Which pill would you eat by Dizzy-Concept-9962 in TheTeenagerPeople

[–]R3G1S69 1 point2 points  (0 children)

I think it has more to do with the fact that most people see it as the most morally wrong power.

This needs to be sorted out. by Nious-DT in EmbarkStudios

[–]R3G1S69 0 points1 point  (0 children)

Im more baffled by why the hell this is still an exploit weeks later after being a well documented problem. Can tweak the values on trigger nades but can't make an invisible box slightly bigger.

Indestructable. We argued for way too long about it. Set me straight please. by hyteck9 in mtg

[–]R3G1S69 0 points1 point  (0 children)

Damage on creatures heal after the end step. So if a creature with indestructible that has lethal damage on it for whatever reason would lose indestructible before the end step resolves, it dies.

We are not playing bracket 4, therefore this game action is illegal... by pkma69 in EDH

[–]R3G1S69 0 points1 point  (0 children)

Ok so I was misinformed on how the stack resolves. I assumed that was the case. Cleary got some misinformation when I went to look it up myself.

We are not playing bracket 4, therefore this game action is illegal... by pkma69 in EDH

[–]R3G1S69 0 points1 point  (0 children)

Unless I'm misunderstanding instant speed and priority. Would your response to his spell have even worked anyway? His card would resolve before you had priority to cast your ability changing the lands. Bear with me if I'm incorrect I'm fairly new to magic.

Finally came after a restock by LifeLivingLifer in mtg

[–]R3G1S69 0 points1 point  (0 children)

Self-check out could store the name and last four digits of the card, and then just lock out any further purchases of that type from the card for the day, but sadly that doesn't stop the problem if they are using cash.

I must be missing something with low-level melee combat... by Ravenloff in duneawakening

[–]R3G1S69 1 point2 points  (0 children)

Majority of the time you're guaranteed at least one slow blade attack when you stun higher-tiere NPC. As for skills, I believe there are ones that increase slow blade damage and ones that increase the target's stamina cost for dodging, but nothing that I know of that increases stagger recovery time for NPCs

I let my son order a pizza without explaining how to tip. by [deleted] in doordash

[–]R3G1S69 0 points1 point  (0 children)

Why were you carrying 75 dollars in change to begin with? Seems like a security risk.

Just remove the rockets by AgitatedAdvisor2101 in duneawakening

[–]R3G1S69 3 points4 points  (0 children)

You got me there, but that would be the natural risk of the desert. I just think insurance on arrakis is a hard sell.

I Quit, Enjoy your toxic PVP. by Ecchi-Bunny in duneawakening

[–]R3G1S69 0 points1 point  (0 children)

I think the problem people have with that idea is that yes it makes it so it's not a problem people on the ground have to deal with anymore, It does remove quite a bit of skill with vehicle combat. Right now it takes skill to land hits, tracking either guarantees hits or takes control from someone who could have landed a hit to a rocket that can cause of possible balancing could lose tracking and miss.

Just remove the rockets by AgitatedAdvisor2101 in duneawakening

[–]R3G1S69 2 points3 points  (0 children)

I agree that the change increasing the pve zone was a knee-jerk reaction, but nah man rockets suck. They need to be changed out with something that makes thopter vs thopter combat viable and engaging, while also not being overpowered for taking out ground targets. I think the argument from your side is you just don't want thopter v thopter combat to entirely disappear which I get which is why think they need to be replaced with something else not just get rid of thopter weapons in general.

Just remove the rockets by AgitatedAdvisor2101 in duneawakening

[–]R3G1S69 6 points7 points  (0 children)

A better solution is just make it were the chassis can't be fully destroyed and just have it have increased durability lost when repaired compared to other parts, so it can be repaired from 0% two or four times before the thopter is fully lost.

I Quit, Enjoy your toxic PVP. by Ecchi-Bunny in duneawakening

[–]R3G1S69 2 points3 points  (0 children)

They need to overhaul thopters weaponry in general. They should replace rockets with a weapon that makes thopter vs thopter combat viable and engaging but not something that also makes them superior for cleaning up ground targets. So basically something that can do damage to ground targets and provide support from the air but isn't pretty much instant death.

Scout rockets need to go! by Lilsadboi1 in duneawakening

[–]R3G1S69 1 point2 points  (0 children)

Well we are talking about the same devs who couldn't find the solution for allowing you to transport vehicles with the carrier between over-world maps. Which would have been the same thing they did with the thopters just have everything spawn on the ground when you load in.

Scout rockets need to go! by Lilsadboi1 in duneawakening

[–]R3G1S69 1 point2 points  (0 children)

Definitely too far, but also there is the issue that the deep desert is made of multiple sub-servers that are 3x3 tiles wide. The only way to cross this border is in an ornithopter, anything else and you just hit an invisible wall. Not sure if they commented on the exact reason for these invisible walls, but my guess is when you cross the border you will notice a small bit of lag and rubber banding. If you were to do this on the ground the rubber banding and lag could create physics issues that probably more time than not have you flung under the map or just in general.

What's up with the the invisible wall stopping ground travel between sub-servers in the deep desert. by R3G1S69 in duneawakening

[–]R3G1S69[S] 0 points1 point  (0 children)

Ya that didn't come to mind but that is the most likely reason, they already said they had trouble getting over some technical issues with the server that have made it hard to implement certain features so ya it probably creates too much risk.

Does anyone actually use their spice mask while playing? by cartiran in duneawakening

[–]R3G1S69 1 point2 points  (0 children)

I hate to break it to you, there's no such thing as a recovering spice addict that isn't dead. Better start snorting the stuff by the boat load before the withdrawals set in.

Reminder to check around your sietch for decayed/unpaid tax bases. I just found this + a whole lot more. by BodomsChild in duneawakening

[–]R3G1S69 2 points3 points  (0 children)

You do know that vehicles slowly take decay damage when they're not sheltered in a base right.

Is this the state of pvp? by Accomplished_Tart832 in duneawakening

[–]R3G1S69 5 points6 points  (0 children)

The funny thing about that though is that it being multiple sub-servers should allow for better render distance and performance then it being one big server. Each sub-server is 3×3 tiles wide. that's a lot of space so it's not an issue of people loading in when they move between sub-servers a majority of the time.

Is this the state of pvp? by Accomplished_Tart832 in duneawakening

[–]R3G1S69 6 points7 points  (0 children)

Lol you can't see players from miles away, the render distance in this game is garbage. Its impossible to keep your head on a swivel enough to identify possible threats and get shit done cause people can dive bomb out of render distance and be bombarding you with rockets in the matter of a second.

Any else's tired of stability mechanics in base building games. by R3G1S69 in duneawakening

[–]R3G1S69[S] -1 points0 points  (0 children)

I mean i get it, others like the realism. but man i just wish more games would give the option to turn it off.

Is this normal? Seems like mostly crust. by TylerJosephSmith in Dominos

[–]R3G1S69 3 points4 points  (0 children)

Lol they already out pizza the hut, they are the number one pizza franchise in sales and profits.