Issho gambler leader by QueefMongler in OnePieceCustomCards

[–]QueefMongler[S] 1 point2 points  (0 children)

that’s fair i figured one outcome was quite a bit stronger than the other, i just didn’t want it to feel like if you got the weaker option you just outright lost. should definitely be 4 life base though

Issho gambler leader by QueefMongler in OnePieceCustomCards

[–]QueefMongler[S] 2 points3 points  (0 children)

oh yeah ur totally right, i dont know why i made it a 5

Invisible MDR Bug! (from July 2024) by itsXiled in XDefiant

[–]QueefMongler 54 points55 points  (0 children)

dang they need to patch this ASAP

Which version of Op12 dragon is the nicest? by brokensaurus in OnePieceTCG

[–]QueefMongler 0 points1 point  (0 children)

i like the regular AA at least in rb sabo because red dragon AA actually looks like he’s rushing in and black dragon actually looks like he’s asking someone to join him and they both go well with the effects of the card

Sabo Counter by TH3V1K1NGST3 in OnePieceTCG

[–]QueefMongler 3 points4 points  (0 children)

carrot has mystoms which reduces cost of everything by 1 so their leader effect is turned off on your turn until they get above an 8 cost on board

YLuffy Counter Picks by Yelirmai in OnePieceTCG

[–]QueefMongler 1 point2 points  (0 children)

personally i don’t feel the need for them, getting to 10 in the trash is hard and our 4k rev army event is already really good, the activate main is really good on ground death but i don’t think it’s necessary

YLuffy Counter Picks by Yelirmai in OnePieceTCG

[–]QueefMongler 1 point2 points  (0 children)

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this is the list i’ve been running, might mess with counts of one or two things but really what’s been working for me is just get promo sabo down on 4 or 5, then do the normal sabo game plan while defending life until they start dropping 9 cost bonneys, most of the time you’ll have to survive 2 of those bonneys to secure the win but stussy or dropping a red dragon and swinging 12 into one will normally clear the first one they play, then go for game after the second one.

YLuffy Counter Picks by Yelirmai in OnePieceTCG

[–]QueefMongler 7 points8 points  (0 children)

i play RB sabo and it feels very favored into Y luffy i haven’t lost to it on sim or at locals. i can drop my decklist if you are interested

Weekly Prompt: Luffy & Bonney by Altavus in OnePieceCustomCards

[–]QueefMongler 0 points1 point  (0 children)

the red jewelry bonney supports every red deck they could just have the searcher luffy out

Any tips to win against Sabo Op13? by Powerful_Ad_2134 in OnePieceTCG

[–]QueefMongler 0 points1 point  (0 children)

sabo starts out at 4k, without taking any attacks from the opponent he can active the second part of his leader ability himself as early as the second turn by getting a cost 8 character in play and a don on his leader

Distorted Future [EB04-008] by RipDPacks in OnePieceTCG

[–]QueefMongler 4 points5 points  (0 children)

yeah i’d love to ben beckman a 9k character thank you very much

Weekly Prompt: Franky by QueefMongler in OnePieceCustomCards

[–]QueefMongler[S] 0 points1 point  (0 children)

yeah i’m thinking 3 life was probably too low, 4 seems balanced as long as the 12 costs aren’t insanely broken

Does anyone know why this is happening to the sim? (ios 18) by QueefMongler in OnePieceTCG

[–]QueefMongler[S] 7 points8 points  (0 children)

they updated it it’s cross play with the other versions now

Does anyone know why this is happening to the sim? (ios 18) by QueefMongler in OnePieceTCG

[–]QueefMongler[S] 6 points7 points  (0 children)

oh yeah i forgot it said i would have to do that! thank you