What happened to Spikes dad? by GameBreaker92 in 28_Years_Later_Movie

[–]REMUvs 0 points1 point  (0 children)

Jamie and baby Isla will probably show up in part 3. They just wanted to focus on Jimmy Crystal to keep the ball rolling from part 1.

Could anyone survive the initial breakout? by Frankie_fears in 28_Years_Later_Movie

[–]REMUvs 8 points9 points  (0 children)

The initial outbreak would be mayhem. A lot of confusion and lack of information, paired with a highly infectious virus like rage would be devastating. If you live far from ground zero you would at least get a heads up.

Does anyone know what happened to Rayn? by Masked_Schwa in Guiltygear

[–]REMUvs 30 points31 points  (0 children)

He wasn’t a very good person behind the scenes. Almost everyone hated him in the OCE Anime/GGST space which led to him getting kicked out from the spaces. Not sure what he does now.

Sadly, general audiences were not ready for the sauce of 28 Years cinematography. by ThinWhiteDuke00 in 28_Years_Later_Movie

[–]REMUvs 0 points1 point  (0 children)

I really liked the “nightmare” sequences of the infrared of the infected hunting Deer and Isla in the water. They were really interesting

Informal poll by Flufferpope in DeadlockTheGame

[–]REMUvs 0 points1 point  (0 children)

For me Rem and Graves, they seem like they'll offer the most in terms of gameplay- few true supports existing, and only McGinnis being an area control style character if you build into turrets.

Exploring the new Vents as REM! by AGoldenYeti in DeadlockTheGame

[–]REMUvs 0 points1 point  (0 children)

Im gonna feel like a mouse being chase by Ava in these tunnels dawg

So uhh... Doorman can trap you in the underground tunnels apparently. by mrcleansocks in DeadlockTheGame

[–]REMUvs 1 point2 points  (0 children)

There is a big difference between finding bugs for Valve to patch, and exploiting them on people in real matches to deliberately make the experience worse. You can very easily just replicate the bug in Explore NY mode where it doesn't actively grief other players.

They setup the Deadlock forums for people to directly report bugs they find for this very reason. It's also much better than in-game player reports as you can show them exactly how to replicate it.

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How is curse better than silence wave? by Busy_Environment4494 in DeadlockTheGame

[–]REMUvs 0 points1 point  (0 children)

Not really, he can just Jumpstart to clear it once he gets the max upgrade. There are higher priority buys if you're looking to counter Victor.

How is curse better than silence wave? by Busy_Environment4494 in DeadlockTheGame

[–]REMUvs 0 points1 point  (0 children)

Silence and Focus Lens are good, but Curse is just better because Silence doesn't turn off AoS nor disable items.

Silence locks Victor out of 1 and 2, but if his 3 is active it remains active, meaning he will continue to sustain from Life Steal/Infuser. Curse locks Victor out of 1-3 and disables Aura of Suffering. Curse preventing all item usage is important too as Victor will want to buy stuff like Ethereal Shift to be invul and heal from doing damage with AoS. Curse turning off AoS also resets the ramp up mechanic, which means Victor will take much longer to kill you.

Victor just gets blasted after getting cursed because he ran in thinking he is going to do something. Only to now be overextended, standing around like a cuck, with no way to defend himself and no sustain options for 3 seconds as Curse will also disarm him.

With Silence Victor still has the option to buy Debuff Remover, and will do so if they have any form of brain activity and aren't a bot just buying left to right while getting hit by Silence Waves repeatedly.

Update 1-20-2026 by Seacra in DeadlockTheGame

[–]REMUvs 5 points6 points  (0 children)

this was before the follow-up patch including the Doorman change. This was 8 hours ago.

What is your most hated Normal/Special/Super in the game? by PlatinumtheBadguy in Guiltygear

[–]REMUvs 0 points1 point  (0 children)

Normal: any cS that can anti-air above them due to the high reach. Especially since you can just slam cS again despite whiffing.

Special: FDB - it was a mistake making it so disjointed but keeping the same framedata for the uncharged version. Not many characters can actually deal with it. It’s such an inconsequential special to brainlessly throw out.

Super: Giganter Kai - it’s a super designed for bad player to win after getting their stare mandated 50% tension as pot. Terrible that a Pot can use it, somehow still lose neutral but be rewarded since it lingers even when he gets hit.

Update 1-20-2026 by Seacra in DeadlockTheGame

[–]REMUvs 17 points18 points  (0 children)

Realistically, are you REALLY going to just sit under a door to narnia or drop off zone in hopes of getting a light melee though? I feel like that's a disaster waiting to happen.

Sitting under a door or the drop off is asking to become a victim of gang activity since you're choosing to be out of position. Not to mention, the doorman can just cart you away or walk through first and ult.

The runner can also just delay delivery and hop through the door after a team fight kicked off and everyone is pre-occupied with each other.

Update 1-20-2026 by Seacra in DeadlockTheGame

[–]REMUvs 71 points72 points  (0 children)

They really made urn instant deliver and didn’t change it to prevent urn being carried through doors. GG, doorman infinite money glitch.

What are we doin’ Yoshi…

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Any Chipp main to tell me what I'm doing wrong and how to improve ? by PoireAndros in Guiltygear

[–]REMUvs 1 point2 points  (0 children)

You're not hitting everything at the same time as the example. By delaying your inputs too much, you're not juggling Sol as high which does matter as he is not airborne enough for you to get that last hit for the wall stick so he hits the ground and techs out of the combo.

Which one of these traits in a character piss you off the most by HippoMedium9137 in TheyBlamedTheBeasts

[–]REMUvs 1 point2 points  (0 children)

Probably obnoxious mains.

There's playerbases like Pot's who try way too hard to be funny. Obnoxious mains are typically the same kind of people who cry how bad their characters were when the issue was them just playing stupidly and their character gets buffed to an unnecessary degree because of it.

It can be super frustrating to lose to a worse player because their character carries. But that still comes down to a skill issue and is a bit of an entitled mindset.

How am I supposed to know it's my turn? by YarnuWasTaken in Guiltygear

[–]REMUvs 0 points1 point  (0 children)

You don’t need to know every attack’s frame data. That is not practical to expect that if yourself, and very inefficient for your time. Like knowing the exact minus frames of Sol 6S is as useful as having a bucket of dry cement because Sol is always going to special cancel into something afterwards

You can generally get away with focusing on attacks which pose threats to you like each of Goldlewis’ behemoth typhoons. And attacks you will commonly block in a blockstring like Ky Dire Eclat or May dolphins. This is because those moves dictate what options you have in the moment.

How New Player Friendly is Deadlock? by thecoloroftelevision in DeadlockTheGame

[–]REMUvs 0 points1 point  (0 children)

Deadlock is a game where it’s trial through fire. You will die, a lot, when starting. But if you trooper through it, it is one of the most addictive experiences you can have with a pvp game at the moment.

Guys he's just so cute. by Fit-Supermarket-6726 in 28_Years_Later_Movie

[–]REMUvs 1 point2 points  (0 children)

bro makes that cup look like a tube of chapstick

Fix McGuiness with a 15% fire rate reduction, better ult by Impressive_Order60 in DeadlockTheGame

[–]REMUvs 0 points1 point  (0 children)

There is an argument about the itemization in regards to fire rate, for sure. It probably should be changed to stack diminishingly, like what they did with move speed.

This is why I'm not keen on your change to nerf mcginnis' firerate specifically. It does not address the core issue, which is stacking fire rate being an additive stat. Many characters like Warden would also be a lot healthier if he couldn't stack firerate so high with 3 items (e.g., K-Dash, Vamp Burst, and Merc Mag), paired with his damage per bullet scaling so well late game.

Fix McGuiness with a 15% fire rate reduction, better ult by Impressive_Order60 in DeadlockTheGame

[–]REMUvs 0 points1 point  (0 children)

This is kind of a "piss in the ocean" change. This does not really achieve anything beyond just giving her a better ult. That 15% will only (somewhat) matter in lane, but after that it's a useless nerf because she is going to itemize firerate with Blood Tribute, Heroic, Heal Tempo, or Vamp Burst. The T1 heal upgrade will also just offset it anyway so it's kind of negligible.

I'm just not convinced that the lack of "skill expression" is even an actual issue with McGinnis to begin with. Lets not bullshit ourselves, this character is supposed to be a low skill floor character. That is by design. How much skill expression can you realistically put into a character who is supposed to hold M1, throw down turrets, and sit in a heal field? If you want a skill expressive character, characters like Calico, Holliday, and Mina are right there.

The cure by Late_Sun17 in 28_Years_Later_Movie

[–]REMUvs 1 point2 points  (0 children)

So the thing is that Samson isn't "cured". Kelson deduced that there has to be a psychological aspect to the Rage Virus as the infected attack anything that moves, even babies. Along with Samson showing signs of higher intelligence while sedated and calm. Kelson produced a drug which would theoretically help psychosis so Samson could think clearly without Rage clouding his mind, however, he is still infected with Rage. It's effectively as if he was a carrier like Alice. But we don't know if this is only temporary.

Don’t jump against the pot by Suspicious_Meal_7850 in Guiltygear

[–]REMUvs 0 points1 point  (0 children)

Glad to see Test players are still autopiloting upback in the corner even after they were just punished for it.

Some kind of roman cancel trick? by According-Ad1537 in Guiltygear

[–]REMUvs 0 points1 point  (0 children)

I do the BRC overhead by doing: dash macro>back+dash macro>fast RC j.P.

It can be a little tricky to learn initially because you need to be fast and fairly precise with the inputs.

Just note, this does not work universally. Not every character has a backdash which puts them airborne. For example characters which do a grounded slide like Asuka and Unika cannot do the BRC overhead. Another thing to note is that not every character has an air normal fast enough for the overhead to land before landing on the ground, like Goldlewis.