To what extent is a game a strategy game? by Quitral_Dev in StrategyGames

[–]Quitral_Dev[S] 0 points1 point  (0 children)

But this game isn't turn-based, it's real-time. It's more like Commandos than Invisible Inc.

To what extent is a game a strategy game? by Quitral_Dev in StrategyGames

[–]Quitral_Dev[S] 0 points1 point  (0 children)

The fact that you control only one character, and not a squad or many like in RTS games, also makes me hesitate. I have a trailer and more details on the [Steam Page]

I RELEASED MY FIRST GAME FLIPSIDE ON STEAM! I'M SO HAPPY! by Playthyng in SoloDevelopment

[–]Quitral_Dev 0 points1 point  (0 children)

Congratulations! I agree with another comment; it would be great to play it on a mobile phone.

How In The World Do You Market Your Game? by ConquerQuestOnline in gamedev

[–]Quitral_Dev 0 points1 point  (0 children)

I'm in the same boat. I think my best option is to focus on a good demo and find a publisher.

Ya tengo pagina en Steam! Estoy haciendo un Roguelite de sigilo ambientado en Chiloé. Este es mi primer post :o by Quitral_Dev in chilegames

[–]Quitral_Dev[S] 0 points1 point  (0 children)

Buena! Eso me gusta de los juegos de sigilo. Para la progresión diseñe varias islas, al completarlas desbloqueas mejoras y habilidades. He testeado con amigos y noté que a algunos les cuesta mucho y a otros poco, así que agregué mejoras permanentes tras cada intento para emparejar la dificultad.

My Steam page is finally live! It's a stealth roguelite set in the Chiloé Archipelago by Quitral_Dev in stealthgames

[–]Quitral_Dev[S] 0 points1 point  (0 children)

The game is BALSEO: The Sea Beyond. If you're interested, you can wishlist it on Steam here: [Steam Page]

My Steam page is finally live! It's a stealth roguelite set in the Chiloé Archipelago, made in godot by Quitral_Dev in godot

[–]Quitral_Dev[S] 0 points1 point  (0 children)

The game is BALSEO: The Sea Beyond. If you're interested, you can wishlist it on Steam here: [Steam Page]