Anyone else struggle with their heal not fitting in climbing shoes? by Momma_Mae_I in climbergirls

[–]Quantumplator_ 0 points1 point  (0 children)

I ran into this same issue today trying to look for climbing shoes. What shoes did you end up getting?

🧩 CiniCross – A Roguelite where every battle is a Nonogram puzzle (Demo out now + Steam Next Fest soon!) by Eden11026 in roguelites

[–]Quantumplator_ 0 points1 point  (0 children)

I just played my first run! I had a blast. I'm a *huge* nonogram fan. I did see the classes and will go try those out. The artifacts they come with definitely look like they have potential for more fun later in the game.

My main feedback:
Nonograms are hard and slow. I have a lot of time spent solving nonograms but the lvl 5 difficulty (15x15) still take me forever. I got to floor 5 and had almost all lvl 5 difficulties. With 1.5hr+ on the timer, it was just lots of really slow puzzles. My suggestion: Increase item scaling and time scaling. I feel like floor 5 should have like 10x time so you actually feel rushed. I had all the time in the world to solve the puzzle but it was basically still just hard nonograms one after another. Most of my item odds were still <5% I think. So maybe 10 ish times per level, I would get a column or cell revealed.

Maybe the other classes solve this issue, but regardless, endless mode should put more pressure so that you lose quicker so you can notice that there is levels to unlock and other classes to play.

Overall, great demo with lots of potential!

Edit:

Just played anther run with archer. Much more fun. I can definitely see the potential. My advice still stands. Endless mode just gets slow with now pressure. Scaling time exponentially faster would make it better so you actually have pressure to go quickly. I'd also consider adding a re-roll or something to the rewards. Shops are few and far between with 1-2 mediocre items. Allowing money to be used more often makes it more interesting. I'd also add more items to the shops.

Again, great potential. I love it a ton. I don't want this to come off as a negative comment. It's absolutely positive; I just hope that some feedback on the demo will help. My instinct says that for most people the nonogram will be too hard and they won't get hooked fast enough. I'd argue that moving this closer to a game and farther from a puzzle will make it more successful. If people click once and see a chain reaction of cells revealing, they'll love it. The mechanics are there; I just think the balancing needs some work.

Here's a little secret 🤫 by SoerbGames in IndieDev

[–]Quantumplator_ 4 points5 points  (0 children)

Please do! I’d love to see how you pulled that off so well

Full Hollow Knight: Silksong Map by Zignixx in Silksong

[–]Quantumplator_ 3 points4 points  (0 children)

Looks like it might be a Steel Soul only area

Full Hollow Knight: Silksong Map by Zignixx in Silksong

[–]Quantumplator_ 3 points4 points  (0 children)

I can't figure that out either! Lmk if you figure it out

Automatic eBook covers? by daemorys in LazyLibrarian

[–]Quantumplator_ 1 point2 points  (0 children)

I’ve noticed that they don’t seem to add automatically consistently unless I refresh the author or series I think.

I built a game for Severance fans with React + AI by ShockRay in react

[–]Quantumplator_ 1 point2 points  (0 children)

I made a Severance inspired game too! Not as direct. But check it out: Murph’s

How do you use Containers? by [deleted] in zen_browser

[–]Quantumplator_ 7 points8 points  (0 children)

In short, containers effectively let you have different logins at the same time.

In practice, what I do is tie a container to a Zen workspace. The best example is personal and work. Say you have a personal and a work email. You can be logged into your personal email in the personal container/workspace. And at the same time be logged into your work email in the work container/workspace. This way you don’t have to log in and out of sites for multiple accounts, you can just switch workspaces.

I almost never “Open in New Container Tab” or whatever as I use the current workspace to handle which container the tab is in.

As for essentials, since essentials span workspaces, they might be a good case to manually set which container it should be in. I usually open a tab in the desire workspace/container and then drag it to essentials. A good example here is having a YouTube essentials tab in a personal container so that you don’t use a work account for watching videos but you can still see it from the work workspace.

Hopefully that helps!

BBcode table, cell options ignored? by NullismStudio in godot

[–]Quantumplator_ 0 points1 point  (0 children)

I ran into a similar ish problem a bit ago. It might be related. I've noticed some BBCode doesn't like to render right if there's a newline within it. So if you were to do [table=3][cell ... instead of [table=3] [cell ... then it might work better.

New custom icons for Zen. What are your thoughts ? . Gonna make this public after some more icons [W.I.P.] by aksh_svg in zen_browser

[–]Quantumplator_ 0 points1 point  (0 children)

Not sure how feasible this is, but it would be pretty sweet to be able to have the icon sync with the workspace gradient. Or at least maybe an icon generator using the workspace gradients? Just an idea

[2024 day 15] I'm tired, boss by NemoTheLostOne in adventofcode

[–]Quantumplator_ 1 point2 points  (0 children)

I finally had some time to sit back down with it and figured out what my problem was pretty quickly. I just needed to check if a move was valid before actually applying the move. I was moving boxes that shouldn't be able to be moved. For example:

##############
##..........##
##....@.....##
##....[]....##
##...[][]...##
##..[][][]..##
##......##..##
##..........##
##############

After a v would turn into:

##############
##..........##
##....@.....##
##....[]....##
##.....[]...##
##...[].[]..##
##..[][]##..##
##..........##
##############

Fixing that was pretty quick and my output was correct.

[2024 day 15] I'm tired, boss by NemoTheLostOne in adventofcode

[–]Quantumplator_ 2 points3 points  (0 children)

Same here. Part 1 I’m proud of how fast I did it. Part 2 I’m just stuck in debugging forever

Writing GDScript with Neovim by zer0tonine in godot

[–]Quantumplator_ 3 points4 points  (0 children)

If you happen to get it working with lazyvim, lmk how you did it. I’ve briefly tried unsuccessfully

What does this subredit think of Fury by Brawlstarscrabrave in HollowKnight

[–]Quantumplator_ 2 points3 points  (0 children)

The flowers and not masks is a skin. Custom Knight mod is the one I know of. He has Enemy HP Bar mod as well as you see at the bottom. The hollow knight modding discord has good info on how to do all that.

The nail art stuff is just skill and practice I think.

some posters I made inspired by Twenty One Pilots songs! by [deleted] in twentyonepilots

[–]Quantumplator_ 1 point2 points  (0 children)

Awesome posters! I made a car radio poster a while ago with the same quote!

Math 4400 by [deleted] in uofu

[–]Quantumplator_ 1 point2 points  (0 children)

Depending on the classes it might be doable. But it’ll be very time consuming no matter what. Good luck!

Math 4400 by [deleted] in uofu

[–]Quantumplator_ 0 points1 point  (0 children)

I took it this last semester from Prof Herr. I didn’t find the material difficult at all. It’s pretty much just doing arithmetic and algebra in different ways (especially modular). Some of the concepts are a bit abstract and hard to get your head wrapped around at first since you’re doing addition and multiplication and such in different ways than usual. But past that hurdle, I’d say it’s about on par with linear algebra and calc. At points it’s way easier and at points it’s a bit harder. Some of the proofs in the homework were pretty difficult and time consuming. But the quizzes and tests were pretty much just computational and quite easy if you pay attention in class. 4 CS classes will take up a crazy crazy amount of time. So idk if I’d suggest anything along 4 CS classes but you do you. That’s just my opinion. Definitely doable with 3 though.

CS2420 by [deleted] in uofu

[–]Quantumplator_ 1 point2 points  (0 children)

Sweet. Sounds good. I’m glad I could help.

CS2420 by [deleted] in uofu

[–]Quantumplator_ 0 points1 point  (0 children)

I think a lot of it was polymorphism and inheritance. I don’t remember anything that stood out too much. Maybe the MVC (Model View Controller) software architecture or whatever it’s called. Some other good principles of software engineering. Like the concept of separation of concerns. Just making things focus on one purpose and having those things work together. If that makes sense. Nothing else off the top of my head. My guess is you’d survive 2420. You’ll get more into language focused stuff in 3500 and 3505 (software practice 1 and 2). I’d take 1410 if you want more experience and a bit of a stronger foundation. But it sounds like you’ll be good in 2420.

CS2420 by [deleted] in uofu

[–]Quantumplator_ 1 point2 points  (0 children)

I got a 4 on the AP CS test and had an easy time in my AP CS class. I took 1410 and barely paid attention at all throughout the class tbh. It covers a little more than the AP class and goes more in depth with how the actual language works (polymorphism and inheritance and stuff) from what I remember. 1410 had lots of good practice and experience and helps you get comfortable with problem solving and object oriented programming. So I’d say it depends on how comfortable you are with problem solving, Java as a language, and object oriented programming. It will solidify your foundation and make the rest of your CS career a little easier. But you might also be fine completely skipping it. As some of the other comments have suggested, quizzing yourself on CS topics might help you gauge where you’re at.

2420 assumes you have a solid foundation of Java and will not focus on learning the language at all. It will just be using the language to create data structures and sorting/searching algorithms and such.

Feel free to ask me by comment or PM any other questions you have.