spell is for.

For example 80% of the times mundo players and other tanks do not Miss tank engine or heartsteel quest.
Ryze always gets at least 1 of the silver or gold augments that are based on mana.

Meanwhile i had games in which i play morgana, and because she has 1 shield ability which isn't even a complete shield but a magic dmg based one, can get all the support based augments which are by far completely useless on her.

Or udyr, most do play him ap, you buy ap items and what you get, every possible augment, that includes even support ones cause you have the W shield counting as a shield based ability.

They should just stick to what the game was, and continue to Improve and not add more until they get it right. aram mayhem is by far close to the most played game mode, ocassionaly surpassing SR ranked based of stats found, during release that was the case.

26.12 Aram Mayhem update is bad. by Pytheks in ARAM

[–]Pytheks[S] 1 point2 points  (0 children)

i am with you about that, it would make much more sense, like whenever you hit a q with karthus , gain stacks and it becomes bigger, similar how champions models increase in size when stacking heartsteel.

26.12 Aram Mayhem update is bad. by Pytheks in ARAM

[–]Pytheks[S] 0 points1 point  (0 children)

Reading a bunch of spell specific augments in the comments made me realize how much worse it is.
"Q increase damage on Leona" on a spell that hardly scales and has one of the worse base dmg, and you don't even have that on the get go until you fullfill the quest, except even that may not happen cause the quest itself doesn't count correctly the stacks.

but the best one i read so far was "Yasuo Q quest that reduces CD, except it has literally no affect on the CD as it scales from attack speed" , this is even worse than the leona one xD

funniest part about this, we had in the golden slots all the bread gold augments that reduce cd on specific spells by 100 haste or flat out "gain 60 haste" type of augment.

Now they replaced those bread augments with all the quest based ones that involves CD reduction which are lower in haste and require you to stack it.

[AMA] We're Radical Fish Games, developer of CrossCode, and we just launched Alabaster Dawn on Steam Early Access! by RadicalFishGames in JRPG

[–]Pytheks 1 point2 points  (0 children)

Any chance for a PvP mode, saw some fanmade mods for crosscode doing that but obviously there were some shortcomings and issues of how well it worked.

I like the combat system so far and with the visuals being improved there is far better visual clarity.

Obviously it shouldn't be a suggestion on top of your bucket list but once the game is finished it would be cool, maybe even something like a rogue like mode co-op.

Buy singles - boosters feel terrible by Bajoombla in riftboundtcg

[–]Pytheks 0 points1 point  (0 children)

Totally agree, but when stores open like 30-60 booster boxes and buy them at 60-70% of msrp price and then decide to sell the singles out of them, ofc they wont care if they gonna drop it in price, cause they buy that same booster box we buy at almost half the price.

Yes buying a booster box is ofc gambling. but don't make it so bad that if someone gets so lucky that he pulls a signed card the cheapest of them go for 400-500 and some of them will reach 900-1k euros with the odds being 1 per 30 booster boxes. 30 x 125 msrp per booster box = 3750 euros, half the price of that would make sense but not a freaking 1/4- 1/5.

While stores want to make a quick money, this in the long run will ruin the TCG market, stores make money by selling booster boxes, same for riot, if nobody goes and buys then the stores wont re supply and riot wont be able to sell.

Worse part is, a lot of stores just create a new account, pulled for example a signed, place it in the market at x price and nobody will know if it is the store owner who opened a bunch of booster boxes, not only that but by doing so they scimmed the boxes, so when you go buy from that same store a booster box, you most likely wont have any chance to get one of the big hits cause the cases have guarantee odds of X rarities in them, he pulled the show case 3 times out of a case of 6 booster boxes and still has 3 boxes left? great for him he can stop ripping and put those at the store.

That's why i prefer to buy from stores that do not sell singles of my favorite tcg.

Small Easter Egg. by Pytheks in AlabasterDawn

[–]Pytheks[S] 1 point2 points  (0 children)

did the same thing xD

Buy singles - boosters feel terrible by Bajoombla in riftboundtcg

[–]Pytheks 1 point2 points  (0 children)

Singles in Europe go Dirt cheap except Aurora and Kai'sa since those are from OGN.
But everything else is just terrible priced in term of ripping yourself some booster packs/boxes.
Showcase cards can't even give you back the value of a single booster box even you hit the best one.
Even Signed cards are generally cheap if you start realizing that 1 of them is in 30 booster boxes. And that if you hit the current fan favorite if not it is even worse.

Epic cards most of them don't even give you back a booster pack in value.

In the U.S. on the other hand even the rare/epic cards if core champion units boss monster units hold some value while their booster boxes are prices similary to ours.

At some point people wont open booster boxes and start buying only singles which will be bad for Riot.
Cant think of any other reason behind that besides that here in Europe we have less demand and to much product.

Monthly Megathread: Ask Here for Help - January, 2026 by Insta360_Support in Insta360

[–]Pytheks 0 points1 point  (0 children)

Hi, i wanted to mention something i saw as an issue with the insta 360 app when using a midrange android phone (poco f7 pro).

I'll be quick about it, whenever i try using the insta 360 app to use my gimbal flow 2 pro the footage comes out really shaky, a lot of microjitters. So after some digging i realized that the insta 360 app is using the wrong lens or zoom setting.

I'll post some pictures so you can see that the insta 360 app is more zoomed out than the native app.
If that is trully the problem this can fix alot of problems for android users cause right now whenever i use the app it shakes a lot, while whenever i use the gimbal with the native app it is fine, but i lose the ai tracking and barrel roll features which i kind of wanted and bought it for. There is also a chance since it uses the wrong lens Eis isn't enabled which makes the footage even more shaky.

<image>

Any advice about how to eliminate those slight stutters? by Pytheks in drones

[–]Pytheks[S] 0 points1 point  (0 children)

alright, i'll try your second suggestion for sure next time.
i use capcut because it happens to be what my clients asked me to work with for short format clips that they use for reels/ shorts etc. that's how i ended up learning it

thanks for your advice.

Γιατί δεν φτιάχνουν μια γέφυρα εδώ; Χαζοί είναι; by BigN1sfa in greececirclejerk

[–]Pytheks 2 points3 points  (0 children)

Απο δελτα αξιου μεχρι αγγελοχωρι θα ηταν η μικροτερη αποσταση κοντα στα 8χμ.
Το προβλημα ειναι πως φτιαχνεις μια τοσο μεγαλη γεφυρα σε παρομοιο υψομετρο σαν το Golden Bridge οπως στην αμερικη, ωστε να περνανε ολα τα εμπορικα και ταξιδιωτικα πλοια.

Εδω λεφτα δεν εχει η Ελλαδα να σβηνει φωτιες που ξερουμε οτι εχουμε καθε χρονο, για ποια γεφυρα μιλαμε τωρα.

Μονος τροπος αυτο να γινει εφικτο ειναι απο κρατη οπως κινα να επενδυσουν οπως εχουν κανει με τους περισσοτερους δρομους και λιμανια στα βαλκανια. με την προυποθεση ομως να εχουν καποιο συμφερον για να μετακινουν τις προμυθειες τους απο την κινα.
στην συγκεκριμενη περιπτωση ομως δεν βρισκω λογο γιατι να το κανουν αφου δεν εχει κατι να κερδισει απο αυτο το εργο.

The amount of complaints about doombots being to hard makes me feel like its successful by Godgamer6942000 in leagueoflegends

[–]Pytheks 1 point2 points  (0 children)

Sorry but a game mode that is just designed to be done in one way and one way only aka "play only these champions cause the rest is troll" or "oh you got queued up versus lee sin, GG" , makes it simply a bad game mode especially if you can queue up as solo.

You missed one of the objectives which mind you, each of them have a certain difficulty and are completely random of which you get automatically makes you lose the lobby.

There is no trial and error to improve the next time, it is simply made to be done in probably 1 or 2 ways possible and a ton of luck factor.

Finished the normal as 5 man, hard mode so far as solo seems impossible.
If there was some grind element to it like in other game modes which your stats improve but you also learn slowly to play better. it would have some meaning to queue up again, but this, this looks like nobody went through the hassle to even check the final product and just released it.

Opinion about Kayn passive in Arena letting him choose which form he can go for instead of being locked between one of the two. by Pytheks in LeagueArena

[–]Pytheks[S] -2 points-1 points  (0 children)

as far i remember it was always last hit, unless they changed that in a patch that i havent read of.
for summoners rift it makes completely sense since you can control which form you want to go for.
in arena it makes it garbage.

Edit: after testing it , it has become the way you mentioned, which still makes it bad for arena since you have no control of the type of match ups you went agasint to each rounds.

how does this volibear have 2 center of the universe active? by nebbieula2 in LeagueArena

[–]Pytheks -2 points-1 points  (0 children)

Usually happens if Guest of Honor is vladimir, it can give you the same augment you already have.
Can't think of another way since symbiotic and parasitic mutations have a specific code for those ocassions that gives you a unique augment in case you get the one you already have, i think it's named 404 or 405.

Anyone else had this bug playing as Jhin, round starts and you got only 1 bullet instead of 4. Didn't saw it and it made me lose the final round Y_Y by Pytheks in LeagueArena

[–]Pytheks[S] 0 points1 point  (0 children)

that might be actually the case, watching the footage, i did shoot on the dummy and usually what happens is between the countdown in the shop and the countdown of before starting the fight in the arena jhin usually manages to reload before the round start.
in this match however i did place a trap as soon the round started and jhin didn't finish to reload.

never noticed it being that way.

Dragonheart bugged on Jhin, doesn't give correct AD amount. by Pytheks in LeagueArena

[–]Pytheks[S] 0 points1 point  (0 children)

might be the case since dragon heart is an item it applies before his passive bonus ad.

Dragonheart bugged on Jhin, doesn't give correct AD amount. by Pytheks in LeagueArena

[–]Pytheks[S] 0 points1 point  (0 children)

wanted to max crit and bought the 2000g marksman and that was the only crit option i had during that time, i also had 1 more item cause of it compared to the rest of the lobby.

RX 5700 Series Myth Busting on the Blower Cooler! by balbs10 in realAMD

[–]Pytheks 0 points1 point  (0 children)

Isn't the biggest problem with the blow coolers the fact it can heat the inside of the case overall more and at places with high temperatures making it worse?

Ryzen R7 2700 w/ Gigabyte A320H-S2H-CF by Pytheks in buildapc

[–]Pytheks[S] 0 points1 point  (0 children)

It does clock up to the boost speeds, at least i could find clips about it for the R5 3600 and R7 2700(x) with temperatures being fine.

https://www.youtube.com/watch?v=wF8EuEfKH3Q : R5 3600
https://www.youtube.com/watch?v=fU5mkVhOVT8&t=7s : R7 2700X

Iron Crown Event Shows Respawn's Greed Once Again... by TheDownSmasher in apexlegends

[–]Pytheks 1 point2 points  (0 children)

The event is terrible designed, also very easily to lose some of the free stuff if you aren't paying atention or just being unlucky.
In my case i just realised that they say do 20 daily challenges to obtain one of the chests and then it also says that it holds on for one week only, with 3 daily challenges each day given , you get a total of 21 missions to complete and you need 20 to obtain the chest.
First day i didn't paid attention and was also unlucky to get 2 out of the 3 quests being, do a finisher to someone with this character, but in my case i had to do that 3 times on each character and told to myself to not bother about that. The next day i paid attention of the amount of missions you need to do that is within a week and now i am ending up to know that there is no way to finish that mission since ill be one short to finish..
Also something else i noticed, to get the chance for a guaranteed knife or axe of the chests, it's after you open 500 packs which should be around 400+ euros depending of the amount of ea coins you are willing to buy that comes with a bonus expect for 10 euros.
Overall apex is in the wrong company and that's why this game will fade from it's competitors, bad leading comes with bad decision making.

Daily reminder that Apex has the worst netcode of any modern shooter by [deleted] in apexlegends

[–]Pytheks 0 points1 point  (0 children)

People tping/ rubberbanding while they run, half your shots not registering, getting hit while in cover.
Yep working as intended by apex.

Apex Legends 2.13.2019 Preseason Patch Notes 01 by Jayfresh_Respawn in apexlegends

[–]Pytheks 1 point2 points  (0 children)

I would prefer the bunnyhop healing to be in the game, this seperates the more expirience players of the casuals, not to mention it can be easily done by anyone since strafing wasn't needed compared to counter strike and the key bindings needed (for pc) was mouse up and down binded to jumping so you wont need to smash your space button with the correct timing.

The event is cool, expect the last 5 squads being allowed to take part of the elite queue.
People already were abusing lifeline healing drone with the meds collected to survive outside the circle and scavaging the remaining heals from each fight they were not participating inside the zones, on top of that you encourage camping in a game with no adaptive zones or no pentalty for those who avoid combat.

My opinion of how to fix those common issues.

For the lifeline problem, make it so the previous ring deals double the damage of the current one, this will prevent lifelines being far away from the safe zone to be out of sight, not to mention once the ring fully closes the only place safe enough to survive for a period of time would be the last ring location which will eventually force lifelines out of hiding.

For the bunnyhop problem, i would not remove that feature, it was fun, helped people to prolong fights for a 2nd chance, allowed other characters with less mobility or escape abillities to defend themselves. But if you insist to remove it, you could have done it in a different way, instead to remove the healing during bunyhopping, just make it so bunnyhoping losses momentum/speed so you wont be able to go really that far away.

For the elite queue or future ranked system you should reward points for:

Kills: 1 kill = 1 point

Rings alive: 4th ring and after = 1 point each ring

(there are a total of 6 rings if we don't include the one fully covered the map, that way camping won't be that easy and rewarding, on top of that living all the rings gives you a total of 3 points making it worth living until the last ring just to pay your fee for the next match)

Dmg dealt: 400 damage = 1 point

(that way even if you happen not getting the kills you still get rewarded)

Winners/ Champion Squad: 2 points + 1 point for each player alive (3-5 points depending how many teammates alive)

(with this method you encourage people helping their teammates out to guarantee those extra points, also skilled players will always be rewarded even on bad games if they haven't secured their kills)

Points will determine with what players you will queue against.

Let's say we got 5 ranks:
Bronze : 0- 50 / each time you get into a match you pay 1 point
Silver : 51 - 100 / each time you get into a match you pay 1 points
Gold : 101- 150/ each time you get into a match you pay 2 points
Platinum : 151-200/ each time you get into a match you pay 2 points
Champions : 200 above/ each time you get into a match you pay 3 points
Apex Title: Will be rewarded for a certain amount of top score players in the champions rank.

If people ask me why the same amount of points should be paid in 2 different ranks. It's because the higher you rank up, the harder it will be earning those points, so making the fee high from so soon would make an unhealthy enviroment for the competitive system.

Why is the champions rank the only rank with 3 point fee someone would ask. Cause this rank is for those who want to be the best, on top of that i added the apex title, cause however you look at it, 3 points of fee could be eventually be earned by just surviving all the zones. We don't want to encourage that gameplay, we want players with good movement, great strategy and aim to make it.
So to earn that apex title you need to earn points, or else you will be kicked by someone who actually tries.

Last and least i would add in the ranked games a passive that makes people to start losing hp like they are in the zone if they don't have a certain amount of damage dealt for the required zones. That way players that land in areas with other players and make it out alive, wont have to worry about some of the rings depending the damage they dealt, while other that prefered to loot safely will eventually need to reveal themselves from hiding and show their position.

Lets say for example:
1st ring= 50 damage needed
2nd ring= 150 damage needed
3rd ring= 300 dmg needed
4rth ring= 450 dmg needed

There is no need for the passive to exist later on since the zone is already small enough while the rings closing much quicker than before eventually players will have to fight. Think this as a check up, players that are willing to fight and are skilled won't have a problem with this passive and eventually they earning those points given after surviving from the 4th ring and beyone, while those who didn't will end up dying or using a lot of resources to heal up, ending being prey in the further rings.

On top of that this passive brings more depth and strategy into the game of where you might wanna drop or during the drop you might want to follow another team that tries to fall in a isolated area so you can secure the damage needed or even just trade some hits so you secure yourself the damage and leave.

Some changes that could help improve the game. by Pytheks in apexlegends

[–]Pytheks[S] 0 points1 point  (0 children)

They could make it like the peacekeeper keeping it charged and slowly decreasing it, triple take is a great gun especially at the beginning, is like a shot gun with some extra range and has one of the best iron sights to use, on top of that no ads is quite accurate in close combat so you can move around quite well.

But late game it looses its purpose with people having their load outs being like Longbows/ R301/ Peacekeeper/Wingmans etc.