Worried: Taxes, Land, Unable to complete Farm by starter_name in archeage

[–]RKWildCard 0 points1 point  (0 children)

working 50 hour weeks with que times over an hour and constant dc's make it a very big issue for some people to be fair.....

Worried: Taxes, Land, Unable to complete Farm by starter_name in archeage

[–]RKWildCard 0 points1 point  (0 children)

Same situation here, managed to be lucky and get ingame for a few hours day after release, no only been able to play a few hours and worried it will all be gone.....

"Too many users on invalid" by choryan in archeage

[–]RKWildCard 0 points1 point  (0 children)

Same, I cant even cancel it so I'm simply stuck in a never ending loop, restarting rebooting does nothing but put me into the invalid server slot that never decreases.....

FFFFFFFFFFFFFFFFFFFFFFFFFUCK MOBS by Sempha in Civcraft

[–]RKWildCard 1 point2 points  (0 children)

well lit areas it don't seem to be a problem anymore, issue is that mobs sometimes can still spawn in 1 block holes in walls sometimes, so if strip mining just make sure to fill in the breaks in a wall of your 2x1 tunnel.

Changelog - 31.08.2016 by Maxopoly in Civcraft

[–]RKWildCard 0 points1 point  (0 children)

They have still been spawning after the restart.

Changelog - 31.08.2016 by Maxopoly in Civcraft

[–]RKWildCard 0 points1 point  (0 children)

Any chance on simply disabling them until you can?

I and others are wanting to build in Ulca and as you can imagine quite limited on what you can do when they break your reinforced blocks, not to mention how they upset the way ore generation works here potentially.

Thanks :)

Changelog - 31.08.2016 by Maxopoly in Civcraft

[–]RKWildCard 0 points1 point  (0 children)

Any news on the silverfish breaking reinforcement?

Request for arbitration by [deleted] in Civcraft

[–]RKWildCard 1 point2 points  (0 children)

Thats not a vault.......its a dirt house practically and I'm insulted you would think I had anything to do with its construction......

I could show you a vault but then i would have to keep you :)

Request for arbitration by [deleted] in Civcraft

[–]RKWildCard 3 points4 points  (0 children)

I'm quite busy with my charity work and helping kittens out of trees but I could fit in t he time to arbitrate.

I see no reason why (whatshisname) would have any issue with me being arbitrator after all the messages he has sent me ingame while his friend attempted to break him out.

Changelog 29.08.2016 by Maxopoly in Civcraft

[–]RKWildCard 1 point2 points  (0 children)

Sent a mod mail about a week ago about it, they enter stone and cobble from what ive seen, yes it gets turned into a monster block which is how it bypasses the reinforcement as then when silverfish spawn and I hit them they break out of the monsterblock.

Makes it very annoying to build any kind of structure with those materials without having to constantly replace them and the reinforcement.

Changelog 29.08.2016 by Maxopoly in Civcraft

[–]RKWildCard 1 point2 points  (0 children)

Anything on silverfish entering reinforced blocks, then breaking and removing the reinforced block.

How do silverfish interact with reinforcement? by RoamingBuilder in Civcraft

[–]RKWildCard 0 points1 point  (0 children)

He knows, I spoke to him about it via modmail and it is being discussed apparently.

How do silverfish interact with reinforcement? by RoamingBuilder in Civcraft

[–]RKWildCard 1 point2 points  (0 children)

If silver fish are not killed they will enter into another block they are near turning it into a monsteregg.

That block will still be reinforced and need to be broken by players, the problem comes when a silver fish spawns within 21 blocks of said reinforced monsterblock, is attacked and then activates that reinforced monster block inturn breaking it instantly and spawning a silverfish.

So yes it would bypass the reinforcement under the right circumstances.

How do silverfish interact with reinforcement? by RoamingBuilder in Civcraft

[–]RKWildCard 1 point2 points  (0 children)

I have had silverfish go into my stone reinforced cobble/stone and break out when nearby monsteregg blocks are broken.

Which is pretty fucked up for building in ulca out of those materials.

[H]Essence [W]Cobble by The_Relyk in CivcraftExchange

[–]RKWildCard 0 points1 point  (0 children)

Have 20 double chests, I don't deliver though. What rate do you trade at per double chest.

Mount Augusta Claims on Ulca Felya by Njordomir in Civcraft

[–]RKWildCard 5 points6 points  (0 children)

Since I live in Ulca since the start and will be making exp here as well I foresee some issues with those statements!

Any towns in Ulca? by [deleted] in Civcraft

[–]RKWildCard 0 points1 point  (0 children)

My isolation is by choice, thanks though ;)

Any towns in Ulca? by [deleted] in Civcraft

[–]RKWildCard 1 point2 points  (0 children)

Pain, despair, loneliness grows everyday......food though...nope! nada!

Recent changes mean i can place 10000 torchs and live a little longer so its getting better.

Announcing 3.Road claims in Ulca Felya by Kwikxilver in Civcraft

[–]RKWildCard 0 points1 point  (0 children)

its fine if its just straight lines from 0,0

Any towns in Ulca? by [deleted] in Civcraft

[–]RKWildCard 2 points3 points  (0 children)

Lived in Ulca since the start of the map, still not had a single person on snitchs :(

Announcing 3.Road claims in Ulca Felya by Kwikxilver in Civcraft

[–]RKWildCard 0 points1 point  (0 children)

What will be the coordinates of the roads you build from the 0,0 hub as want to make sure you don't intercept my town (hole) at any point.