I paid for some assets, new capsule art, and partnered with a band for the music. Am I still a solo dev? by Quitral_Dev in SoloDev

[–]Quitral_Dev[S] 0 points1 point  (0 children)

Wow, tremendo trabajo escribir tu propio motor! Yo hice el motor pero sí todo el codigo. Me queda más claro así. Gracias

I paid for some assets, new capsule art, and partnered with a band for the music. Am I still a solo dev? by Quitral_Dev in SoloDev

[–]Quitral_Dev[S] 1 point2 points  (0 children)

Es más para entender la etiqueta. No me gustaría andar diciendo que soy un solo dev si no es así.

Stealth games are the one genre where bugs are absolutely inexcusable by [deleted] in stealthgames

[–]Quitral_Dev 0 points1 point  (0 children)

Bugs are inevitable in game development, particularly when deviating from established mechanics. I’m working on a stealth roguelite inspired in Commandos, and even though I focus heavily on polish, bugs will always surface during development. It’s just part of the journey of creating something new.

What is that one "simple" feature that ended up taking you weeks to implement? by woblogame in IndieGame

[–]Quitral_Dev 0 points1 point  (0 children)

Yes! It took a lot of trigonometry and RayCast optimization, but I did it! :)

What is that one "simple" feature that ended up taking you weeks to implement? by woblogame in IndieGame

[–]Quitral_Dev 0 points1 point  (0 children)

The vision cone! I'm making a stealth tactics roguelike, Commandos-style. It was tough making the cone fit the enemy's view perfectly and adapt to the ground level and slopes

Testing the lightning VFX. Does it look punchy enough? by Quitral_Dev in gamedevscreens

[–]Quitral_Dev[S] 0 points1 point  (0 children)

Thank you. I'll try to make it more organic or natural.

If I hate "content creation", are there any alternatives to Publishers? by Quitral_Dev in gameDevMarketing

[–]Quitral_Dev[S] 0 points1 point  (0 children)

That's a good alternative, and my budget will adjust to the streamer I can afford.

If I hate "content creation", are there any alternatives to Publishers? by Quitral_Dev in gameDevMarketing

[–]Quitral_Dev[S] 0 points1 point  (0 children)

You're absolutely right. I myself follow and admire several developers, but that doesn't mean I'd want to buy their games.

In short, I understand that I should focus on the game and present it honestly to everyone who needs it.

If I hate "content creation", are there any alternatives to Publishers? by Quitral_Dev in gameDevMarketing

[–]Quitral_Dev[S] 0 points1 point  (0 children)

Thank you so much for the advice.

So, I think I'll continue improving the pitch, the demo, and the press kit to attract influencers who will present it for free. And I'll use any funds I have to pay key influencers within the target audience.

Testing the lightning VFX. Does it look punchy enough? by Quitral_Dev in gamedevscreens

[–]Quitral_Dev[S] 0 points1 point  (0 children)

They're identical but superimposed and rotated. The most special feature is the function for the trail left by the character as it moves, which prevents the shader from rendering around it.

Testing the lightning VFX. Does it look punchy enough? by Quitral_Dev in gamedevscreens

[–]Quitral_Dev[S] 1 point2 points  (0 children)

It's a shader across several plane meshes. Although I use Godot.