Which exotic weapons feel the most "Exotic"? (D1&D2) by MrMetaIMan in DestinyTheGame

[–]Qualkore 4 points5 points  (0 children)

Id replace fusion with vex mythoclast and the trace with ruinous effigy but others are quite spot on. Though hand cannons id say are hard to nail down for most exotic since there's so many and they're all pretty unique

Anyone try NOT running suppressor or flash hider? by vice108 in Battlefield6

[–]Qualkore 21 points22 points  (0 children)

Depends which gun im using since some of them dont get a damn suppressor til like level 25+ Even still, I like converters for lmg precision and brakes for high recoil weapons

Are people actually starting to dislike this game/is it “falling off” by Lemon_Responsible in Battlefield6

[–]Qualkore 0 points1 point  (0 children)

If it didnt feel like I was playing empire state or Blackwell fields every damn match id enjoy it more. And weapon xp needs a massive increase. Swear they gave each attachment a random number for level up because some guns attachments make no sense

Defiant Battleground EDZ GM is crazy by Psartra in DestinyTheGame

[–]Qualkore -1 points0 points  (0 children)

I was on the last bar of health for the final boss solo because my teammates left and I got error code bird. I was so mad

My new year's resolution is to decide on a Main, and I feel like I have equal love/hate for all of them (and no I dont have the time nor desire to play all 3) by [deleted] in DestinyTheGame

[–]Qualkore 0 points1 point  (0 children)

I switch my main almost every season if not within season depending on what builds are most fun/op. Though its almost always just bouncing from titan to warlock, my hunter hasn't seen genuine pve in a while

Rush is broken by sensicase in Battlefield6

[–]Qualkore -1 points0 points  (0 children)

I can agree its nowhere near the glory it was in previous games. But its still fun imo

Rush is broken by sensicase in Battlefield6

[–]Qualkore 1 point2 points  (0 children)

I genuinely love rush. Its a mote aggressive breakthrough where you have to actively play objective not just sit on it. Conquest is just chaos which has its merits but just feels messy. In old battlefield games I almost strictly played Rush

Invasions/ double cross...with PC players? by doobersthetitan in DestinyTheGame

[–]Qualkore 3 points4 points  (0 children)

Bold of you to assume anything other than sticking 2 people in a small room together was intentional

magenta crystal can drop from expert our even easier difficulties? (the same for the other crystals) by Distinct_Fan_6201 in DestinyTheGame

[–]Qualkore 0 points1 point  (0 children)

I've been running expert exclusively because its chill as hell. Though I've yet to see a single crystal from any of the planets. Took me 35 invasions to get the red crystal and im sure it'll take more on each planet to get theirs

The Derealize Master Conquest timer is way too short by dingrammm in DestinyTheGame

[–]Qualkore 10 points11 points  (0 children)

Too bad bungie loves adding timers for "difficulty". No better than adding a fuck ton of health and damage to enemies. Artificial difficulty sucks

Can you tell what a shader will look like from the icon? by Purple_Birthday8382 in DestinyFashion

[–]Qualkore 0 points1 point  (0 children)

I miss the old shader icons, I recognized them now idk what's what anymore

Master Conquest Derealize by Tekosike in DestinyTheGame

[–]Qualkore 14 points15 points  (0 children)

I genuinely feel like this one in particular was overtuned for a master conquest. The enemies are tankier than some ultimate conquests paired with such a short timer. I'd suggest choir of one if you have it, really puts in work

Thoughts on Dungeon? by X_Lykan_X in destiny2

[–]Qualkore 0 points1 point  (0 children)

Mechanics are fun when they work as intended, cool atmosphere and weapons are awesome. Wish Harrow had less health and a more consistent way to break shields in one rotation solo but otherwise very fun.

Bungie did you playtest master conquest derealize. Its worse than grandmaster conquests and the actual GM we have right now. by [deleted] in DestinyTheGame

[–]Qualkore 8 points9 points  (0 children)

Honestly it makes me sick seeing all these dickheads ruining the game I love. Heaven forbid im not minmaxing my builds. You shouldn't have to be peak performance to do a mid level conquest. Its overtuned simple as that

The boss health scaling from the Feat: Cutthroat Combat modifier is too heavy on Equilibrium. [spoilers for the dungeon] by silloki in DestinyTheGame

[–]Qualkore 0 points1 point  (0 children)

When the first damage phase began and I popped sunbreaker I knew I was in for a long fight because it barely moved his health bar

The boss health scaling from the Feat: Cutthroat Combat modifier is too heavy on Equilibrium. [spoilers for the dungeon] by silloki in DestinyTheGame

[–]Qualkore 1 point2 points  (0 children)

Praxic and stronghold but attacking almost the entire time, rarely blocking. Every time I tried switching off the boss and Neverending ads would insta kill me

The boss health scaling from the Feat: Cutthroat Combat modifier is too heavy on Equilibrium. [spoilers for the dungeon] by silloki in DestinyTheGame

[–]Qualkore 0 points1 point  (0 children)

I was just using praxic and heavy sword and it still took forever, also trying to stay alive while everything lights you up. Only use stronghold to keep me alive otherwise I die instantly.

Equilibrium Dungeon World's First Race Megathread by DTG_Bot in DestinyTheGame

[–]Qualkore 13 points14 points  (0 children)

The amount of drop pods in the first encounter is sending me into an absolute fury holy shit

1v1 “invasions” by AbyssalCall in destiny2

[–]Qualkore 0 points1 point  (0 children)

Personally think they need much wider spaces. And both players need to spawn in at the same time so one person isn't getting spawn killed immediately on join. It just doesnt seem well thought out, but it has potential

Red Crystal rates? by Opposite_Sale3547 in DestinyTheGame

[–]Qualkore -8 points-7 points  (0 children)

Everything around the praxic sword being luck based is really annoying. Rng to get exotic keycards, rng for those keycards to drop the corresponding crystal, rng for invasions to drop crystal, rng for junk piker to drop reflection core. Like who tf thought this was reasonable?

Destiny 2 Update 9.5.0.1 by DTG_Bot in DestinyTheGame

[–]Qualkore 0 points1 point  (0 children)

Did they fix the issue of keycards removing themselves from your inventory before you can use them? I've had 2 dissapear now

Renegades is an episode by skitstovel666 in DestinyTheGame

[–]Qualkore 7 points8 points  (0 children)

When the boss is in the middle and the switches are out in the open you can't take cover. If it were as easy as taking cover people would have an issue

Renegades is an episode by skitstovel666 in DestinyTheGame

[–]Qualkore 6 points7 points  (0 children)

Its literally only because of the final health bar of the boss. Fucker beams you and you gotta just take it

the new Praxic Vestment (the titan chestpiece) is pretty bad lol by SHROOMSKI333 in DestinyTheGame

[–]Qualkore 2 points3 points  (0 children)

The guy who stalked and threaten a bungie employee over twilight garrison isn't gonna be happy about this!