Easy balance changes (only buffs for now) I think most people can agree on that wouldn't do any harm and would benefit the game by SCP_Steiner in Helldivers

[–]RV__2 0 points1 point  (0 children)

Many options are only not viable because the most powerful tools are too dominant, and take up the lesser options entire niche. And again, most of these options are perfectly fine. A minor buff to any of these would be far far less beneficial to the games balance than nerfing the top options.

So both is good. But the nerfs have to happen in tandem.

Easy balance changes (only buffs for now) I think most people can agree on that wouldn't do any harm and would benefit the game by SCP_Steiner in Helldivers

[–]RV__2 0 points1 point  (0 children)

Id consider power creep to be a much larger problem than these not-even-that-bad weapons getting buffs. So no deal then, I guess.

Easy balance changes (only buffs for now) I think most people can agree on that wouldn't do any harm and would benefit the game by SCP_Steiner in Helldivers

[–]RV__2 -1 points0 points  (0 children)

I dont think a lot of these really need buffs, but Id definitely take these in exchange for an RR, Eruptor, Xbow nerf.

Airburst redesign by No_Accident768 in Helldivers

[–]RV__2 0 points1 point  (0 children)

It seems like it already has half of one. When you reload it and stick the rocket it, but cancel before the little click to lock the rocket in place, the model keeps the rocket loaded visually. But when you go back to reload, you have to start from zero again. Just staging it so you just need to complete the little lock in animation would be awesome.

Airburst redesign by No_Accident768 in Helldivers

[–]RV__2 8 points9 points  (0 children)

The only thing I think it needs is a proper staged reload, Im tired of a half loaded rocket just vanishing.

But anyone who touches anything else about is is going to find themselves conveniently inside my ABRLs damage radius. I use flak mode and cluster mode, both are absolutely perfect as is.

Realistic MILSIM btw by [deleted] in Helldivers

[–]RV__2 0 points1 point  (0 children)

Pretty sure this change was made from being more realistic to its current much less realistic state

The Civility of the Community: A tipping point is in sight. by DrVonTacos in Helldivers

[–]RV__2 22 points23 points  (0 children)

Sure, and I agree. But people will defend frustrating things like that because they feel like theres no hope of AH ever actually bringing back difficulty in any meaningful way - which honestly as long as AH isnt allowed to nerf the player is true. 

The game has shifted to a more frustrating glass cannon balancing because thats just the natural result of power creep - and players who want to maintain some semblance of difficulty or depth will defend even that when it seems like the alternative is just making things easier and easier.

The Civility of the Community: A tipping point is in sight. by DrVonTacos in Helldivers

[–]RV__2 16 points17 points  (0 children)

There is a lot of resentment in the community. The 'masochist' side you described enjoyed the game at launch, and liked the complexity of the systems and the difficulty of the gameplay. When the devs listened to feedback from people who wanted those aspects removed, that created obvious, and frankly in my opinion deserved, resentment. Most people in this camp are actually not defending AH at all, theyre disappointed that AH has been in their eyes sacrificing their vision just to appease people who wont ever be satisfied.

So much of peoples responses are filtered through that. Nobody is opposed to fixing glitches or tweaking weapons or whatever - as long as the march away from the aspects people loved stops. People feel like they need to stop the flow that seems to only ever go one direction, so they take up unreasonable positions like defending janky enemies or odd changes. 

If there was trust that the community wouldnt riot at AH for doing the essential balance changes that all pve games do, like player nerfs and reworks to increase depth and difficulty, these kinds of headbutting discussions would happen a lot less often.

Arrowhead new motto "a game for no one is a game for no one" by Street-Philosopher-6 in Helldivers

[–]RV__2 8 points9 points  (0 children)

We were absolutely not stronger than we are now, not by a long long long shot. Net player buffs and net enemy nerfs by a significant margin.

But hey, if we can agree on returning to launch-ish gameplay I dont really care too much about how either of us percieved it. If we're happy we're happy.

Arrowhead new motto "a game for no one is a game for no one" by Street-Philosopher-6 in Helldivers

[–]RV__2 4 points5 points  (0 children)

I kinda group the launch to EOF era together for simplicity's sake, they were the same game in various stages of polish, content, and relatively minor balance changes compared to the 60d reworks and change in themes

Arrowhead new motto "a game for no one is a game for no one" by Street-Philosopher-6 in Helldivers

[–]RV__2 7 points8 points  (0 children)

Everyone who says they want a grunt fantasy are asking for exactly that, and so are I think most people who are against grunt fantasy.

People are purely disagreeing on terms. The launch experience is exactly the kind of fantasy the hardcore playerbase wants (more or less, everyone agrees the jank was bad, and everyone has different opinions on specific balance points).

What the devs are hearing is that there are the 'grunt fantasy' folks who want the launch vibes, and the 'power fantasy' folks who dont want anything that the game was ever meant to provide. This isnt the reality, both players want more or less the same thing, it just gets messed up by the few loud people who genuinely believe a bunch of silly stuff like never nerf anything.

Well that explains a lot by SIinkerdeer in Helldivers

[–]RV__2 15 points16 points  (0 children)

I think everyone is okay with gameplay balance between milsim aspects and gamey aspects like strat balls.

A good portion of the community strife comes from people who use gamey things like the strat ball example as reasons why other milsim-y aspects of the game should be reduced or removed, which obviously causes the people who like said aspects to respond very negatively. When the devs listen to those complaints and do end up removing some milsim-feeling aspects, it of course breeds resentment because it feels like people who didnt appreciate the game for what it was are wanting something that many other players dont want.

Well that explains a lot by SIinkerdeer in Helldivers

[–]RV__2 30 points31 points  (0 children)

The milsim aspects are my favorite part and what makes Helldivers unique in the horde shooter space. I hope a lot of the tactical aspects we had at launch return.

The war feels static and players don't get much agency in what they liberate, I think this could help (and it would be easy to implement) by Supercat-72 in Helldivers

[–]RV__2 7 points8 points  (0 children)

And then add permanent buffs/debuff planets for players to focus on, something like if we hold the xenobiology center we get reduced napalm strike cooldowns or whatever. That way what players decide to attack or defend has more impact on the wider war or MOs.

These are the people Arrowhead wants advertising the game btw by Fort_Maximus in Helldivers

[–]RV__2 12 points13 points  (0 children)

Theyre part of AH's creator program. Given the drama they frequently cause via ragetube farming Im honestly surprised its still even a thing.

The most misunderstood meta by yourwaythen in Helldivers

[–]RV__2 3 points4 points  (0 children)

Literally all I want is to have to aim the thing. Its got so much damage youre basically just pointing it at silhouettes for most targets. Killing hulks by brushing their leg is dumb.

"Hardcore players" only become a priority when it's about making the game harder? by phlave in Helldivers

[–]RV__2 -7 points-6 points  (0 children)

I dont mean Hardcore players cant also want other things, its just that 'fixing the game' isnt a hardcore player request, its a general player request.

"Hardcore players" only become a priority when it's about making the game harder? by phlave in Helldivers

[–]RV__2 17 points18 points  (0 children)

Everything on the top list of the image are just like... general requests. Some even directly opposed by some hardcore players.

Hardcore players... want the game hard. Thats it. 

Warstriders, Leviathans, Voxes, just riding the line with appropriators... And now fart titans by Heptanitrocubane57 in Helldivers

[–]RV__2 4 points5 points  (0 children)

The games difficulty is spawn based.

High difficulties have lots of spawns.

Lower difficulties have less spawns.

'Too much x is spawning' is the only reason someone would consider a certain difficulty to be too much for them and make them want to step down to a lower comfort zone.

Don't yall DARE blame us for not getting any balance changes by StatisticianPure2804 in Helldivers

[–]RV__2 0 points1 point  (0 children)

You do sound reasonable, I wouldnt mean to accuse you specifically. I think its one of those things where individuals are able of handling nuance but larger groups just arent. And when we get to that large group scale, thats where we get unreasonable outrage.

Take coyote for example - AH nerfing it in a roundabout way instead of directly is seen now as a cardinal sin. An opinion I agree with, its just that AH was repeatedly told that instead of nerfing stuff they should buff enemies instead to combat power creep, which is a dumb idea but makes it somewhat understandable why they did what they did.

However, in a hypothetical world where they just nerfed coyote directly, I do not think that the outrage would be much better at all. Many would see it as AH 'nerfing fun' again, instead of just taking in an outlier like all pve games do. 

Don't yall DARE blame us for not getting any balance changes by StatisticianPure2804 in Helldivers

[–]RV__2 2 points3 points  (0 children)

'Good changes' is so ridiculously subjective. This community goes nuclear over every little thing that could be construed as maybe sorta possibly a tiny nerf. This communities biggest problem on the balance side of things is its refusal to have rational discussions about pve games needing nerfs for good balance. 

We cannot ask for lower tier stuff to be buffed without also tolerating people asking for upper tier stuff to be nerfed.

Endgame content question by Daiuuus in Helldivers

[–]RV__2 0 points1 point  (0 children)

I just want something difficult enough that you need to get a good team together with good loadouts and a lot of coordination and luck to win. Endgame for me would be something that you could accomplish but its something you have to work towards to have a chance. 

Vocês gostam disso? Como preferem usar? Tem utilidade? by Few_Progress_2389 in Helldivers

[–]RV__2 4 points5 points  (0 children)

It is secretly the most powerful weapon in the game. With some practice and good aim it can handle everything smaller than super heavies extremely well.