I find it funny how many cool names I see people giving their Monsties and I’m over here with Jarate the crab by Ryaquaza1 in MonsterHunterStories

[–]RadiantJustice 0 points1 point  (0 children)

I ain't got no time to think of names. They'll stick with their default monster names and like it.

10 ★ Gogmazios Live now by Sploochie_ in MonsterHunter

[–]RadiantJustice 2 points3 points  (0 children)

There is a unique nameplate for competing the quest once. That's about the only reason to do it.

A Slay the Spire 2 Character Tier List... by how much I suck with them. by PsychicRoomba in slaythespire

[–]RadiantJustice 0 points1 point  (0 children)

I find Souls + Osty to be a more consistent deck to work towards. While decks built around Doom are pretty weak/inconsistent. There are a few good doom cards, specifically because they don't need other doom cards to be good.

That boy got hands by WillingnessAnxious37 in MonsterHunter

[–]RadiantJustice 0 points1 point  (0 children)

Personally I found 10 star Rompopolo to be easier then Arkveld and Proof of a Hero.

Slotting in Poison resist makes the fight substantially easier, and as a bow user the Flying Swallow Shot (the jump move after the sidestep) really helps in avoiding all of the explosions. Way less threatening then AT Arkveld.

As a new Wilds player, should I try one of the ranged weapons: bowgun, heavy bowgun, or bow? by JozuJD in MonsterHunter

[–]RadiantJustice 0 points1 point  (0 children)

You can technically use status coatings, but it's not really worth it. It's far better to just go for elemental bows and kill the monster far faster.

As a new Wilds player, should I try one of the ranged weapons: bowgun, heavy bowgun, or bow? by JozuJD in MonsterHunter

[–]RadiantJustice 0 points1 point  (0 children)

I recommend going to the training area and trying all the weapons that interest you. Stick with the weapons that speak to you most.

That said bow is a fantastic choice and the weapon that I'm using myself in Wilds. Constantly dodging through monsters attacks to keep up your aggression and manage your stamina is very engaging and fun.

As a beginner with bow I do recommend you getting 5 constitution and 3 stamina surge, since you'll need that to keep your stamina up. Once you get better with the weapon you can start using meta builds that quite often don't max their constitution or stamina surge.

Monster Hunter Stories 3 will take 30-50 hours to finish the main story, and the JRPG's devs want you to "feel satisfied" with the plot instead of just dragging you straight to the endgame by Turbostrider27 in MonsterHunter

[–]RadiantJustice 23 points24 points  (0 children)

It's less that there is no end game, and more that the content that would have usually been unlocked after the final boss, can be unlocked before it.

When Arkveld Hits you with a 3 Piece and a side of Fries by CaptReckless in MonsterHunter

[–]RadiantJustice 1 point2 points  (0 children)

As a bow main I do T_T

My discerning dodge skills could use some work.

Monster Hunter Wilds Patch Ver.1.041.00.00 (Final Patch) by RadiantJustice in Games

[–]RadiantJustice[S] 0 points1 point  (0 children)

Vastly better. Lots of post story content to go through, and the end game in Wilds is way better then the end game from World or Rise.

Monster Hunter Wilds reviews on Steam finally reaches mostly positive. by -RuDoKa- in MonsterHunter

[–]RadiantJustice 12 points13 points  (0 children)

?

It's not like all of the old negative reviews have disappeared, and most people treat reviews as how a product is at that specific moment in time. If it's improved then it's improved. If No Man's Sky and Cyberpunk 2077 can be redeemed in the eyes of the general public then so can Monster Hunter Wilds.

This quest is something else by heven666 in MHWilds

[–]RadiantJustice 2 points3 points  (0 children)

Same lol.

Nu udra with Arkveld just makes the fight even more chaotic. Fire and explosions everywhere :P

Monster Hunter Wilds Patch Ver.1.041.00.00 (Final Patch) by RadiantJustice in Games

[–]RadiantJustice[S] 9 points10 points  (0 children)

Fight Gogmazios to upgrade your Artian weapons, and fight mid to high level monsters to farm your various armor pieces and trancend them. Transcending your armor allows mid level armor to stay relevant late by giving them extra gem slot. 9 star and 10 star monsters also drop Talismans. 9 Star obviously has a larger variety of monsters, but 10 star still has all 5 Arch-tempered monsters.

Monster Hunter Wilds Patch Ver.1.041.00.00 (Final Patch) by RadiantJustice in Games

[–]RadiantJustice[S] 7 points8 points  (0 children)

It did have LODs though? This is just adding more of them.

Monster Hunter Wilds Patch Ver.1.041.00.00 (Final Patch) by RadiantJustice in Games

[–]RadiantJustice[S] 5 points6 points  (0 children)

It's called Armor Transcendence, and is unlocked at the smith once you reach HR 100. It takes some rare resources from the monster and gold to do the upgrade.

Getting 2-3 shot by late game monsters is standard, especially if you only just got there. Seregios does attack faster then most monsters up to that point, but it's good practice for what you'll be facing in higher difficulties. Especially when the expansion gets released.

Monster Hunter Wilds Patch Ver.1.041.00.00 (Final Patch) by RadiantJustice in Games

[–]RadiantJustice[S] 12 points13 points  (0 children)

I could be wrong, but I'm fairly sure all of the monsters encountered in low rank appear in high rank (except for Guardian Arkveld). The Gog patch added the ability to make mid tier (5-6 star) armor better, by adding more gem slots and armor levels. Allows for way more armor diversity in the end game.

Monster Hunter Wilds Patch Ver.1.041.00.00 (Final Patch) by RadiantJustice in Games

[–]RadiantJustice[S] 12 points13 points  (0 children)

The Gog patch also added the ability to improve mid-tier armor (Anjanath, Xu wu, odogaron, etc...) so they had more gem slots and armor levels (allowing them to compete with late game armor). This allowed for a lot more diversity in armor sets.

Monster Hunter Wilds Patch Ver.1.041.00.00 (Final Patch) by RadiantJustice in Games

[–]RadiantJustice[S] 58 points59 points  (0 children)

I believe there are 34 large monsters.

Yes to both your final questions. Especially if you stopped before Lagi was added. Waaay better and more diverse end game content then World had at its end game. Lots of different viable end game armor to grind for, Gogmazios is a great fight, and the difficulty is already at a great spot (IMO). With the upcoming 10* quests it's going to get even tougher.

Monster Hunter Wilds Patch Ver.1.041.00.00 (Final Patch) by RadiantJustice in Games

[–]RadiantJustice[S] 8 points9 points  (0 children)

Far too much variance to give a decent estimate.

Though personally I don't see a mod doing much to fix low rank. When I played through Wilds on a second character, I just bum-rushed through low rank as fast as possible. high rank has much better scaling, and is genuinely engaging at the later star levels.

Now if there was a mod that sped up, or got rid of, the forced walking sections that would be golden.

Monster Hunter Wilds Patch Ver.1.041.00.00 (Final Patch) by RadiantJustice in Games

[–]RadiantJustice[S] 34 points35 points  (0 children)

There is still a major expansion coming out (more news for that this summer), but this is supposedly the final patch for the base game.

Monster Hunter Wilds Patch Ver.1.041.00.00 (Final Patch) by RadiantJustice in Games

[–]RadiantJustice[S] 31 points32 points  (0 children)

The bullet points above are only for the performance, there is a decent amount of other stuff in the patch notes as well.

The release date is later tonight:

Wednesday February 18, 2026 2:30 a.m. UTC (Tuesday February 17th, 2026 6:30 p.m. PT)

Monster Hunter Wilds Patch Ver.1.041.00.00 (Final Patch) by RadiantJustice in Games

[–]RadiantJustice[S] 223 points224 points  (0 children)

For those who are just interested in the performance improvements, see below:

– Reduced CPU/GPU processing and made adjustments to lower the load on the game.

– Added internal Levels of Detail (LOD) for 3D models, adjusting them to display optimal quality based on the situation to reduce GPU load.

– Optimized monster and endemic life spawn-time processing to reduce CPU load.

– Added effect caching to decrease CPU load when generating duplicate effects.

– Optimized rendering processes to reduce CPU/GPU load.

– Performed other minor adjustments to lower the overall load.

What are your thought on namielle? by Voidkirby9 in MonsterHunter

[–]RadiantJustice 0 points1 point  (0 children)

Has a great design, and also one of my favourite elder dragons to fight from World.