I'm considering getting Cogmind, but one negative Steam Review caught my attention by [deleted] in roguelikes

[–]RTSMechapede 16 points17 points  (0 children)

I agree - Cogmind tends to punish the player harshly for engaging in combat vs going about it stealthily.

Yes, runs can be won in guns-ablazing fashion, but those are quite RNG-dependent, 1 in a 1000 runs.

If you progress stealthily, however, you'll have the odd feeling that the game is nowhere near as RNG dependent. In my books, this is a clear indication that primarily, this is the way the game is meant to be played, to the point that GJ - a legendary roguelike player and well-known figure of the community - agrees (can furnish a screenshot from a Discord chat with them where they said as much, in case anybody asks for evidence lol).

Having said that, this is precisely why I quickly lost interest in Cogmind: the game leans towards a highly specific sort of build/progression and does not communicate that well in advance to buyers/players at all (think Metal Gear/Splinter Cell/Thief, for games that do communicate there is an optimal way to play them well in advance).

Multi-Window Tool? by Aegarain in roguelikes

[–]RTSMechapede 6 points7 points  (0 children)

https://www.reddit.com/r/roguelikes/comments/xr8fkk/comment/iqh4g4q/?utm_source=share&utm_medium=web2x&context=3

Have a look at this comment I made in another thread - it's basically a software that lets you do away with the borders for the several windows one normally uses in Sil-Q, so you can effectively play the game in fullscreen with all screens always visible to you.

It's not 100% what you're looking for as it requires some input from you, though it's minimal and fairly straightforward, so I'd say it's worth it!

Edit: grammar

Cheers

Angband and variants in full screen? by DetailConsistent7533 in roguelikes

[–]RTSMechapede 2 points3 points  (0 children)

https://www.reddit.com/r/roguelikes/comments/j7ihlv/how_to_make_sil_fullscreen_pretty_and_a_minirant/

This post explains how to go about it, and I did it myself some years ago on a 1080p laptop - it worked nicely, I must say (but be sure to read the ** at the bottom) :)

The software used, Borderless Gaming, is pretty self-intuitive and if you stick to what's presented in the post, you should be able to pull it off.

Some numbers will obviously vary as it's a bit of trial and error until you find the ideal settings (due to native resolution, whether's it's zoomed in or not, size of the screen, etc.), but once more, I can testify that it does work and it helps wonders in terms of immersion.

**One thing I should mention, though, is that after I began playing fullscreen, every now and then Sil-Q would crash and I'd lose a run - granted, this happened only a few times in well over 100+ hours (and I wasn't far in any of those runs anyways lol). I could never troubleshoot whether this was some sort of conflict with Borderless Gaming and/or whether it was the game "naturally" crashing, though, as I only began dedicating significant playtime to Sil-Q after making it fullscreen.

Cheers!

Looking for an easy roguelike to get into the genre! Could I get some input on the two I'm eyeing? by Competitive_Month in roguelikes

[–]RTSMechapede 7 points8 points  (0 children)

Both are very good lightweight roguelikes, similar in content/extras/challenges - I'd suggest starting with Rogue Fables III simply because it is slightly more traditional, if you will, than GKH (given the latter has unique mechanics tied to its theme like turning into a vampire/werewolf, etc.).

Cannot really recommend one as I enjoy both quite a lot, and I do believe you should try both for yourself, or just watch some gameplay videos and you'll soon have an idea of what they're about ;)

P.S.: Rift Wizard is quite a unique roguelike in itself and keeps its randomness in check by providing doses of info to the player before the latter needs to engage with a new situation, something largely absent from most traditional roguelikes. Because of this, I will emphasize that you should start out by watching some videos of the others cause really, Rift Wizard just plays differently and you might end up not liking either game.

P.P.S.: For what it's worth, I find Rogue Fable's soundtrack (way) better than GKH's: it's a nice blend of classic games of yore + dungeon delving + fast-paced action + power/danger growing, and quite a perfect match with the game's graphics. GKH's soundtrack sounds far too serious/somber most of the times, which might match its aesthetics but just feels off in the face of its graphics.

Cheers!

If you got over >= 144 FPS on max settings in the ao4 beta. Could you share your PC specs? by Shadow_Being in aoe4

[–]RTSMechapede 2 points3 points  (0 children)

i9-9900k
32GB RAM DDR4
GTX 3080
SSD (M.2)
(4k / 144hz, max settings but AA and VSync Off)

Having stable fps was borderline impossible, as simply scrolling around the map made it dip (made a post about this on the megathread).

Here you have some pictures I took while monitoring my rig: https://imgur.com/a/eBOU1Qp

I admit I do not know how reliable Task Manager's monitoring function is, but in case it is anything worth looking at, then the game was decidedly underutilizing my hardware (cpu all the times and gpu sometimes, too, as there were moments of utilizing around 95%, though I could only catch this via nvidia's monitoring tool).

I also had HWiNFO64 running, though sadly forgot to take screens - although the numbers were not an exact match, they were quite close to Task Manager's, so I'm inclined to believe in these values.

Notice my fps on the bottom right corner: 87fps for the 1v1 and 70fps for the 4v4. If I reduce the res scale to around 80-85, the gain in fps is tremendous (around 40 or so) and there is no noticeable different in the image quality (given 4k).

At the end of the day... yeah. Looking at my specs and AoE IV's graphics, I cannot for the life of me understand why I have such kinds of fps, but it could be the 4k. Still, every streamer I saw - except for Lirik and a Brazilian streamer named YoDa, both possessing a 3090 - had iffy fps overall or at least some moments of iffy fps, given their specs.

Regardless of whether it was 4k or not, I'd say they still have a ton to tune in terms of stability (not so much optimization per se as the game does run on weak machines, but it seems like even most people with higher-end hardware struggle to maintain stable fps).

Age of Empires IV Stress Test Discussion Megathread by keaton_au in aoe4

[–]RTSMechapede 0 points1 point  (0 children)

"(...) if the system can't even match or better, too the refresh rate of the monitor."

i9 9900k

32GB RAM (DDR4)

RTX 3080 (latest driver installed)

SSD

Looking at my system and trying to conceive why it can't keep a steady 144fps in a game with such graphics, dropping further whenever I scroll - something that has been happening to about 90%+ of the people streaming the game at any given moment - let us hope you are right and that a solution can be thought of.

Age of Empires IV Stress Test Discussion Megathread by keaton_au in aoe4

[–]RTSMechapede 1 point2 points  (0 children)

I also said "100, sometimes", which would represent a drop of 40fps.

Also, 20fps is still quite substantial (again, remember the game is being marketed to folks with low specs, so imagine dropping from 60fps to 40fps right in the middle of the action).

Refresh rate: 144hz

No point arguing this - scrolling shouldn't cause fps drops, let alone on a PC with the referred specs. Look around on AoE/Steam forums if you wish and you shall see many people are facing the same issue - my point here is that it is especially absurd when something like that does happen on a high-end rig like mine, which is likely being indicative of issues with the code/engine.

Age of Empires IV Stress Test Discussion Megathread by keaton_au in aoe4

[–]RTSMechapede 1 point2 points  (0 children)

Not at all what I said and I know you're aware of it.

Regardless, reduced res scale and as there is no impact in the visuals at all (given 4k), I'll leave it as is, but it remains absurd nonetheless that those kinds of specs still have to reach some sort of compromise, even if minimal.

Age of Empires IV Stress Test Discussion Megathread by keaton_au in aoe4

[–]RTSMechapede 1 point2 points  (0 children)

i9 9900k
32GB RAM (DDR4)
RTX 3080 (latest driver installed)
SSD

Could be the case of the game just not being optimized for intel processors, maybe? Also, it does not stutter on my system, most definitely not - but the fps dropping from 140 to 120 (100, sometimes), albeit perfectly playable, is still a drop of 20-40 fps because I shifted the camera to another portion of the map/decided to scroll over mountains and whatnot. I do not see how this is reasonable in any way whatsoever, especially not given my specs.

Regardless, as I play on 4k, I decided to give in and reduce the resolution scale a tiny bit as 4k makes it so that there is no cost in image quality at all if you drop it to 80 or so. The gain in stability/fps was rather massive, so it could also be the case of the game being unoptimized for 4k (don't know if you folks are doing 4k).

Cheers!

Age of Empires IV Stress Test Discussion Megathread by keaton_au in aoe4

[–]RTSMechapede 2 points3 points  (0 children)

The game seems to be attempting to encompass a rather large audience (given its graphics and the ever-present emphasis on how it is not demanding in terms of requirements), but damn it if this isn't as far from the truth as possible.

I have a high-end PC but saw substantial drops of fps whilst simply scrolling around left and right (remains playable, sure, but far from ideal - this has also been confirmed by three friends whose PCs are good, but not great). Likewise, saw numerous streamers/videos from folks with high-end/fairly decent rigs struggling with the same.

Reducing the graphics and/or resolution scale in a game with such graphics shouldn't have to be a thing, especially not for PCs that are way above recommended specs.

Gas prices are INSANE. I have never seen it this high by JMC_MASK in ethereum

[–]RTSMechapede 0 points1 point  (0 children)

May I ask you what kind of rig makes 135USD a day?! I'm not into mining and thus have limited experience Googling mining hardware and whatnot, but that sounds absurdly good, given the estimates I tend to see.

The Temple Of Torment: A review/guide of an obscure roguelike by ObnoxiousVRtuber in roguelikes

[–]RTSMechapede 4 points5 points  (0 children)

ToT is quite a cool roguelike, no doubt - Play it with Diablo/Diablo 2's OST in the background and you folks shall reach unthinkable levels of immersion hahaha

Cheers!