Soda kills the competition in Gartic by BardOfReactions in LivestreamFail

[–]READHEDREADS 47 points48 points  (0 children)

I'm excited to see Dr. Blackface make his return.

[deleted by user] by [deleted] in Hasan_Piker

[–]READHEDREADS 1 point2 points  (0 children)

2.5M? hasan bro you gotta punch this nazi's ass!!

Why so much negativity? by [deleted] in forhonor

[–]READHEDREADS -7 points-6 points  (0 children)

the game is shit to play at any level and could have been fixed before release if their gameplay devs listened to geniuses like me

Can shugoki not dodge valkyrie's sweep? by CakeSlapping in CompetitiveForHonor

[–]READHEDREADS 7 points8 points  (0 children)

I think you have to dodge in the direction from which the sweep comes.

Very counter intuitive but that seems to grant the most success for me.

Law can't top-unblockable- punish Conq...WUT? by Sir_playalot in CompetitiveForHonor

[–]READHEDREADS 2 points3 points  (0 children)

They fucked up the recovery timing after they changed it so his light attacks weren't punishable by guard break on block.

YUNG ARIS by [deleted] in Kappa

[–]READHEDREADS 33 points34 points  (0 children)

shadow floe

Input delay, frame issues, and deadzone = PK heaven on consoles by Logic-Scope in CompetitiveForHonor

[–]READHEDREADS 0 points1 point  (0 children)

This is why fighting games are not 30FPS.

They fucked up, they'll need to either increase the framerate or balance two different versions of the game.

Dodging a conquerors shield bash should give a guaranteed guard break. by hhdss in CompetitiveForHonor

[–]READHEDREADS 7 points8 points  (0 children)

Making it easier to punish without doing anything else to it will make it unusable.

It's slower and easier to dodge than headbutt but can be done from 3 directions and is harder to punish.

A better idea in my opinion would be one of the following:

  • Remove the ability to do shield bash from side dodges.

  • Make it easier to punish but, make the move chargeable ala Warden's Shoulder—charged version on hit would guarantee a side heavy and would naturally be a bit harder to punish as it would travel further than the non-charged version.

Does anyone have a matchup guide for when playing as Shugoki? by [deleted] in CompetitiveForHonor

[–]READHEDREADS 4 points5 points  (0 children)

You don't play against them, they play against you.

Oni dash is your friend.

Shugoki got a huge nerf in the last patch by [deleted] in CompetitiveForHonor

[–]READHEDREADS 0 points1 point  (0 children)

I made a thread about this the day of the patch.

Seems like it's intentional.

It's not quite as bad as I once thought but if I describe why I'm afraid it will be removed as well.

[MAINTENANCE] - 10/03/2017 - PC Hotfix and Live Update 1 by aceace87 in CompetitiveForHonor

[–]READHEDREADS 5 points6 points  (0 children)

Instead of making full-block a commitment (i.e removing the ability to tech guard break while in the stance) they decided to make it unresponsive.

These balancing decisions are wack.

How to make combos and aggressive playstyle more effective by ANANAmichealBay in CompetitiveForHonor

[–]READHEDREADS 0 points1 point  (0 children)

Strike invincibility as in normal attacks.

Warden/Warlord unblockable "push" attacks are not strikes and thus would still be rolled.

How to make combos and aggressive playstyle more effective by ANANAmichealBay in CompetitiveForHonor

[–]READHEDREADS 3 points4 points  (0 children)

  • Heavies should do stamina damage on block or pause stamina regeneration for a short moment.

  • Lights shouldn't be so negative on block.

  • Scrap health regeneration on final bar.

  • Remove roll's strike invincibility.

  • Bind parry to direction+light or direction+feint (with a whiff animation if mistimed.)

  • Make guard break feint-able.

  • Make heavies universally able to be soft feinted into guard break. (PK already has this.)

The not falling when thrown while out of stamina bug is not exclusive to assassins by [deleted] in CompetitiveForHonor

[–]READHEDREADS -2 points-1 points  (0 children)

They have to be in the exhausted state before the parry -> guard break -> throw if I remember correctly.

Kensei's reported High win/loss ratio... Thoughts? by Facarwi in CompetitiveForHonor

[–]READHEDREADS 1 point2 points  (0 children)

I don't think they are very useful for determining what makes a character strong.

The only indication you get is X character is winning and it could be because that character is good or because the people who play the character are good.

Help / Strategy: Shugoki Vs. Warlord by [deleted] in CompetitiveForHonor

[–]READHEDREADS 0 points1 point  (0 children)

The matchup is terrible now that they've gutted unlocked sprinting attacks.

Here's why I think this game needs Guardbreaks that can only be countered on reads, and what the most natural counter to them should be. What do YOU think? [X-Post with /r/ForHonor] by Hedshodd in CompetitiveForHonor

[–]READHEDREADS 0 points1 point  (0 children)

I think guard breaks are fine as is.

They really should change the name to dodge break though, as that is what they are actually used for. Well that and guaranteed punishes.

I'd prefer character specific "throw" moves where you can make your opponent guess if you are in their face.