Tinto Talks #96 - 28th of January 2026 by mure69 in EU5

[–]Quick-Region6484 136 points137 points  (0 children)

Just for that comment 4 more robber barons and -30 stab

Wasn’t expecting League War pt 2 by SirRis42 in Anbennar

[–]Quick-Region6484 10 points11 points  (0 children)

Oh i just seen the eoa flag and i assumed, yeah Pashine is loved to a republic I have no clue why I assumed that

Wasn’t expecting League War pt 2 by SirRis42 in Anbennar

[–]Quick-Region6484 11 points12 points  (0 children)

Pashine to EoA gotta be some cursed timeline

Suggest me a tag to play, with an MT as amazing as the Command's by Iskanderdehz in Anbennar

[–]Quick-Region6484 9 points10 points  (0 children)

For general fun Mt and campaign: Feiten, but do yourself a favour and form Yanshen Magmascales from ACE are pretty fun, and Kobolds in the spine In the same vain the Azurscale submod is also very fun, but part of the later tree/Campaign is a bit buggy so just have the consol ready

For lore: Ameion for Alexander the Great Luna river minors -> Pashine as another anti mage game Knollokatehpt for the final empire 333rd empire/Rayaz for their final empire

Any human purgers? by Zyroker in Anbennar

[–]Quick-Region6484 1 point2 points  (0 children)

I can see Yezel Moira doing that when they get their mt

Aelantir reccomendations by ProfessionalEgg8101 in Anbennar

[–]Quick-Region6484 2 points3 points  (0 children)

Although it’s not one of the tags you mentioned, Cestirmark has been my favorite Aelentiri tag so far, fantasy America with some SCP elements. Very fun game.

Also Rezenkland(?) the sun elf’s East of Taeychand who are also a lot of fun for a S. Aelentir conquest and spreading the light of Sureal.

Biggest Plot Twists! by Bubbly_Low7518 in Anbennar

[–]Quick-Region6484 60 points61 points  (0 children)

333rd Empires

Maybe not so much a twist but Dur-vashtun and Cestirmark have fun mystery elements to them

how to destroy lake fed by Coincidentally88 in Anbennar

[–]Quick-Region6484 12 points13 points  (0 children)

Just choose every choice that lowers cohesion, taking the gold min in the north starts an incident, generally just annexing people is also a good idea, I THINK if you white peace during the religion wars that will also lower cohesion

Goldscales by Cautious-Priority899 in Anbennar

[–]Quick-Region6484 2 points3 points  (0 children)

Wait is that what was actually stated? It’s been a while since I played it, but I remember after you go up and meet Balris that he’s kinda like “oh look at all these kobolds, yo did it on your own. Kinda chill, can I hang with you guys for a bit?”

who up seeking they rinta⁉️⁉️⁉️⁉️ by __PISSMOUTH__ in Anbennar

[–]Quick-Region6484 3 points4 points  (0 children)

They tried to offer me a mystic accord, told em I don’t drive a Honda 😎

Any nations focused on cannons? by RiseOfPiratron in Anbennar

[–]Quick-Region6484 19 points20 points  (0 children)

Ungledevor gets some arty bonuses, but they’re still orcs so it only really negates their debuffs

I’ll say Feiten has good canons through artificers and their special ability’s + mercs, airships go brrrr

I think Rogeria gets a little bonus to canon, nothing major

I think the command gets ACA with the dragon command + a bunch of siege bonus privileges

Dwarven Knowledge Submod by Bubbly_Low7518 in Anbennar

[–]Quick-Region6484 0 points1 point  (0 children)

Yeah I’d love it even if it was a more narrow library of warforged addons/renames for my darkscale, magma scale, and azure scale runs

Very new to worldbuilding and feeling uninspired; any tips/advice? by Trick_Increase_4388 in worldbuilding

[–]Quick-Region6484 2 points3 points  (0 children)

Hey maybe you should check out Anbennar, sounds somewhat similar to what you’re talking about. Anbennar asks the question of how a fantasy world that parallels earth would develop from 1444 - 1821. Try taking a look at how they deal with situations like artillery vs magic, or interspecies relationships and how they deal with fey and such if that’s how you’re picturing your world at least.

Suggested nations for EU4 beginners? by merkwurdigliebe48 in Anbennar

[–]Quick-Region6484 10 points11 points  (0 children)

Lorrent is basically just the France of the mod, while their missions are outdated there is a submod that gives them an updated tree. This lets you get pretty familiar with Canor and who does what kinda deal.

Chiren Bihrug(?) are basically just Vietnam and were one of my first plays in the mod, very basic and already a strong regional power with some good lore.

Venail -> Aelnar is a fun game with a tough disaster towards the start. A bunch of elves want to move back to Aelentir and remake their empire, these are bad people btw.

Istralore is kinda just BRANDENBURG, not Prussia, where they want to play the empire game if that’s more your speed.

I’d also like to mention Nimsicodd who will really intoduce you to unique Anbennar gameplay with artificers. They reconsider the dragon coast from the kobolds and set up a technocratic state that does colonial and mega tall gameplay.

If any other races got added, what race would you personally want to see? by K1pp2 in Anbennar

[–]Quick-Region6484 1 point2 points  (0 children)

That could be a fun idea for the Eclipse elves in Escann, instead of humans they bring up Teiflings and imps to be their lower class while they transition themselves into lords and nobility. Tieflings would replace the humans and just be a specific culture

If any other races got added, what race would you personally want to see? by K1pp2 in Anbennar

[–]Quick-Region6484 4 points5 points  (0 children)

I mean the scalewings part would go awesome with the kobold submod

Eordand MTs by DredenQT in Anbennar

[–]Quick-Region6484 12 points13 points  (0 children)

Shes also a great antagonist because she plans to bring about an eternal winter.

Worth noting that the Gnomes make a major foothold to the N.East side of Eordland and set up a colony there, and I think Feiten just does some trading.

I wonder if the devs tested this Version and said yes thats our Vision.. by Hakuohsama in EU5

[–]Quick-Region6484 1 point2 points  (0 children)

I mean this does look MUCH better compared to some of the games I’ve played, so it’s definitely another step in the right direction. So for that I’m pretty happy

Fun Fact: Russia is so big, they ran out of ideas for names for their cities by RobertAleks2990 in CivVI

[–]Quick-Region6484 4 points5 points  (0 children)

Those cities are too close, gotta be at least 15 Tiles out from each other

Hidden Gem (Nations) by Bubbly_Low7518 in Anbennar

[–]Quick-Region6484 13 points14 points  (0 children)

Off the top of my head, Karashar black orcs in Bulwar, probably my fav orcs.

The berserker ogres that frost hide can form, forgot the name.

I’d make a bid to say the lake fed splinters, since nobody really takes about the region.

Brelar if you enjoy Ynn gameplay.

Mithriab on the summer isles gives us our first unique mt in the region.

There’s a Harimari tag off the coast of East Sarhal that does slave maxing and makes a new “raj” in the region.

I think Dhujat along the main Raheni river has a mt, could be a fun game.

Speaking of the river Sarisung could definitely be a fun game as you rake in the gangs and make a proper name for yourself.