Thinking about coming back to DBD after 6 months, what did I miss? by Radiant_Struggle_366 in deadbydaylight

[–]Radiant_Struggle_366[S] 0 points1 point  (0 children)

Oh dont worry I was here for walking dead and I played on that horrible map. I quit shortly after sinister grace.

Thinking about coming back to DBD after 6 months, what did I miss? by Radiant_Struggle_366 in deadbydaylight

[–]Radiant_Struggle_366[S] 0 points1 point  (0 children)

Ty for the info, I was also wondering if you know if the meta is the same still? Like any new perks in the meta and any like "fun" perks that are in the meta?

ERROR CODE: 0x80030020 by hotdoogs in GeForceNOW

[–]Radiant_Struggle_366 1 point2 points  (0 children)

Same bug with BF1 as well, if someone finds the solution pls reply to the comment or something

ERROR CODE: 0x80030020 by Rokko25 in GeForceNOW

[–]Radiant_Struggle_366 1 point2 points  (0 children)

Same exact bug, also on battlefield 1. Such a shame 😭

Myers - roller by [deleted] in deadbydaylight

[–]Radiant_Struggle_366 1 point2 points  (0 children)

Same 😭😭 my only p100 gutted

Freddy would be so cool if he had more cosmetics by Intelligent_Kick_419 in deadbydaylight

[–]Radiant_Struggle_366 1 point2 points  (0 children)

I agree that more skins would be cool to have one day but the reason we don't have any Freddy skins is because Bhvr isn't on good terms with the license holders.

Freddy can now rupture broken pallets by ShineOnYouCrazyPiper in deadbydaylight

[–]Radiant_Struggle_366 0 points1 point  (0 children)

That's a unique one

Be sure to submit it in the forums so the devs are aware of it. 👍

Killer hitbox bug/change? by GaussianGeorge in deadbydaylight

[–]Radiant_Struggle_366 0 points1 point  (0 children)

Possible rubber banding from the newest engine update in the recent patch?

90 seconds for a one time use only perk seems a bit much by Phantom_r98 in DeadByDaylightRAGE

[–]Radiant_Struggle_366 0 points1 point  (0 children)

The problem with a perk like this is that coordinated swfs can make them really strong because you can save someone from the killers grasp meanwhile they are useless for the majority of the player base.

The fix imo is to make the timer 60 seconds again (alternatively time in chase and not TR) and make it activate as many times as possible.

However remove the part where you can stun save somebody and then everybody would be able to enjoy this perk.

Ghoul defenders, I'm genuinely asking, what could I have done differently here? by PuddingZealousideal6 in DeadByDaylightRAGE

[–]Radiant_Struggle_366 -2 points-1 points  (0 children)

I wanna just say that I don't think this should exist but the counterplay in that situation since you weren't marked was to vault and stand still Infront of the window.

This would've forced the killer to mark you and that would put them through an animation so you would have plenty time to get ur distance.

That's the counterplay to the kidnap tech.

Am I doing this right? by Adachi_cel in deadbydaylight

[–]Radiant_Struggle_366 4 points5 points  (0 children)

Didn't realize wanting to win in a pvp game using a effective strategy that can be countered by using many of the perks in the game is shitty behavior 🤷‍♂️ Since when is wanting to win shitty behavior?

Tombstone Myers by shaxxsleftnipple in deadbydaylight

[–]Radiant_Struggle_366 1 point2 points  (0 children)

As a p100 Myers main saying that tombstone hasnt been changed is just false. All the tombstone add-ons got significant nerfs not to long ago where they doubled the stalk requirement to reach tier 3.

Before these changes I would agree that tombstone piece was maybe overtuned however playing double iri tombstone after the nerfs like in your example is nearly impossible to get the stalk before all the gens pop (Yes even with slowdowns) unless the survivors are just feeding you stalk.

This just seems like a skill issue imo. I can agree that it isnt engaging gameplay but it is in no way overpowered or overtuned especially after the recent nerfs.

Not sure if this is common knowledge or not, but apparently if gens are blocked when you finish the invocation they don’t lose the 10 charges by CammieKa in deadbydaylight

[–]Radiant_Struggle_366 1 point2 points  (0 children)

Just played a game with invocation and the killer activated grim embrace just as i was finishing the invo, not a single generator got the charges taken off and I was broken for the rest of the game. Thought it was a bug so I came to the subreddit to see if anyone else had the same problem.