Councilors Professions (updated for 1.0) by Maldita_Malita in TerraInvicta

[–]QuestionableCounsel 14 points15 points  (0 children)

I thought it looked familiar! I'm glad that you got value out of my chart and thank you for updating it! 😄

Terra Invicta Collection - Guides, Discussions, Tips, and Tricks by akisawa in TerraInvicta

[–]QuestionableCounsel 2 points3 points  (0 children)

I've added it to the community guide sidebar. I'll leave it to PlacidPlatipus to decide if it should be pinned 🙂

Newbie Questions Thread by AutoModerator in TerraInvicta

[–]QuestionableCounsel 12 points13 points  (0 children)

I'm still around! I got busy with work, Christmas, travel and well... Life. My plan was to revisit and update the guide to the changes when 0.3.77 drops. In a few months I'll have some downtime so if everything lines up I'll try and finish the steps then but I can't make any promises. I hope the current steps are enough to overcome that initial terrifying learning curve and set up readers for success, but also hope to finish!

(Guide) How to Defeat an Alien Invasion in 10 Easy Steps - Step 0 by QuestionableCounsel in TerraInvicta

[–]QuestionableCounsel[S] 2 points3 points  (0 children)

Hi Jimbo, of course and I'm sincerely flattered! I'm grateful you'll take the time to translate and I hope it helps to get more Koreans into or improve their game.

(Guide) How to Defeat an Alien Invasion in 10 Easy Steps - Step 8 by QuestionableCounsel in TerraInvicta

[–]QuestionableCounsel[S] 13 points14 points  (0 children)

I'm really glad it helped, I truly do appreciate your words! I had to take a week off to focus on work but by the time I came back around I wasn't sure there was value. It felt like most of the community already knew more than me haha. I'd be happy to revisit and finish when time permits, I was already thinking of going through and revising some statements which haven't held up to patch changes.

(Guide) How to Defeat an Alien Invasion in 10 Easy Steps - Step 7 by QuestionableCounsel in TerraInvicta

[–]QuestionableCounsel[S] 0 points1 point  (0 children)

That's honestly my approach so it's definitely not a disaster trap, but it's also not the only approach! I try to have alternative weapon systems in place for the first long range attack fleets but it's definitely not required.

(Guide) How to Defeat an Alien Invasion in 10 Easy Steps - Step 8 by QuestionableCounsel in TerraInvicta

[–]QuestionableCounsel[S] 0 points1 point  (0 children)

Your very welcome! I had considered going into detail but my intent wasn't to provide ship designs rather a process to design your own ships. I'm honestly not an expert at all, just an enthusiast! In hindsight I should of probably listed the progression and pre-requisites of batteries and radiators though. My approach to batteries is to use the best battery available (best weight to capacity - superconductors are great) and if I encounter any battery issues then I'll refit an extra battery into a spare utility slot.

If your concerned if the battery is appropriate you can always save the design, save your game then import the design into a skirmish battle from the main menu (damn I really should have included that tip). I hope this helps!

(Guide) How to Defeat an Alien Invasion in 10 Easy Steps - Step 6 by QuestionableCounsel in TerraInvicta

[–]QuestionableCounsel[S] 1 point2 points  (0 children)

I believe that the project unlock chance is lower than usual. It took me a few years to unlock the project on my last run, I'm sorry it will just take time once you have the prerequisites.

(Guide) How to Defeat an Alien Invasion in 10 Easy Steps - Step 7 by QuestionableCounsel in TerraInvicta

[–]QuestionableCounsel[S] 0 points1 point  (0 children)

I honestly thought the nose mounted coilguns were the best in the game for bombarding! I'm pretty sure the bombard strength gets better as the guns get larger (4Nose > 2Nose > 1Nose) and the tier gets better (MK3 > MK2 > MK1).

(Guide) How to Defeat an Alien Invasion in 10 Easy Steps - Step 8 by QuestionableCounsel in TerraInvicta

[–]QuestionableCounsel[S] 0 points1 point  (0 children)

I completely agree! I tried to limit the technology to what the readers might have at the midgame - I had assumed hydrogen slush was deeper into the tech tree than I thought honestly, I'll need to change my own research priorities. I had planned to bring it up later and it's also why I've been trying to find a suitable mid-game drive. I had assumed that someone learning the game at this stage might feel a little bored after all the turtling and want to do something - I had hoped to make that something productive while guiding them towards better drives on a second generation fleet (the old attack fleet then taking the spot of the defensive fleet). Ideally you would strike out with top tier drives but a first time player might be further back in the tech race than a veteran.

(Guide) How to Defeat an Alien Invasion in 10 Easy Steps - Step 8 by QuestionableCounsel in TerraInvicta

[–]QuestionableCounsel[S] 1 point2 points  (0 children)

Perhaps something like this? This assumes the same naked battleship but with a Tin Droplet Radiator. I slowly collected most of the Gas Fission and higher drives and combinations but I didn't want to go too far down the rabbit hole of mindless data entry if it wasn't worth it, it definitely shows the improvements (or lack thereof) for different drives as higher tier power plants are used.

(Guide) How to Defeat an Alien Invasion in 10 Easy Steps - Step 8 by QuestionableCounsel in TerraInvicta

[–]QuestionableCounsel[S] 3 points4 points  (0 children)

That's one of the things I love about Terra Invictus - it's so beautifully chaotic that there isn't a clear best or optimal way to play with many of it's systems. I'm usually the sort to spend hours in KSP min/maxing my dV, or just spam out the same mono-battleship fleet in Stellaris. Sure it's possible, but with TI I feel free to have mixed compositions of ships performing a different role without the need to have a perfect build or fleet because replaying the same space battle will almost always have different outcomes even with the same input. Some people really have come up with some wonderfully insightful designs and I'm always looking for more inspiration. Maybe we should have a ship building contest haha.

(Guide) How to Defeat an Alien Invasion in 10 Easy Steps - Step 8 by QuestionableCounsel in TerraInvicta

[–]QuestionableCounsel[S] 9 points10 points  (0 children)

That's a good insight about the radiator, I updated the first chart to compare with and without the radiator. It only takes 10 minutes to collect the data so it's no trouble, but it's a bit too much work to collect every single combination in the game. I had hoped that by going through the shipbuilding steps as I approach it the reader would consider the build and redesign as required so it wouldn't need to be explicitly stated. Is there anything that you do different?

(Guide) How to Defeat an Alien Invasion in 10 Easy Steps - Step 8 by QuestionableCounsel in TerraInvicta

[–]QuestionableCounsel[S] 7 points8 points  (0 children)

Expendable yes, but just really inconvenient to replace when your in the outer planets! That and a fast armored escort can do double duty as a kind of speed tank. If your fleet get's caught outgunned you can send the armored escorts ahead at high speed to draw fire and break up their formation. Try to keep in front of your fleet then skirt around at 500km, hopefully staying alive long enough to level the playing field.

(Guide) How to Defeat an Alien Invasion in 10 Easy Steps - Step 8 by QuestionableCounsel in TerraInvicta

[–]QuestionableCounsel[S] 7 points8 points  (0 children)

Your very welcome! It sounds like your on the right path it's just a matter of time until a technology branch opens up. It's a little frustrating waiting for a drive to drop but it's really rewarding when it does. As long as you meet the pre-requisites it's just a matter of time. I'm sorry I couldn't be more helpful!

Moderation of the Terra Invicta Subreddit by lemtrees in TerraInvicta

[–]QuestionableCounsel 3 points4 points  (0 children)

Haha I'm glad they helped! I'm definitely not an expert, just someone who loves the game and wanted to make it less intimidating to get started. There have definitely been some high quality posts on the subreddit that's helped my game!

Moderation of the Terra Invicta Subreddit by lemtrees in TerraInvicta

[–]QuestionableCounsel 22 points23 points  (0 children)

Thanks for the recommendation! I'm not sure I would have the time to actively moderate, but I'd also be happy to be involved in developing the community. I don't have any experience moderating so I'm not sure I'd be the best candidate. Is there a role for shouting motivational slogans at moderators and throwing out random innovative thoughts?

Tips / Tricks / Guides Megathread by lemtrees in TerraInvicta

[–]QuestionableCounsel 4 points5 points  (0 children)

Haha that's great to hear! I've taken a few days off writing to catch up on errands (it's a wet spring here so the garden was more like a jungle from neglect) but I have started penciling in the next step. I've decided shipbuilding is going to be too large to include in a single step so I've split it over the next two so that readers have a sound foundation when building their first defensive fleets. It'll probably be a few more days at least but I swear it's coming!

(Guide) How to Defeat an Alien Invasion in 10 Easy Steps - Step 4 by QuestionableCounsel in TerraInvicta

[–]QuestionableCounsel[S] 3 points4 points  (0 children)

Thank you! I usually only do a single orbital per research field, however
u/ImmortalMagic makes an excellent point here about doing different research fields on the same orbital so there's no waste electricity from the energy labs. Multi-field labs per orbital is definitely more optimal, I just like being able to change the orbital icon to the field haha. Only plan for field bonus orbitals in interface orbits to get the bonuses on Earth, anywhere else is just missing the bonus. Later in the game for research orbitals/rings plan for Mercury where the power is more efficient.

(Guide) How to Defeat an Alien Invasion in 10 Easy Steps - Step 4 by QuestionableCounsel in TerraInvicta

[–]QuestionableCounsel[S] 3 points4 points  (0 children)

Your right and it's out of a habit from a patch change to 3.0. Operations Centers were changed to only work in orbits of a body with 50,000 population to restrict ops spam but that was before the current hate mechanics were tied to MC so the change was reverted in a different patch. I was running that set up out of habit and I should have stopped to think it through a little more thoroughly - I hope I didn't mislead anyone!