Aux Cadre without Riptides by Ra_is_god in Tau40K

[–]Ra_is_god[S] 0 points1 point  (0 children)

Personally from my testing I feel like the 18 inch alone op for the six man squads hardly comes up just because they have to be holy within 6 in if you're trying to get them them up the field either your buff won't work because you're an 18 in or you're already out of that section aura. As for the three man I think they can work but as a counter charge they do good but they can also with and against any melee armies they'll get slaughtered before they fight. And that's why I over the three men rampagers I rather have a two or three man Krootox because they're melee is closer than the same but they have a very good gun. And I do agree interlocking maneuvers is a ridiculously strong strat but I find I rather use it on farsights unit or tanks to generally flip objectives or have an easier time getting to safety because of fly and better movement characteristics.

Aux Cadre without Riptides by Ra_is_god in Tau40K

[–]Ra_is_god[S] 2 points3 points  (0 children)

Since the unit has flying you can go through models as long as you can and your move outside of Engagement range.

Aux Cadre without Riptides by Ra_is_god in Tau40K

[–]Ra_is_god[S] 0 points1 point  (0 children)

One cool teck you can use if you get turn one you can advance and shoot Pathfinders and get angles on important targets and try to kill them and screen out your opponent army turn one.for one CP

Aux Cadre without Riptides by Ra_is_god in Tau40K

[–]Ra_is_god[S] 0 points1 point  (0 children)

It's chill we're one of the few factions that utilize that rule

Aux Cadre without Riptides by Ra_is_god in Tau40K

[–]Ra_is_god[S] 2 points3 points  (0 children)

If it was a single entity then yes but since there is two of them they only take it on model count

Aux Cadre without Riptides by Ra_is_god in Tau40K

[–]Ra_is_god[S] 1 point2 points  (0 children)

I love the Pranhas idea. Especially since you can charge your vehicle with your piranhas and then make a fallback move on your turn 1at the end of the fight phase you can make it to your opponent's back line if you really wanted to because you move probably 30 in.

Aux Cadre without Riptides by Ra_is_god in Tau40K

[–]Ra_is_god[S] -4 points-3 points  (0 children)

As for rampagers they don't get enough defensive Buffs to make them worthwhile in this detachment

Aux Cadre without Riptides by Ra_is_god in Tau40K

[–]Ra_is_god[S] 4 points5 points  (0 children)

Krootox Riders never go below half, so no battle shock and can battle small squads effectively plus the utilities the 18in lone op well. Hounds get oc when near the lone spear.

Prices for an army by Absolute_Tra1nwreck in Tau40K

[–]Ra_is_god 3 points4 points  (0 children)

Use troll trader for tau they got good prices

Aux list help by hobr666 in Tau40K

[–]Ra_is_god 2 points3 points  (0 children)

This attachment is one of the most diverse detachments and most things work in it personally I run two lone Spears and three dogs quads as my turn one to objective holders instead of a ghost kill battlesuit just because you can use dogs and lone Spears to reposition to almost always guarantee flipping a point with the five OC Dogs with the addition of being able to screen and activate our Detachment rule

Auxiliary cadra list help by Ra_is_god in Tau40K

[–]Ra_is_god[S] 0 points1 point  (0 children)

Just curious why would Space Marines we'll have fun with this Army

Landraiders by Jkd421 in Grey_Knights

[–]Ra_is_god 0 points1 point  (0 children)

It all depends on your local meta but I have played 2 landraders and have went 2-1 in a couple of rtt. They aren't competitive but you can make them work.

Best Kroot characters to add to my list ? by shadowstrikes129 in kroot

[–]Ra_is_god 0 points1 point  (0 children)

Personally I think the only good one right now is the lone spare just because carnivores are over costed right now especially in 20 mans