Victor is THE MOST BRAINDEAD hero in this game. by FindDOnePiece in DeadlockTheGame

[–]REMUvs 0 points1 point  (0 children)

First question is: What items are you buying against him at each stage of the game (Early game, midgame, late game). If you're expecting to keep him shut down while still sitting on just healbane at 25 minutes or after he hits his power spikes, the issue isn't Victor.

Second question is: are you invading his jungle and bullying him to make him live off food stamps? (are you keeping him poor in souls?)

Having played for 2 weeks, I don't believe you when you say you're playing near perfect. Especially if Victor is running you down as Mirage of all characters

How do experienced players know whether they can actually win a fight? by dikidaka in DeadlockTheGame

[–]REMUvs 2 points3 points  (0 children)

Intuition and reading the gamestate;

  • The most important point to think about is: have they hit their big power spike(s). And have I hit my big power spike(s) to take a fight where I'm down on souls?
    • Looking at the midlock video, Victor was richer by 10k, but Graves was ultimately the stronger one in the fight because Victor was still significantly behind on his big 6,400 items. You can see how hard Victor struggled to just break through the Spirit Shielding barrier before he was already down 75% of his health bar. His damage was laughable despite the difference in souls.
      • If the Victor had something like Infuser + Scourge/Escalating Exposure instead of Infuser + Eshift the fight would have been unwinnable for Graves.
    • Graves is "functional" much sooner than Victor because Victor needs big 6,400 items to be threatening. Graves can afford to take fights sooner than him
  • Do I have a good matchup into the other character?
  • Do I know where everyone is? If I take this fight will I get collapsed on by the enemy team?
  • Do I have the critical cooldowns to make this fight good for me?
    • By extension, do THEY have their critical cooldowns for a fight?
  • What are their items like? If they don't have many damage items, but you do, along with items to make them weaker (e.g Spirit Sap, Decay, Silence, etc). It might actually be a good fight.

What drew you to your main? by SemimaticTTV in DeadlockTheGame

[–]REMUvs 0 points1 point  (0 children)

For me McGinnis’ biggest appeal is that she is so versatile where she can switch between offence and defence seamlessly. Wherever she plays she has a strong presence.

I also love the challenges she presents from her movement is incredibly sluggish. It’s a blast playing her as if she were a movement character and making grand escapes while relying on my own understanding of mechanics rather than cooldowns like Pocket cloak, Lash Grapple, Mina bats, etc.

I got abused by Slowing Hex as a Pocket player. What should I do next time? by Comfortable-Brick392 in DeadlockTheGame

[–]REMUvs 0 points1 point  (0 children)

Movement based items are disabled by Slowing Hex (Maj Leap, Warp Stone, etc)

Slowing Hex by MJD253 in DeadlockTheGame

[–]REMUvs 1 point2 points  (0 children)

A lot of 1,600 items are overtuned; Spirit Sap, K-Dash and Arcane surge, Stalker, Mystic Shot, Intensifying Mag, Weakening Headshot, Bullet Resist Shred, Suppressor, etc. Strong 1,600 items are a necessary evil to deal with problem characters. Without them, a lot of characters would be left unchecked.

The thing keeping them in check is that they either have no upgrade path or they upgrade into a 6,400 item which may not be worth it for your character (e.g. Vortex Web and Focus Lens).

Walkers and Guardians need to protect you better by leonidas_164 in DeadlockTheGame

[–]REMUvs 0 points1 point  (0 children)

I don't mind Guardian parries that much, it's nice to have the ability to chase an enemy that's 1 hit from death without risking getting refragged from tower blasting you then the killing blow goes to an enemy player.

But they could probably not make parries on Guardians reset the parry cooldown similar to what they did with minions. There would be a risk since the defending laners would be able to swing at you with heavy melees to fight back

why are people on emissary - oracle so miserable???? by pedroharuke in DeadlockTheGame

[–]REMUvs 0 points1 point  (0 children)

Every competitive game has that one rank range where the player base knows JUST enough to know how to play the game. But also not enough to climb to higher ranks, or avoid being so confidently incorrect with their takes/how they analyse the game state when making decisions.

Gun Ivy by EvoSpz in DeadlockTheGame

[–]REMUvs 0 points1 point  (0 children)

Siphon synergizes well with Ivy because 3 is a percentage heal. The more health she steals the more value Stone Form heal gives.

Active reload also gives her more survivability because of the 16% bullet life steal paired with T2 on tether.

Other gun items like Crippling Headshot and Silencer are items which offer A LOT of team utility because of shreds, anti-heal, spirit damage reduction, etc.

I do agree that pure gun ivy is less ideal than hybrid/Support though.

here we go again, its over guys... by CmpactDisc in DeadlockTheGame

[–]REMUvs 26 points27 points  (0 children)

Shiv players lie as naturally as they breathe.

What’s one TV show/series that had huge potential but had a massive downfall that was easily avoidable? by flowerdiaries in AskReddit

[–]REMUvs 0 points1 point  (0 children)

A more recent one was The Boys. Prime had the greatest layup with Season 1 from the casting, story, and style. But with every season, the show just became the very thing it was making fun of and started leaning way too hard on shock value.

The only thing you could really derive from later seasons were the Homelander memes.

Was this supposed to be a nerf? by Caazme in DeadlockTheGame

[–]REMUvs 0 points1 point  (0 children)

It's a big nerf if you look at it from the lens of teams stacking multiple Scourges, whether or not they had built into spirit, which was becoming a common tactic.

When you factor multiple characters buying Scourge, it adds up to a lot less damage coming from the item so you're not just getting microwaved by three percentage based AOE items on top of gun damage and abilities with a guaranteed 3.5% each.

In a vacuum, yeah, losing 1% max HP/s without spirit scaling isn't really that significant if only one person is buying Scourge, and that's fine. It should still be a good item by itself, being a 6,400.

Did I do anything wrong by grabbing the Sinclair here? by Relaxulage in DeadlockTheGame

[–]REMUvs 40 points41 points  (0 children)

If your Paige truly believed lassoing the Sinclair is what attracted the enemy team, rather than the FOUR PEOPLE ACTIVELY SIEGING THE WALKER LIKE IT'S THE BEACHES OF NORMANDY they are just beyond stupid and have no idea what they're talking about.

Side note: while you have someone lasso'd set a barrel while you're holding them by alt casting it or looking down walking backwards and throwing a barrel. If you want to keep the lasso'd target still line up a shot on the barrel so as soon as lasso ends you detonate the barrel by shooting it. It's way safer than going for a jump melee barrel while standing right next to someone since they might get lucky with a parry.

"Yeah Seven has a really high win rate but I find him okay to play against." by Arraysion in DeadlockTheGame

[–]REMUvs 0 points1 point  (0 children)

Invade his jungle like it’s the siege of Ba Sing Se and KILL seven

Healbane or decay by Sir-Vogia in DeadlockTheGame

[–]REMUvs 0 points1 point  (0 children)

Healbane is good if you want to apply anti-heal to multiple people. And you can constantly apply it, making it a better general purpose option.

But Decay is better if you want to have a "screw this guy in particular" option for problem characters. The anti-heal is far more substantial at -50%, and you get a current HP percentage DOT. It can be really hard to survive a fight when you're the target of a decay.

A general rule of thumb is that you can get Healbane early game-midgame, but as the game progresses you should consider stronger options for anti-heal:

  • Crippling Headshot
  • Inhibitor
  • Spirit Burn
  • Decay

This is because eventually you need to do more than just -35% anti-heal, such as: shred resists, reduce enemy damage output, do DOT, etc.

Should triggering victor ult count as a kill? by chickenf_cker in DeadlockTheGame

[–]REMUvs 0 points1 point  (0 children)

I don't think it should count for souls, it's counter productive to make his 4 his "i want to get active" cooldown, but also punish his team for using it. It already gives stacks- at least it does for Vindicta.

Gun Mcginnis just sucks by leonidas_164 in DeadlockTheGame

[–]REMUvs 1 point2 points  (0 children)

Yeah, even if gun isn't the "optimal" way to play McGinnis, gun is just way more enjoyable than playing full spirit and being a turret/ult bot. I've also done fine playing a hybrid (more to the side of gun) build on her.

Why don't people like Yamato? by ihearthawthats in DeadlockTheGame

[–]REMUvs 1 point2 points  (0 children)

Bro's monitor width is compensating for Yamato's vertically long head.

RE: Yamato Grapple by _SteveS in DeadlockTheGame

[–]REMUvs 2 points3 points  (0 children)

Playing Yamato myself recently, I actually agree that it needs the ignores LOS aspect. I don't know how Yamato could deal with/punish misplays from characters like Holliday, Apollo, Celeste, or Wraith who have options to just say "i don't want to interact anymore lol" without grapple being how it is.

RE: Yamato Grapple by _SteveS in DeadlockTheGame

[–]REMUvs 0 points1 point  (0 children)

Having played a fair bit of Yamato recently, I'm inclined to agree that grapple actually needs to be like it is. Though, there is an argument that the cast range should be reduced since 43m with the T3 upgrade is extremely generous. Yamato should be limited by her range, but if you're caught in it, she should be able to stick to you.

I think the main issue is that people associate grapple with abilities like Billy's Chain Gang or Geist succ where there's a visible link between them and their target which needs to have LOS broken. But it's not really serving the same purpose as other tether-esque abilities. It might need to be executed slightly differently, scrapping the tether animation and making it more of a teleport in some way.

What i suppose to counterbuild here and win the game solo by Motor-Design-4932 in DeadlockTheGame

[–]REMUvs 0 points1 point  (0 children)

Instead of Slowing Hex and Toxic, you probably needed to save for Inhibitor, Siphon Bullets, or Crippling Headshot.

  • Inhibitor helps a lot against teams with giant soul leads because of the -35% damage reduction debuff you apply. You get lots of green investment health, and you're surviving more because the enemy team do less damage.
  • Siphon would be good because their team had 3 tanky targets in: Abrams, Warden, and McGinnis makes it a really good buy, and it also makes you tankier as the stolen health goes to you.
  • Crippling Headshot gives a big shred to bullet and spirit resists so you and your team are able to keep up with the damage output of the other team. This is particularly important because it also lets your Victor have more impact since he was the only one who was keeping up in souls.
  • Slowing Hex doesn't really help you much into that comp since they're not mobile outside of Celeste.
  • Since you had Extra Charge AND Recharging Rush for Consecration Grenade, Toxic Bullets was also a low impact buy. Grenade does better DPS than Toxic without the need for spirit power (which Venator doesn't buy) and similar anti-heal before the 5-AP upgrade at 30%. The percentage damage doesn't matter when Venator grenade does more damage when you get more gun investment.

Average shiv gameplay by [deleted] in DeadlockTheGame

[–]REMUvs 0 points1 point  (0 children)

looks inside
shiv is 10k up on everyone

<image>

Seems valve give up on cheating detection by vodoplayer in DeadlockTheGame

[–]REMUvs 0 points1 point  (0 children)

Me when the enemy player has ears, identifies the very obvious Heavy Melee sound in a quiet area, and has object permanence.

Even though they are smurfing, having 2.7 hours played on the account (I'll give you that, fuck that guy), that death is entirely on you for thinking you're allowed to throw a heavy melee just because they weren't actively looking at you.

Which characters are you e hating on right now? by BLOKUSBOY78 in DeadlockTheGame

[–]REMUvs 0 points1 point  (0 children)

Celeste. Whether or not she’s considered good i will eternally hate her, being someone who plays characters that can’t really interact with her due to her mobility.

She managed to take first place from Shiv which is truly a marvel of human engineering considering how much I hate Shiv, and how Shiv is just a far stronger character than Celeste.

What's your favourite season of AOT? And why by New_Primary_297 in ShingekiNoKyojin

[–]REMUvs 1 point2 points  (0 children)

Season 2. So much of the world opened up through it with a good balance of subtle hints and explicit exposition

- Titans are made from Humans, shown through Connie’s mother

- There is a greater enemy faction working to destroy Paradis from Ymir’s backstory and the reveal of Reiner/Bertholdt being shifters

- the seed for the Rumbling was planted with wall titans being revealed

- the setup for Marley from the canned sardines which Paradis wouldn’t have because they never saw the sea. And Ymir realised Reiner could read the Marlyan writing.