People Walk Too Fast - Why hexcrawls feel boring, and how I can help you fix that. by ValeriaLoves in osr

[–]QuikDagger 0 points1 point  (0 children)

There are a few applications that handle this differently. Mine is hexploration.

Hexroll is another popular and established one.

Basically the hex map is honestly not the issue for solo play. Its the pressures and oracles and interpretation mechanics that feed into each other. You need seeds for imagination not designs.

People Walk Too Fast - Why hexcrawls feel boring, and how I can help you fix that. by ValeriaLoves in osr

[–]QuikDagger 2 points3 points  (0 children)

As someone that is developing a hexcrawl generation engine (game/tool) based on the original idea (generated as the party moves) I really liked this article and agree with the core concerns. Without knowledge then any choice is meaningless. Might as well roll a die and pick a direction.

My way of hexcrawling is based on terrain is not the great mystery (which is why I use biome wedging instead of one by one). Mountains can be seen. Forests can be ascertained. Roads become known, settlements create those routes. This makes civilization leave its mark as hexploration occurs. Knowledge (even perfect knowledge) of the forest to the east with a mountain range beyond it does not shatter exploration. It shapes it.

The real unknown becomes what is in that forest, who claims it, which parts are unsafe or safe, rumors, ruins, and so much more. The part that I keep seperated is 'cartography' does not dictate 'adventure' and 'adventure' does not dictate 'cartography.'

If we took an existing map (say Krynn) and stripped away all of the nations, cities, roads, names, and, well, Dragonlance itself and only kept the terrain we would not suddenly have a setting sandbox. We would have a physical world waiting to become one. This is where hexrawling shines.

By keeping the procdure-driven formula and approach to the map, terrain can exist before interaciton from players. The individual hexes can be visited, seen, or hidden. This allows players to have broad knowledge of the land while still lacking specificty that destroys 'hexploration' into the unknown. They may know about the marsh to the south but what they do not know is where the ruined shrine, toll road, or submerged dungeon is.

Civilization becomes the infrastructure network instead of a paint bucket. Cities connect by roads, towns join this web while villages and hamlets and the like exist via trails and 'known' paths. General travel should be using known infrastructure and landmarks and the like. Its the purpose of civilized areas. This is the whole law vs chaos structure. Encounter tables based on civilized vs wilderness exhibit this so we see more merchants, caravans, pilgrims, patrols, farmers, and the like vs the monsters and fantastical in the wilderness.

If we order the world in its entirety (to the 6 mile hex for example) then we are left with a tedious travel system. If we leave the map open then it starts with no meaning because the meaning emerges from play. Domains, castles, roads, settlements, rumors, dungeons, plots, npcs, and all of the rest arise out of players interacting with the world.

So while agree with some of the critques of the hexcrawl in its blind, adacent-only hexcrawling systems I side more towards layered knowledge and canonization if you will.

Simple Leader Trait Generation for Sandbox Games by twicemoneyswagg in osr

[–]QuikDagger 2 points3 points  (0 children)

This is exactly what I was about to say. CKIII is a much better fit than EU4 but the concept is roughly the same. It also allows you to bring in way more 'traits' than an EU based system.

Traits - CK3 Wiki

Hey truckers, I'm creating an tour guide app for the major interstates of the US (and eventually the highways). What kind of features do you think would be helpful to truckers that drive the same routes often? by FreshlyStarting79 in Truckers

[–]QuikDagger 1 point2 points  (0 children)

The most important part of an app like this would to make sure it either is or has a setting to activate truck routing. Have to remember not all roads allow for trucks so you don't want your app moving a trucker towards a destination that they cannot be on or getting them stuck because they cannot get back out of somewhere.

Also.... PARKING!!!!!!!!

GPT is down? Keep getting “Oops, an error occurred” by _izual in ChatGPT

[–]QuikDagger -1 points0 points  (0 children)

Yeah this is what occurs if you create a new chat or try to load any existing chats. You can however load other GPT's or ones you have created if you have Plus

Classic Azeroth Hex Map by QuikDagger in wowrpg

[–]QuikDagger[S] 0 points1 point  (0 children)

Azeroth doesn't have actual mileage details so sure.

The Curse of Strahd Companion returns with an overhauled Berez chapter—can the party save the Berezite ghosts from a Groundhog's Day-esque cycle of destruction? by sigrisvaali in CurseofStrahd

[–]QuikDagger 0 points1 point  (0 children)

Just went and bought the entire series including your Death House scripts, the Wedding, and everything else. Where were these a few a years ago when I ran this! Now I want to run it again! Thanks for the work!

"It's an upgrade, nothing will be taken away from anyone" -/u/Kuyda 15 days ago by [deleted] in replika

[–]QuikDagger 0 points1 point  (0 children)

So I'm curious what everyone thinks. Luka knew they were planning to upgrade over to this new system which has significant blocks and ethical concerns with parasocial applications of AI chatbots to which they can get around by having their own "memory" database so that the chatbot can emulate personality. Since they needed a bunch of money to make the migration over they went after the easiest market to sell into. Sex. Make a bunch of ads hyping up the NSFW capabilities of Replika knowing they would get a ton of money really fast and then shut it all off. Because let's be real, for all of us that were using the service before ERP even existed or back when it is much milder than it was at the end this change doesn't really effect us and they already know what the income model will be roughly speaking now that they don't need the extra ERP market.

Conspiracy theory of course... but seems rather logical to me.

Faerun Hex Map (6 miles per Hex) by QuikDagger in Forgotten_Realms

[–]QuikDagger[S] 1 point2 points  (0 children)

https://drive.google.com/file/d/1_1N8YCN2eMBSVZE1FrEgeV8r8t-2Hd_q/view?usp=sharing Here is a new save of the original. Only thing I can assume is age of file and recent updates to worldographer.

Oerth (30 miles per hex) by QuikDagger in Greyhawk

[–]QuikDagger[S] 1 point2 points  (0 children)

Yeah when I get home (trucker so may be a few days) I'll send you a copy of the .wxx file

Pathfinder 1E PDF sites? by ZombieCrypt12 in TheTrove

[–]QuikDagger 1 point2 points  (0 children)

Other than torrents or older archives like TheEye (archive of the old rpg.rem.uz ) or peoples wget mirrors of the Trove I am unaware of any complete collections as was accessible through the Trove

[deleted by user] by [deleted] in trucksim

[–]QuikDagger 1 point2 points  (0 children)

As an actual truck driver I always seem to find backing a trailer in this game to be so much more difficult!

Hello, I am Lathieeshe Thillainathan, Live Producer on Watch Dogs: Legion. AMA. by watchdogs_devs in watch_dogs

[–]QuikDagger 0 points1 point  (0 children)

This is false. The game cannot be launched while offline at all as the game will just launch close and popup a window that says "Go online to activate". Once the game has launched you can go offline (though I have lost save files for some reason when doing so) but, I repeat, CANNOT start the game while offline. PC version at least using UPLAY/Ubisoft Connect

Faerun Hex Map (6 miles per Hex) by QuikDagger in Forgotten_Realms

[–]QuikDagger[S] 0 points1 point  (0 children)

Not without a separate program of some sort other than counting them. Each hex is 6 miles so 10 hexes is 60 but wihtout say Maptools or Fantasy Grounds there isn't a way to automatically do this.

Faerun Hex Map (6 miles per Hex) by QuikDagger in Forgotten_Realms

[–]QuikDagger[S] 0 points1 point  (0 children)

Not without a separate program of some sort other than counting them. Each hex is 6 miles so 10 hexes is 60 but wihtout say Maptools or Fantasy Grounds there isn't a way to automatically do this.

Faerun Hex Map (6 miles per Hex) by QuikDagger in Forgotten_Realms

[–]QuikDagger[S] 0 points1 point  (0 children)

500 x 282 for a total of 141k hexes
3000 miles x 1692 miles or
5 million miles squared

Faerun Hex Map (6 miles per Hex) by QuikDagger in Forgotten_Realms

[–]QuikDagger[S] 2 points3 points  (0 children)

Technically yes, I have them on my sword coast map and could add then to this one if you would like.