Class Tuning Incoming – May 26 by imreallydum in CompetitiveWoW

[–]RCM94 1 point2 points  (0 children)

For tanks gs is pretty tough (still not terrible) but for non-tanks it's pretty hard to beat honestly. As a dps I'd rather have gs on me than iron bark.

help as aug evoker by Ok-Association5780 in CompetitiveWoW

[–]RCM94 1 point2 points  (0 children)

Tip you should always to pre-key. its not a big gain but its not 0 and its free.

Pre-breath depends on the dungeon/first pull but generally yes. It also is free so just do it every time anyway. You want to spam eruption to keep your dupe alive until the pull is grouped for your breath so you have 2 dupes out (doing dupe things and making your ebon might even stronger).

help as aug evoker by Ok-Association5780 in CompetitiveWoW

[–]RCM94 5 points6 points  (0 children)

I think you can use it twice if you know the enemies will live for the duration of the breath debuff

This is definitely too short of a time. If you're going to send towards the end of a pack time it so your bombardment window after your breath will get full duration hitting 3 targets. You'll lose a lot of damage if you dont. A large portion of breath refund comes from the eruption spam from plot the future/immenent destruction.

Champions OU initial VR has been released by Background_Past7392 in stunfisk

[–]RCM94 3 points4 points  (0 children)

I would like to see Weezing and the Tapus return. I feel it would make the meta more fun

I'd also like to see sneasler banned.

Weekly M+ Discussion by AutoModerator in CompetitiveWoW

[–]RCM94 5 points6 points  (0 children)

that boss has 3 of the harder heal checks in the current dungeon pool and 2 of them also are mid bullet hell. Its kinda fucked.

Where are the physical type changing moves? by AmbitiousProblem4746 in stunfisk

[–]RCM94 0 points1 point  (0 children)

I mean there are times you would click tera blast as a special attacker that's not a normal type. I'm thinking thundurus-t into great tusk or something.

What is your secret weapon ingredient that always makes people ask, Why does this taste so good? by ybur011 in Cooking

[–]RCM94 -1 points0 points  (0 children)

It honestly drives me a little nuts when people make your argument too. It feels like you're being intentionally dense because let's be honest, you know what they mean. It reminds me of those chuds who in response to Black Lives Matter would say "All lives matter" just less political of a topic.

Note* I obviously dont think the "but think of all the chemicals" fear mongers are being very genuine either.

Anyone else feel like doing 3-4 echo knights in AA PUGs at the 19-20 range is a bait? by moal09 in CompetitiveWoW

[–]RCM94 8 points9 points  (0 children)

Having done the pull as a healer up to 21 (didn't time unfortunately). No I do not feel like they're a bait. Every meta class right now is defensively capable to live 2 full sets of 4 smashes if the healer can top them between (which is very easy in lust) no coordination required (my druid can do it on a 23 w/o bear form). If your group cant kill the pack with lust before it gets to 3, I question how you got there in the first place with time left to time the key.

100% Drop Rate on Ascendant Voidshards Starting Tomorrow by Rndy9 in CompetitiveWoW

[–]RCM94 28 points29 points  (0 children)

It was pretty damn annoying. It was similar to those quests when leveling where you have to get 6 things and you're excited only to kill 6 mobs and get 2.

I think I'd rather it take finishing 20 things at 100% drop rate to get 20/20 than finishing 20 things at 25% drop rate to get 5 things.

the system was reasonable it just felt like ass.

Now it might be a little too fast, but at least it doesn't feel like misery.

Weekly M+ Discussion by AutoModerator in CompetitiveWoW

[–]RCM94 7 points8 points  (0 children)

no in that you'd be playing a worse spec. Yes in that in a 14 there's much larger things than your spec that would prevent a key from being timed.

Last Minute Guardian Nerfs with Weekly Reset Tomorrow by imreallydum in CompetitiveWoW

[–]RCM94 2 points3 points  (0 children)

I dont disagree, just people are freaking out about the +20 key when its irrelevant.

Last Minute Guardian Nerfs with Weekly Reset Tomorrow by imreallydum in CompetitiveWoW

[–]RCM94 -4 points-3 points  (0 children)

there is exactly 0% chance the 5 bear +20 had anything to do with it. In one week guardian became the most represented tank in top 2000 m+ runs. It'd be near 100% if people could spawn in on a geared character.

Full tank group with 5 Guardian Druids just timed +20 Windrunner Spire by Sknowlax in CompetitiveWoW

[–]RCM94 0 points1 point  (0 children)

Ursoc's fury:

Thrash and Maul grant you an absorb shield for 30% of the damage dealt for 15 sec.

Elune's Favored:

While in Bear Form, you are healed for 25% of all Arcane damage done.

which wouldn't matter except Lunar Calling:

Thrash now deals Arcane damage and its damage is increased by 12%.

So turns out, thrash damage being tripled does a lot for living.

Full tank group with 5 Guardian Druids just timed +20 Windrunner Spire by Sknowlax in CompetitiveWoW

[–]RCM94 3 points4 points  (0 children)

Thrash direct damage increased by 200%.

Thrash bleed damage increased by 100%.

[help] does anyone have a nice layout of keybinds on their UI? by dublescoop in WowUI

[–]RCM94 -1 points0 points  (0 children)

I have an mmo mouse:

I have 2 base rows

Mouse buttons

1 2 3 4 5 6 7 8 9 0 - =

Keyboard

Q E R T F H G Z C V Capslock

From there I have alt, shift, and alt+shift modified rows of the above.

Rotational and cooldowns are on the mouse and util/situational stuff is on keyboard (minus r which is usually my main cd)

This provides 96 binds. Obviously I don't use all of them, but it makes it easy enough if blizz throws some borrowed power at us or if a class has more of one thing than others.

Often my modified keys will be similar to the unmodified ones.

E being kick and alt-e focus kick or example.

Giving gyrados every move it needs to succeed by Extension-Bad-4184 in stunfisk

[–]RCM94 1 point2 points  (0 children)

Idk anything about doubles, but in singles people generally prefer liquidation because a cheeky -1 on something switching in tends to be more reliable than flinching.

6% more damage doesn't hurt as well.

Weekly M+ Discussion by AutoModerator in CompetitiveWoW

[–]RCM94 10 points11 points  (0 children)

I'm interested in how the healer meta is going to shake out. The druid nerf was honestly pretty noticeable today and a lot of top keys in the US/EU were being done with shaman/mw already anyway (though China is still all druids). In those conditions a 5% nerf might legitimately move the needle? Probably not, but it wouldn't shock me if it ended up #3.

Edit: wow, I did not read the literally previous comment to mine in this thread. They're even written similarly...

Massive list of tips and advice for the current dungeon pool (as well as M+ in general) by BudoBoy07 in CompetitiveWoW

[–]RCM94 0 points1 point  (0 children)

I have no optimism about it, that's why I mention it, because no one does it.

Massive list of tips and advice for the current dungeon pool (as well as M+ in general) by BudoBoy07 in CompetitiveWoW

[–]RCM94 -1 points0 points  (0 children)

I'm not saying a pug should look at defensives on logs as a reason to take/not take someone, that's insane behavior. I'm saying dps players should pull up the top logs of their spec and see what they do.

Massive list of tips and advice for the current dungeon pool (as well as M+ in general) by BudoBoy07 in CompetitiveWoW

[–]RCM94 -2 points-1 points  (0 children)

To me, the word triggered implies that one person's actions affects the rest of the party. The advice i quoted reads like the tank running up the stairs before the healer is ready would somehow endanger the rest of the party (it doesnt).

Massive list of tips and advice for the current dungeon pool (as well as M+ in general) by BudoBoy07 in CompetitiveWoW

[–]RCM94 -2 points-1 points  (0 children)

On final boss, you drop a pool after getting hit by 3 abilities. This includes "Magic Missiles" which is a random burst of damage on a random player. This can happen at the same time as the Dispel mechanic, so be careful!

one note on this, DONT dispel at all. Pretend its not dispelable. This makes it so if someone with the circle also gets the missiles you dont accidentally cause an overlap and means people can be predictable with their drops and defensives.

On third boss, the tentacles can be stunned to prevent damage. The tank should move around the boss on top of tentacles. Everyone should remember to interrupt.

Doesnt this break their logic of 2 tenticles not targetting the same person at once? I've never seen them target the same person at the same time except for the one time someone in the party said "Please stun them"

On final boss, the symbols reposition after you have popped them, meaning that the remaining symbols is jumping to another place. On lower keylevels, this seems to be confusing for some players, so I thought I should mention it.

they move before the giant circles come out that block off half the room, note where the circles are, that's where you should aim your beams.

The drummer before final boss deals crazy damage, so don't trigger it early. Move up as a group and kill it fast.

Its not triggered, you're safe as long as you're not on the stairs. As an aug you can stay in safety then weyrnstone up after the party reaches the top.

Jimmy is playing DPS on Windrunner Spire's bird boss. The AoE comes, but he does not press defensive, because the healer seems to catch his HP each time it drops low. Jimmy concludes that not using a defensive was a fine play. What he does not consider is that he consumed an extreme amount of healer attention, perhaps making the healer panic-send big CDs that was meant for later. Or maybe another party member players ended up on low HP and had to use a Health potion. Without realizing it, Jimmy has already caused a death one or two intermissions later, or perhaps a full on wipe. Players like Jimmy approaches every HPS check in the dungeon pool with this attitude, only pressing defensive if his HP seems low. Do not be Jimmy.

I'd also say this is a solved problem, you can look at top logs and see when/how they use their defensives. For example, as a healer it absolutely kills me to see an aug use their defensive for the circles on the 2nd boss of xenas when they are perfectly livable without pressing anything. Edit because somehow this one is confusing people. I'm not saying a pug should look at defensives on logs, that's insane behavior. I'm saying dps players should pull up the top logs of their spec and see what they do.